Game Engine for TES V

Post » Fri May 27, 2011 9:24 pm

I've heard that Oblivion's and Fallout 3's game engine is obsolete. Do you think it will be used again? What other game engines might Bethesda use for TES V? Will it likely be a newer version of Gamebryo? What engines do the existing Elder Scrolls games use and what is this Id 5 engine(I think that's what it's called) I've been hearing about?
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CHANONE
 
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Post » Sat May 28, 2011 3:05 am

I've heard that Oblivion's and Fallout 3's game engine is obsolete. Do you think it will be used again? What other game engines might Bethesda use for TES V? Will it likely be a newer version of Gamebryo? What engines do the existing Elder Scrolls games use and what is this Id 5 engine(I think that's what it's called) I've been hearing about?

Probably latest gamebryo engine, in fact if theres any substance to the TESV rumors theyre probably already starting work on it, so whatever gamebryo version has been out for a little while.
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Cool Man Sam
 
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Post » Sat May 28, 2011 10:41 am

Hate gamebro engine, fighting more than 10 npc's will make oblivion crash.
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Charlotte X
 
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Post » Sat May 28, 2011 9:17 am

Gambryo, which they ubuild themselves.

Whatever Id 5 is, I'm sure it has nothing to do with TES.
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Assumptah George
 
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Post » Fri May 27, 2011 8:15 pm

It's safe to assume that they are using a completely different engine or vastly reworking Gamebyro.
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Emma Pennington
 
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Post » Sat May 28, 2011 10:39 am

Whatever ID5 is I havent heard of it....source on the rumor?


Also Morrowind used the predecessor of the Gamebryo Engine which was called NetImmerse if I recall.

It's safe to assume that they are using a completely different engine or vastly reworking Gamebyro.

Why would that be?
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Lavender Brown
 
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Post » Fri May 27, 2011 11:54 pm

I remember reading that Zenimax owns the company responsible for a game engine called Id 5(or something with a very similar name).

Is Gamebryo itself obsolete or is only the version used for Oblivion obsolete?
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 3:03 am

Why would that be?


"A completely different engine" could include the ID5 one your talking about. Also, the Oblivion and Fallout 3, Gambryo Engine isn't really up to par with some of the engines being used in today's games.
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JaNnatul Naimah
 
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Post » Sat May 28, 2011 12:50 am

I found a post mentioning the engine I was referring to:

Bethesda needs to start using ID tech. Anything Carmack makes is far superior to Gamebryo.

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Music Show
 
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Post » Fri May 27, 2011 10:58 pm

Gamebryo has a lot more potential than people really give it credit for.
Further, Morrowind, Oblivion, and FO3 are all "Gamebryo in name only," due to the fact that the devs modify and change and build on and tweak it to fit their own purposes completely. It's likely that TES:V will be just as much "Gamebryo in name only," especially since either Todd or Pete is on record talking about reworking large swaths of their underlying engine tech.

What they can do with Gamebryo is limited only by their imaginations and their budgets.

Never mind that what the engine can do is only half the equation. It's also developer familiarity with that engine and its workings. What use is another engine when you have to completely retrain your staff on how to deal with it in all stages of design?

iD's Tech 5 has some nice widgets and parts, to be sure, but I doubt it's suited to the vast open-world environment that is TES, and they were likely acquired too late in the game to really harvest much. But hey, I could be wrong on that.
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e.Double
 
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Post » Fri May 27, 2011 6:51 pm

We've discussed this to death.

TESV will use Gamebryo again. Ashley Cheng directly implied this when he said that they had no reason to scrap the engine they've been working on for years.

Yes, Bethesda is making large changes to the basic technology of their engine, again.
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Jeff Tingler
 
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Post » Fri May 27, 2011 6:13 pm

We've discussed this to death.

TESV will use Gamebryo again. Ashley Cheng directly implied this when he said that they had no reason to scrap the engine they've been working on for years.

Yes, Bethesda is making large changes to the basic technology of their engine, again.

Will they be using a newer version of Gamebryo or will they heavily modify the version used for Oblivion and use it?
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Farrah Lee
 
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Post » Fri May 27, 2011 6:28 pm

I think that counts as the same thing...
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Tiffany Castillo
 
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Post » Sat May 28, 2011 1:20 am

Will they be using a newer version of Gamebryo or will they heavily modify the version used for Oblivion and use it?

Either way, it's a newer version of Gamebryo.

Gamebryo is awesome, btw.
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Lakyn Ellery
 
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Post » Fri May 27, 2011 7:32 pm

The source of the "ID tech 5" comes from Bethesda acquiring ID software. Who developed the engine and the games Quake.

Yes it is almost definite they are using Game bryo again.

They have stated that it will be the new version 2.6 I believe and they are improving it too.

The thing about Morrowind, Oblivion and Fallout 3 is they all run on the version of gamebryo that Morrowind originally ran on. Each new game they just made some improvments but it was the same basic tech. This time around new Gamebryo, with improvements. I'm good with that :)
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Ebou Suso
 
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Post » Fri May 27, 2011 11:27 pm

Does anybody have a guess if the physics will be done with Havok? If so...

"In 2008, Havok released two new games middleware products ? Cloth and Destruction. Cloth deals with efficient simulation of character garments and soft bodies. Destruction provides tools for creation of destructible and deformable rigid body environments." -From the wikipedia page

Those I think are applicable in many ways to this game. Capes, flags, pants, sacking of towns, sinking of ships. Cutting down trees? Idk.
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Alyce Argabright
 
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Post » Sat May 28, 2011 10:31 am

Does anybody have a guess if the physics will be done with Havok? If so...

"In 2008, Havok released two new games middleware products ? Cloth and Destruction. Cloth deals with efficient simulation of character garments and soft bodies. Destruction provides tools for creation of destructible and deformable rigid body environments." -From the wikipedia page

Those I think are applicable in many ways to this game. Capes, flags, pants, sacking of towns, sinking of ships. Cutting down trees? Idk.

My guess is they will. Havok is very versatile.
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Campbell
 
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Post » Sat May 28, 2011 1:06 am

Does anybody have a guess if the physics will be done with Havok? If so...

"In 2008, Havok released two new games middleware products ? Cloth and Destruction. Cloth deals with efficient simulation of character garments and soft bodies. Destruction provides tools for creation of destructible and deformable rigid body environments." -From the wikipedia page

Those I think are applicable in many ways to this game. Capes, flags, pants, sacking of towns, sinking of ships. Cutting down trees? Idk.

I've been checking out their demos... http://www.havok.com/index.php?page=showcase

I wonder if we'll be able to toggle wind, or wind direction in TES V, since there's a chance we'll be able to use cloth/loose materials/hair.

Destruction and Cloth would add a lot of new things to the game, but how would we be able to use them in the Game Engine?
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Vera Maslar
 
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Post » Sat May 28, 2011 1:56 am

Havok are the best. I can scarsely imagine another TES installment without Havok Physics. In my opinion it's certainly the best physics engine out there at the moment.
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yermom
 
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Post » Sat May 28, 2011 2:05 am

Havok is the best - Bethesda just has to fine tune their skills with it. Consider that both Bethesda's modded Gamebryo engine and Valve's Source Engine have their physics derived from Havok, and consider how good physics are in Source and how shoddy Bethesda's are. The potential is there, Bethesda just has to put more effort into the physics. Here's an idea Bethesda, maybe it wouldn't hurt to actually give collision models that actually fit the size of the actual object! No more square things that roll and round things that don't roll, please? :whistle:

I think that the Gamebryo engine has a lot of potential as a whole, as well. Sid Meier and Firaxis are probably the most skilled developers on the planet who can actually use its tech well. Civilization IV is smooth, responsive, has very Windows-friendly menu and interface systems, and, get this, doesn't crash if you minimize it. I'm not sure what Bethesda is doing wrong.
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Betsy Humpledink
 
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Post » Fri May 27, 2011 10:57 pm

I'm not sure what Bethesda is doing wrong.

Developing games?

oh snap!
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yessenia hermosillo
 
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Post » Fri May 27, 2011 10:15 pm

Here's an idea Bethesda, maybe it wouldn't hurt to actually give collision models that actually fit the size of the actual object! No more square things that roll and round things that don't roll, please? :whistle:

YES.
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sas
 
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Post » Fri May 27, 2011 9:24 pm

The thing about Morrowind, Oblivion and Fallout 3 is they all run on the version of gamebryo that Morrowind originally ran on. Each new game they just made some improvments but it was the same basic tech. This time around new Gamebryo, with improvements. I'm good with that :)

Umm, Morrowind was mainly developed with Netimmerse 3 but got Netimmerse 4 slapped on just before it shipped. Oblivion and Fallout 3 use Gamebryo 2.x (Netimmerse 6).

There's quite a difference between Netimmerse 3 and Gamebryo 2.

Gamebryo isn't really the issue here either, it's a good engine, it's more about being able to use it well and take advantage of it at the fullest. As StoneFrog said with the Havok comment, it's just a matter of fine tuning their skills with it more.

Anyway, don't really expect any drastic changes in the next gamesas game, it will no doubt still be a PC/360/PS3 game and still use the same tech as Oblivion and Fallout 3, even if it been improved upon like how Fallout 3 was improved upon Oblivion. We will probably not see a big engine jump until the next console generation. Reusing stuff is cheap.

But it would be cool if they started to use the ID Tech for their RPGs after their current game, even if they probably will have to change it a lot to make it suit their needs.
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Terry
 
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Post » Sat May 28, 2011 2:06 am

I'd like to take this opportunity to state how I don't like the look of physiqued hair meshes.
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Georgine Lee
 
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Post » Sat May 28, 2011 9:47 am

I could cry for more realistic hair movement and clothes.

That ID 5 looks awesome.
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jeremey wisor
 
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