Game engine rumors

Post » Sat May 28, 2011 10:44 am

Okay, to start off with, this thread is NOT about your opinions on how much you love/hate the Gamebryo and Havok engines. I know how I feel about them, you know how you feel about them, don't post it here. The point here is:
I've been hearing rumors that Skyrim may be using new engines. Some of the rumors state that gamesas may have gotten rid of either Gamebryo or Havok, or both. But I've also heard that these engines will be in place for Skyrim. Anyone got any ideas or news about this?
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kasia
 
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Post » Sat May 28, 2011 10:10 am

Brand new engine for Skyrim. Confirmed a while ago.

That is all.
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cheryl wright
 
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Post » Sun May 29, 2011 2:15 am

they have made a new engine called the creation engine? i think they are using havok but a upgraded one?
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Elina
 
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Post » Sat May 28, 2011 4:47 pm

fog is awesome. lighting is on par with most other games, draw distance is awesome. textures are weak, magic effects are awesome, no dx11 or cloth physics, snow is awesome
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 2:34 pm

Wow, you have been out of the loop. It has been confirmed for awhile now that they are using a new engine.
Here is a tweet: http://twitter.com/nickbreckon/status/14015054991069184
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..xX Vin Xx..
 
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Post » Sat May 28, 2011 10:45 am

Havok Behaviour
http://www.havok.com/index.php?page=havok-behavior
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Sara Lee
 
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Post » Sat May 28, 2011 9:29 pm

Why isn't this common knowledge already?

Skyrim is going to be used a completely different engine dubbed the Creation Engine. Ever wondered why it had such a long development time?
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Taylor Bakos
 
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Post » Sat May 28, 2011 9:16 pm

yeah, i've been out of the loop for a bit. so new engine, plus an updated havok. hmmmmm.
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 10:23 am

Straight from the mouth of Todd Howard:

"To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools."

As far as animations are concerned, Bethesda is making use of Havok Behavior, which allows for much more realistic and believable animations that you see in the new official trailer.

Another thing to be aware of in regards to the Creation Engine is that all screen shots and even the trailer itself was fully rendered on the Xbox 360. Just think about how great Skyrim will look in its final build with high quality textures, AA, etc for PC.
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LuBiE LoU
 
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Post » Sat May 28, 2011 4:12 pm

I can't wait to see what the new engine can do!
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Unstoppable Judge
 
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Post » Sat May 28, 2011 10:00 am

No Havok Cloth, so probably no moving hair. Not really important, especially compared to gameplay concerns, but that would have been, as they say in Wales, well lush.
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Stacy Hope
 
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Post » Sun May 29, 2011 12:32 am

From http://www.elderscrolls.com/community/welcome-back-elder-scrolls/:

"To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools." - Todd Howard
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Michael Korkia
 
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Post » Sat May 28, 2011 10:37 am

yeah, i've been out of the loop for a bit. so new engine, plus an updated havok. hmmmmm.
You might want to catch up a bit: http://www.gameinformer.com/p/esv.aspx
If you haven't already :)
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Honey Suckle
 
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Post » Sat May 28, 2011 10:24 pm

From http://www.elderscrolls.com/community/welcome-back-elder-scrolls/:

"To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools." - Todd Howard


That confuses me even more. It has been started from scratch, or from any basis (Gamebryo I guess)?
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Baylea Isaacs
 
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