My thinking however is that should you be able to find a dungeon that is quest oriented, enter it at a low level, and then leave only to return once you’ve leveled up, haven’t you just broken the game?
While normal, randomly generated dungeons’ loot would presumably not be as good, should you do this to a quest dungeon that has say a master boss dragon or w/e that you need to defeat then you’ve just severely weaken everything in it.
Then of course there is the opposite exploit of never entering ran. Dungeons until you’ve leveled up so the loot is a lot better,
So I’m wondering if anything will be put in place to help prevent said exploitation.