Game Engine question

Post » Mon Sep 13, 2010 1:54 am

ok since they dumped that crappy Gamebryo engine does it mean you can climb now? I remember reading that the reason we couldnt climb in oblivion and FO3/FONV is because the engine wouldnt allow it
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Cesar Gomez
 
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Post » Mon Sep 13, 2010 1:23 am

I sure hope so. Levitation, too would be nice. I like the concept of y-axis exploration.
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Jimmie Allen
 
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Post » Mon Sep 13, 2010 12:03 pm

http://twitter.com/DCDeacon/status/23821035497328640
Bad news, above link is answer to will we be able to climb.
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Trish
 
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Post » Mon Sep 13, 2010 8:49 am

Gamebryo is a graphics engine, the things it gets blamed for get more and more rediculous. If bethesda wanted climbing, they would have programmed in climbing. As it is, there were mods that added climbing that was functionally spot on, just without animations, so the engine has no trouble with letting you scale walls.
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Nicola
 
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Post » Mon Sep 13, 2010 7:34 am

ok since they dumped that crappy Gamebryo engine does it mean you can climb now? I remember reading that the reason we couldnt climb in oblivion and FO3/FONV is because the engine wouldnt allow it

Gamebryo just draw polygons, it never had anything to do with climbing so I don't really follow your logic.
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Tessa Mullins
 
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Post » Sun Sep 12, 2010 11:27 pm

Gamebryo just draw polygons, it never had anything to do with climbing so I don't really follow your logic.

i just thought it didnt support climbing
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Steven Nicholson
 
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Post » Mon Sep 13, 2010 12:43 am

But if the base game engine they create doesnt support climbing (devs dont put it in), then the people who create the game world cannot utilize whats not supported. So if the game engine does not support climbing, we will not see climbing.

So it is on what the engine can and cannot do, but its also up to the devs to decide what those things are if im not mistaken.
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Adriana Lenzo
 
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Post » Mon Sep 13, 2010 2:24 am

i just thought it didnt support climbing


It didn't. Trouble is, the Creation engine only supports ladder holding. We're almost there, friend. :goodjob: 1 more generation.
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Lyndsey Bird
 
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Post » Mon Sep 13, 2010 4:07 am

wasn't the Gamebryo engine a source released engine?
So even if it didn't support something it could be hacked in.
If it had anything to do with game play mechanics, which it didn't.
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Stay-C
 
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Post » Mon Sep 13, 2010 1:34 pm

But if the base game engine they create doesnt support climbing (devs dont put it in), then the people who create the game world cannot utilize whats not supported. So if the game engine does not support climbing, we will not see climbing.

So it is on what the engine can and cannot do, but its also up to the devs to decide what those things are if im not mistaken.

Gamebryo can't do anything related to gameplay, it can only draw polygons. It can't handle sword fights, it can't handle walking, running, jumping, swimming, it can't handle conversations and so on and on. If you do something in Oblivion, then the graphic engine can't do it, cause it's not what a graphic engine do.

In any case, one of the very first games that used Netimmerse (which is what Gamebryo used to be called a decade ago, Gamebryo 1.0 is basically Netimmerse 5.0) is http://en.wikipedia.org/wiki/Prince_of_Persia_3D, and it http://www.youtube.com/watch?v=XCJKOMt8aAc.
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Terry
 
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Post » Mon Sep 13, 2010 1:42 pm

Gamebryo can't do anything related to gameplay, it can only draw polygons. It can't handle sword fights, it can't handle walking, running, jumping, swimming, it can't handle conversations and so on and on. If you do something in Oblivion, then the graphic engine can't do it, cause it's not what a graphic engine do.

In any case, one of the very first games that used Netimmerse (which is what Gamebryo used to be called a decade ago, Gamebryo 1.0 is basically Netimmerse 5.0) is http://en.wikipedia.org/wiki/Prince_of_Persia_3D, and it http://www.youtube.com/watch?v=XCJKOMt8aAc.

Ah ha, but I said game engine not gamebryo :thumbsup:

At any rate, we could have it if they decided to put it in, its not limited to the tools they use.

confirmation on ladder holding?? :celebration:
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Lizzie
 
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Post » Mon Sep 13, 2010 12:14 pm

I hope so. But new animations need to be installed.
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Alycia Leann grace
 
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Post » Mon Sep 13, 2010 8:31 am

The reason it had no climbing was because of the AI. They often killed them selves in those situations.Just ask Walter from FO3 how getting near anything high turned out for him.
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jodie
 
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Post » Mon Sep 13, 2010 10:35 am

I hope so. But new animations need to be installed.


I don't think animations is the problem now. It shouldn't have been a problem 6 years ago either ^^

The problem would more likely lack of interest or time from Bethesda's part.
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Trista Jim
 
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Post » Mon Sep 13, 2010 1:08 am

Regardless of if you thought Gamebryo or the game engine didn't support climbing you are wrong. Take a look at one of the new Deadly Reflex preview videos.

http://www.youtube.com/watch?v=OJ7QDWSM_I4&feature=related

Towards the end. It was possible if they tweaked the engine slightly (namely added in all the features from the OBSE, Pluggy, COBL, etc.
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Cedric Pearson
 
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Post » Mon Sep 13, 2010 4:40 am

It seems at some point, during the creation of Oblivion, the devs stated they left out climbing because they couldn't get the animations to look good. I may not be remembering this correctly, it has been awhile :shrug:
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liz barnes
 
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Post » Mon Sep 13, 2010 4:04 am

The reason it had no climbing was because of the AI. They often killed them selves in those situations.Just ask Walter from FO3 how getting near anything high turned out for him.


Or the Orc Butler from Skingrad.
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Cool Man Sam
 
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Post » Mon Sep 13, 2010 7:02 am

It seems at some point, during the creation of Oblivion, the devs stated they left out climbing because they couldn't get the animations to look good. I may not be remembering this correctly, it has been awhile :shrug:

If they started leaving things out because they couldn't get the animations to look good we wouldn't have any game left.
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Marcia Renton
 
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