Game dislikes-what is the cause

Post » Tue Aug 20, 2013 11:27 am

After reading the other post "Things you dislike about the game". I was wondering, do you think these dislikes could have been fixed or do you think it is just the limit of technology?

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Haley Cooper
 
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Post » Tue Aug 20, 2013 2:58 pm

Very few of the things people dislike are due to technology. Most of them were design choices. If the developer wanted to spend the time, money and resources to change it they could have. But they would probably still be working on the game now. There are also a number of things which some people like and some people dis-like, it isn't the technology which prevents a "fix", it's the fact that fixing it for some customers will break it for the people who like it the other way.

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Rachael
 
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Post » Tue Aug 20, 2013 3:48 pm

Both. The consoles probably limited them on some things. I feel that this was a test to see how capable the engine could run.

Skyrim did feel rushed in many places. Winterhold is a good example. They probably couldn't finish Winterhold on time so they made some excuse like the Great Collapse.
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Nicola
 
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Post » Tue Aug 20, 2013 1:47 pm

I think some, albeit very little, had to do with technology. It was mostly design choice. Many of the things that people complain about exist in other games in the "fixed" state. But as LostScout astutely points out, "fixes" are "breaks" where other people are concerned.

One thing I would have liked to see is broader moral choices. You can be in the gray region, and sort of evil (save for the unkillable npc's), but can never choose to be genuinely good.
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BlackaneseB
 
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Post » Tue Aug 20, 2013 2:17 pm

People will never be satisfied with any game...there is always something else that could have been done better, differently, etc. I get tired of hearing the complaints that people have about Skyrim. Sure, I get frustrated from time to time...but I keep coming back for more.
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Carlos Rojas
 
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Post » Tue Aug 20, 2013 3:08 pm

Then there are those folk that complain constructively.
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butterfly
 
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Post » Tue Aug 20, 2013 7:30 pm

I stand corrected...there is a difference in types of complaints voiced. The ones that I get tired of hearing are the ones that are just plain pissing and moaning.
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Rik Douglas
 
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Post » Tue Aug 20, 2013 12:16 pm

I dislike the overall size of Skyrim probably most of all. It feels that the scope doesn't match the scale. It tries to seem much bigger than it is, and while it's ridiculous to demand a 1:1, I feel their scale didn't even come close to "Believable coss-section" as we see in Oblivion and Morrowind. This is most apparent in the various cities, which look absolutely stunning at a distance (Grand Scope) but inside, they feel incomplete. I'm assuming this is a Tech-issue more than anything. They pushed the little 360 for all it was worth I'm sure. Hopefully with the X1 ad PS4 we'll see what ES games would look like if they were made exclusively on PC's three years ago. [Sarcasm, don't turn this into a PCvConsole war]

If you're assuming Nirn runs on a 24 hour day just like Earth, they've already got a "Scale" set in the game. It's approximately 1:25. So crossing the whole of Skyrim (Riften to Solitude) Nonstop on foot Should take three to five hours of real time, depending on terrain. (Three Straight line, five if you factor in going around mountains and junk)

Next, the lack of player-defined character attributes. Not just the physical scores given to your various abilities, but also things like Class Titles and birthsigns. I get the design choice, but I still don't like it.

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CxvIII
 
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Post » Tue Aug 20, 2013 6:17 pm

The ones I mentioned as my primary problems could have been fixed, or avoided in the first place. They were mostly the result of odd programming choices and a bizarre desire to not let anyone change features that did nothing and caused problems (ranged kill cams.) Not sure what they were thinking with the water.

Honestly, what would've solved most of my problems was a more dedicated effort to fix bugs. Of which there seemed to be surprisingly little, or maybe even none. I mean, have you seen the ending to Unfathomable Depths? No you haven't because it cuts off the final scene. What else can I say about that? It starts to play, then it cuts off.

Its stuff like that that causes me the most concern, by far. I can't even imagine a reason why that wasnt fixed. The menu bugs, well, they were clearl ywanting you to use the keyboard, not the mouse, so at least theres a reason. But how do you make the last part of a very long, very dangerous quest just simply not work?

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Wayne W
 
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Post » Tue Aug 20, 2013 1:46 pm

I don't think it's technology to blame for enemies dying on me in one hit with a dagger at level 66. If they are going to let us go up to level 85 then they should have balanced the game better.

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Abi Emily
 
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Post » Tue Aug 20, 2013 4:18 pm

Actually, this is probably the best balanced game in the series as far as combat goes, at least since Morrowind. In morrowind once you hit level liek, 50, you just mow down everything in nearly one hit. In Oblivion, once you hit level 50, it was all those god damned Spider Daedra and trillion-health goblins.

Sure, a lot of enemies die whe you backstab them with the blade of woe, but thats a powerful weapon. For the most part, skyrim has combat that alternates between easy and hard depending on what you do. A pure melee fighter will have trouble closing against ice-themed mages.

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An Lor
 
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Post » Tue Aug 20, 2013 7:59 am

All of Skyrims problems could have been fixed if it wasn't for the stupid 11/11/11 release date.

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[ becca ]
 
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Post » Tue Aug 20, 2013 10:10 am

Yeah that was probably a mistake. Though I don't think ALL of them coulda been fixed, it woulda made a huge difference.

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Benjamin Holz
 
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Post » Tue Aug 20, 2013 2:30 pm

Everybody got superhyped for the game and it never met their expectations. I'm pretty happy as to how Skyrim turned out, do I wish that we had more stuff, sure but it doesn't crush the game at least for me.

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Clea Jamerson
 
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Post » Tue Aug 20, 2013 11:10 am

it is the same with all games, people get overhyped for it, and then when it comes out and does not meet their expectations they moan about how bad it is. same thing happened with oblivion and Morrownd. a similar thing happened to swtor, took years to make and was hyped up as the next big thing, when it came out, it went F2P in less than a year. Same thing is going to happen to ESO, it is probably not going to be as good as everyone thinks it is and if it is subbed, it is probably going to go F2P in less than a year.

Really, it is in Skyrims favor to some extent, because it still costs $30 even after 2 years.

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Brian LeHury
 
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Post » Tue Aug 20, 2013 2:23 pm

To be fair the F2P model has shown to be more profitably over time than the subscription based service recently if the game has micro-transactions at the ready for convenience. IOS games do it all of the time, a dollar for no ads. No problem. How about a couple extra skins, 2 bucks? A 5000 credit pack, 5 bucks? Its adds up over time.

Also I thought ESO was going to be F2P from the start, is that not the case?

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Taylor Thompson
 
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Post » Tue Aug 20, 2013 9:53 am

No one know what is going to happen, though a lot of the people on the ESO forums want it to be P2P for some reason.

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trisha punch
 
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Post » Tue Aug 20, 2013 1:47 pm

Well paying more is usually associates with higher quality, so maybe that's why? When people think F2P they think about online RPGs like runescape and stuff.

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James Potter
 
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Post » Tue Aug 20, 2013 8:38 am

I don't mind the complaints, as long as they are constructive. Complaints about the Kill Cams not having an on/off switch are valid. Complaints about Lydia as a follower are not. If you don't like Lydia as a follower, why on God's green earth do you keep taking her with you? No one else much cares if she is annoying you. She doesn't annoy me, because I know enough not to take her with me.

But valid complaints should be made. If we voice them, we will find out whether we are alone, or in the majority. If it is something a lot of people do not like, maybe Beth will fix it. They fixed things in Morrowind people complained about, and they did it again in Oblivion.

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Sharra Llenos
 
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Post » Tue Aug 20, 2013 11:34 am

I think the comment on console limitations is valid. I remember reading that they'd considered waiting until the next gen consoles before finishing Skyrim, but decided to go ahead anyways when they got their revamped engine working on the current generation.

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Rach B
 
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Post » Tue Aug 20, 2013 7:57 pm

Too many dragons, they did try to fix. It just failed for my characters, three of which had never had the problem, before they fixed it. Do I think Bethesda should be able to fix their bugs. Yes. It is a human and budget limitation as much a a technological one.

I am just taking a break from dragons for a few months, since i know it is not going to be fixed and I just have to live with it if I want to keep playing Skyrim.

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A Dardzz
 
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