My game freezes if I enter any cell adjacent to Nenyond Twyl

Post » Sun Dec 11, 2011 3:33 pm

I recently installed OOO and my game freezes if I enter any cell adjacent to Nenyond Twyll [2,0]. HELP!

WB 287
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Jog_X_Mod.esm03  You Are Here.esm04  All Natural Base.esm  [Version 1.2.1]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]09  TamrielTravellers.esm  [Version 1.39c]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Progress.esm  [Version 2.2]**  Essential_Merchants.esp0D  TRoN.esp0E  Unofficial Oblivion Patch.esp  [Version 3.3.4]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  All Natural.esp  [Version 1.2]14  All Natural - SI.esp  [Version 1.2.1]15  Immersive Interiors.esp  [Version 0.7]++  No wind.esp++  phinix-waterfix.esp++  Symphony of Violence.esp16  AmbientTownSounds.esp17  MIS Low Wind.esp18  MIS New Sounds Optional Part.esp19  All Natural - Real Lights.esp  [Version 1.2.1]1A  WindowLightingSystem.esp1B  300_Lore_Dialogue_Updated.esp1C  AliveWaters.esp1D  AliveWaters - 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Wickmere Farm.esp64  WeaponsOfTheNine.esp  [Version 2.2]65  WhiteRoseRiverFarm.esp66  Knights.esp67  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]68  Knights - Cobl.esp  [Version 1.0]++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]69  AFK_Weye.esp  [Version 2.1.COBL]6A  Shadowcrest_Vineyard_COBL.esp6B  BrewHouse.esp  [Version 1.5.2]6C  road+bridges.esp  [Version 4.6]6D  NRB4+Vineyard Patch.esp6E  Faregyl.esp  [Version 2.0]6F  Millstone_Farm_COBL.esp70  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  100% Harvest Chance.esp71  My Pitchable_Tent_Remix_NP.esp  [Version 1.0]72  DecoratorAssistant with OBSE v1.1.esp73  DS Portable Sorters.esp  [Version 1.3]74  DS Storage Sacks.esp  [Version 1.3]++  Essential_Trainers-8374.esp++  more books teach.esp75  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]76  sixlivion.esp77  nvde Spell.esp78  StackableEquipment.esp79  Quest Award Leveller.esp++  Quest Award Leveller - 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Indoor Weather Filter For Mods.esp  [Version 1.2]A8  Bashed Patch, 0.esp

User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sun Dec 11, 2011 11:03 pm

I recently installed OOO and my game freezes if I enter any cell adjacent to Nenyond Twyll [2,0]. HELP!


Shouldn't be OOO in itself - at least, I've never heard of a similar issue. Might be a bad spawn. You can try waiting 4 days away from the problematic area and then return and see if it helps (as the cells have respawned then). BTW, did you wait for a respawn after adding OOO? That's recommended when adding mods that affect leveled lists etc. Basically, go to a secluded cell, such as the player home, make a save, add OOO (or other mod affecting lists, NPCs etc.), load the save, wait 4 days for a respawn and go from there.

Also, make sure you have the complete resources for OOO, i.e. 1.33 Complete plus 1.34 Beta 5. The same with MMM, make sure the bsa is renamed correctly, i.e. Mart's Monster Mod for OOO.bsa

Your OOO/MMM load order looks OK, except:

4E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] - Update to http://www.gamesas.com/index.php?/topic/1165282-relz-martsmonstermod37b3-public-release-3-relz/page__view__findpost__p__17136377.

++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] - Don't use. Use only:
++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]

70 Harvest [Flora].esp [Version 3.0.0] - Make sure you're using the standalone 3.0.1. release (I think it still says 3.0.0 so impossible to tell from the load order).

Also, if adding OOO to an ongoing game you should update NPC levels in the save with Wrye Bash.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sun Dec 11, 2011 5:30 pm

Shouldn't be OOO in itself - at least, I've never heard of a similar issue. Might be a bad spawn. You can try waiting 4 days away from the problematic area and then return and see if it helps (as the cells have respawned then). BTW, did you wait for a respawn after adding OOO? That's recommended when adding mods that affect leveled lists etc. Basically, go to a secluded cell, such as the player home, make a save, add OOO (or other mod affecting lists, NPCs etc.), load the save, wait 4 days for a respawn and go from there.

I think I only waited 3 days. So I went to my player home and waited 4 more days.

Also, make sure you have the complete resources for OOO, i.e. 1.33 Complete plus 1.34 Beta 5. The same with MMM, make sure the bsa is renamed correctly, i.e. Mart's Monster Mod for OOO.bsa
They are correct.

Your OOO/MMM load order looks OK, except:

4E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] - Update to http://www.gamesas.com/index.php?/topic/1165282-relz-martsmonstermod37b3-public-release-3-relz/page__view__findpost__p__17136377.
Updated.

++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] - Don't use. Use only:
++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
Can't believe I missed that.

70 Harvest [Flora].esp [Version 3.0.0] - Make sure you're using the standalone 3.0.1. release (I think it still says 3.0.0 so impossible to tell from the load order).
Somewhere I read to use the one from OOO. But that may have changed. I will load standalone 3.0.1 after OOO.

Also, if adding OOO to an ongoing game you should update NPC levels in the save with Wrye Bash.
Was done during install.
Thanks for these suggestions!

I went back and tried to enter cell [2,0] and CTDed. Tried again from a different direction and no problem. When I entered cell [2,1], the game froze!
Form TES4Edit the only conflicts to Nenyond Twyll are OOO, All Natural - Real Lights, UOP and MIS New sounds optional part.
Are there any other FCOM patches needed when running MMM and OOO?
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon Dec 12, 2011 3:53 am

II went back and tried to enter cell [2,0] and CTDed. Tried again from a different direction and no problem. When I entered cell [2,1], the game froze!
Form TES4Edit the only conflicts to Nenyond Twyll are OOO, All Natural - Real Lights, UOP and MIS New sounds optional part.
Are there any other FCOM patches needed when running MMM and OOO?


Repost your updated load order. Also, are we talking about outdoor cells or interiors here? If it happens when trying to enter Nenyond Twyll or from one section of it to the next, try disabling autosave on wait/travel/rest first, if you haven't done that already.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Sun Dec 11, 2011 9:31 pm

My only experience with a freeze like this was when I used cBash to build my patch. I also found that what works well on most systems may not do the same on others.

The problem may be a spawn point triggered when you enter from that direction. Have you tried to COC to someplace in that cell and then try to go out?

I have played with OOO+MMM enough to think that is not the issue, most likely another mod.
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Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Mon Dec 12, 2011 2:45 am

Have you been playing this character for quite a while?
In addition to fun problems such as Abomb, a less-well-known problem with Oblivion involves "nuking" of certain locations after a while. I don't think anyone knows for sure what causes it but it's more likely to happen if Autosave/Fastsave is used a lot, or if you save in the same position over and over again.

I've had a similar issue occur on past games - where I could not get to Culotte without a CTD. The most obvious sign of this would be if you deactivated all of your mods and STILL got the CTD.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Mon Dec 12, 2011 6:31 am

Repost your updated load order. Also, are we talking about outdoor cells or interiors here? If it happens when trying to enter Nenyond Twyll or from one section of it to the next, try disabling autosave on wait/travel/rest first, if you haven't done that already.
Disabled long ago.
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Jog_X_Mod.esm03  You Are Here.esm04  All Natural Base.esm  [Version 1.2.1]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]09  TamrielTravellers.esm  [Version 1.39c]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Progress.esm  [Version 2.2]**  Essential_Merchants.esp0D  TRoN.esp0E  Unofficial Oblivion Patch.esp  [Version 3.3.4]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  All Natural.esp  [Version 1.2]14  All Natural - SI.esp  [Version 1.2.1]15  Immersive Interiors.esp  [Version 0.7]++  No wind.esp++  phinix-waterfix.esp++  Symphony of Violence.esp16  AmbientTownSounds.esp17  MIS Low Wind.esp18  MIS New Sounds Optional Part.esp19  All Natural - Real Lights.esp  [Version 1.2.1]1A  WindowLightingSystem.esp1B  300_Lore_Dialogue_Updated.esp1C  AliveWaters.esp1D  AliveWaters - 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Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]4F  TamrielTravellers4OOO.esp  [Version 1.39c]50  TamrielTravellersItemsCobl.esp  [Version 1.39c]51  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]52  EVE_StockEquipmentReplacer4FCOM.esp53  adTH-druidsdomain.esp54  advlt_BookStore.esp55  AleswellHomeQuest.esp56  Artifacts.esp  [Version 1.1]57  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]58  Bonds Firebird V01.esp59  Clamshell_Cottage_v1.5_COBL.esp5A  FishermansCottage.esp5B  Gianna.esp5C  JSRandomTasks.esp  [Version 1.1a]5D  MountainShackR121.esp5E  Players with Jobs.esp5F  Sewer_Mansion.esp60  Side's Sailing Ships.esp  [Version 0.93.5]++  Side's Sailing Ships (COBL).esp  [Version 1.2]61  StopDarkBrotherhood.esp62  thievery.esp63  To Feed an Empire - Wickmere Farm.esp64  WeaponsOfTheNine.esp  [Version 2.2]65  WhiteRoseRiverFarm.esp66  Knights.esp67  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]68  Knights - Cobl.esp  [Version 1.0]++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]69  AFK_Weye.esp  [Version 2.1.COBL]6A  Shadowcrest_Vineyard_COBL.esp6B  BrewHouse.esp  [Version 1.5.2]6C  road+bridges.esp  [Version 4.6]6D  NRB4+Vineyard Patch.esp6E  Faregyl.esp  [Version 2.0]6F  Millstone_Farm_COBL.esp70  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  100% Harvest Chance.esp71  My Pitchable_Tent_Remix_NP.esp  [Version 1.0]72  DecoratorAssistant with OBSE v1.1.esp73  DS Portable Sorters.esp  [Version 1.3]74  DS Storage Sacks.esp  [Version 1.3]++  Essential_Trainers-8374.esp++  more books teach.esp75  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]76  sixlivion.esp77  nvde Spell.esp78  StackableEquipment.esp79  Quest Award Leveller.esp++  Quest Award Leveller - Knights of the Nine.esp7A  Encumbrance200.esp7B  RealisticForceMed+MagicForceLow Merged.esp7C  Gather Ye Rosebuds.esp7D  KT_DetectHostility.esp7E  SetEssentialActors.esp7F  TeachSpell.esp80  RefScope.esp81  SetBody.esp82  MidasSpells.esp83  MidasSpellTomes.esp84  RshAlchemy.esp85  Cheydinhal for Thieves.esp86  attack and hide easier v2.0.esp87  Stealth Entrances v1.esp88  RenGuardOverhaul.esp89  sycHearNoEvil.esp  [Version 1.0]8A  Enhanced Grabbing.esp  [Version 0.5]8B  SM Hand Combat.esp  [Version 1.0]8C  nGCD.esp8D  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp8E  ExperienceTraining1.1(nGCD).esp8F  Progress Addons Merged.esp  [Version 2.0]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]++  EVE_KhajiitFix.esp90  Nec_Mystic_High_Dark_Elf-Remake-Merge.esp  [Version 1.0]91  CuteElf11.esp  [Version 1.3.5]92  Elves Of Lineage II.esp93  IDKRRR_C_race.esp94  Energy - Beautiful Elves.esp95  Chocolate Elves.esp++  Chocolate Elves RBP.esp96  DS Companion Wardrobe Manager.esp  [Version 0.9]97  Saerileth.esp98  Nec-Elf_Kaleah.esp  [Version 1.0]99  bgBalancingEVCore.esp  [Version 10.52EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.esp9A  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]9B  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]9C  bgMagicEVPaperChase.esp  [Version 1.68EV]9D  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]9E  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]9F  bgIntegrationEV.esp  [Version 0.993]**  [GFX]_Initial_Glow-all.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]A0  bgMagicLightningbolt.espA1  MiniMap.espA2  Vacuity.esp  [Version 0.2]A3  UnderdarkSaga.espA4  Companion Compatibility.esp++  moremerchantmoneyv1.1.espA5  Simple Mods Merged 1.espA6  Fence Blackie Tower Island Shack.espA7  sgsTreeHome.esp++  SYS Patch-Side's Sailing Ships.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]A8  Bashed Patch, 0.esp



My only experience with a freeze like this was when I used cBash to build my patch. I also found that what works well on most systems may not do the same on others.

The problem may be a spawn point triggered when you enter from that direction. Have you tried to COC to someplace in that cell and then try to go out?

I have played with OOO+MMM enough to think that is not the issue, most likely another mod.
I'm using WB 287
I will try COC in/out. I waited 4 days in my safe house.
I agree, MMM+OOO has been tested heavely. Has to be something else.

Have you been playing this character for quite a while?
In addition to fun problems such as Abomb, a less-well-known problem with Oblivion involves "nuking" of certain locations after a while. I don't think anyone knows for sure what causes it but it's more likely to happen if Autosave/Fastsave is used a lot, or if you save in the same position over and over again.

I've had a similar issue occur on past games - where I could not get to Culotte without a CTD. The most obvious sign of this would be if you deactivated all of your mods and STILL got the CTD.
Yes. Competed the main quest and most of the guilds.
Yeah, looks like I will need to cut out the fluff and add them back, one at a time.
Also, I was running MMM for a long time before I recently added OOO. Most people do it the other way around.
I'm running with two companions (Viconia and Saerileth). Maybe I should have them wait in the house.

I really appreciate all your suggestions! Without this community, troubleshooting would be next to impossible. :)
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sun Dec 11, 2011 5:16 pm

Ahhh, companions. Yes, give it a try without them. Good idea.
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Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Mon Dec 12, 2011 7:54 am

Given BFG99s suggestion, I went into WB and disabled all mods and the patch. Loaded my save and tested. After loading I open console and enter: SDT 31
TDT
TG
Then exit console. I explored the cells which caused problems, but found no problems.

Then I loaded OOO 1.34b5 and tested again:
Starting from cell [0,-1]
+Oblivion.esm
+Oscuro's_Oblivion_Overhaul.esm
+Oscuro's_Oblivion_Overhaul.esp
+Encumbrance200.esp
Again I explored the cells which caused problems, but found none (no CTDs).

Then I loaded OOO and UOP and tested again:
Active Mod Files:		00  Oblivion.esm		01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]		02  Unofficial Oblivion Patch.esp  [Version 3.3.4]		03  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]		04  Encumbrance200.esp		05  Bashed Patch, 0.esp		
Again, no CTDs.

Then I loaded OOO and UOP and MMM and tested again:
Active Mod Files:		00  Oblivion.esm		01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]		02  Mart's Monster Mod.esm  [Version 3.7b3p3]		03  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]		04  Unofficial Oblivion Patch.esp  [Version 3.3.4]		05  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]		06  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]		07  Encumbrance200.esp		08  Bashed Patch, 0.esp		

The contents checker returns:
LVLC
AMMLL3BanditBossLvl100Fran
Mart's Monster Mod for OOO.esp: 005C1E
Mart's Monster Mod for OOO.esp: 0065F0
Mart's Monster Mod for OOO.esp: 0065F1
Mart's Monster Mod for OOO.esp: 009C01
AMMLL3MarauderBossLvl100Fran
Mart's Monster Mod for OOO.esp: 006AE2
Mart's Monster Mod for OOO.esp: 006AE3
Mart's Monster Mod for OOO.esp: 006AE4
Mart's Monster Mod for OOO.esp: 009C03
LL1NecromancerBoss100Fran
Mart's Monster Mod for OOO.esp: 006ADE
Mart's Monster Mod for OOO.esp: 006ADF
Mart's Monster Mod for OOO.esp: 006AE0
Mart's Monster Mod for OOO.esp: 009C07

Loaded my save and set console settings and heard a noise and did a 360 and CTDd.
Reloaded my save again and set console settings, walked a little ways and heard a sound from a creature like godzilla, then CTDd.
I'm probably missing something really simple...
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sun Dec 11, 2011 8:46 pm

snip


Seems pretty much pinpointed to MMM for OOO then, unless there's something up with the Bashed Patch. Does it CTD if you skip the Bashed Patch as well?
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herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Mon Dec 12, 2011 7:10 am

Seems pretty much pinpointed to MMM for OOO then, unless there's something up with the Bashed Patch. Does it CTD if you skip the Bashed Patch as well?
Yes. I opened WB and unchecked the patch, then exited and ran the obse loader. After doing the console settings, I heard godzilla. A few seconds later CTD.
Should I post it in the MMM thread?
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Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sun Dec 11, 2011 10:14 pm

Yes. I opened WB and unchecked the patch, then exited and ran the obse loader. After doing the console settings, I heard godzilla. A few seconds later CTD.
Should I post it in the MMM thread?


Godzilla like sound? Weird. And you have tried waiting for a respawn so it shouldn't be a bad spawn. No idea what it might be really. Yes, post in the MMM thread with a link to this so the MMM gurus will see it.
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Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sun Dec 11, 2011 7:49 pm

Godzilla like sound? Weird. And you have tried waiting for a respawn so it shouldn't be a bad spawn. No idea what it might be really. Yes, post in the MMM thread with a link to this so the MMM gurus will see it.
"...sound?": It's a creature in the game, looks like a dinosoar. Seen coming out of OB gates.
I will. Thanks!
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Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Dec 11, 2011 9:27 pm

"...sound?": It's a creature in the game, looks like a dinosoar. Seen coming out of OB gates.
I will. Thanks!


Aha, that would be a Clannfear Matriarch or Patriarch. And it crashes at the same time?
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Mon Dec 12, 2011 7:47 am

Aha, that would be a Clannfear Matriarch or Patriarch. And it crashes at the same time?
CTDs right after hearing the cry. Which might indicate a bad spawn?
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Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Mon Dec 12, 2011 5:54 am

A Godzilla like sound hmm? Couldn't that be a Rainbow Wyvern instead?
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Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Mon Dec 12, 2011 12:41 am

A Godzilla like sound hmm? Couldn't that be a Rainbow Wyvern instead?
I guess it could be. I never see it. Why what if it was?
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Mon Dec 12, 2011 3:46 am

I guess it could be. I never see it. Why what if it was?

While I would guess that Clannfear Matriarchs/Patriarchs and Rainbow Wyverns are on the same leveled lists and spawn points, if they're not that could be an important clue to your CTD.
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Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sun Dec 11, 2011 5:21 pm

While I would guess that Clannfear Matriarchs/Patriarchs and Rainbow Wyverns are on the same leveled lists and spawn points, if they're not that could be an important clue to your CTD.
Is there anything I can do to add strength to that theory? Testing?
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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Mon Dec 12, 2011 2:57 am

Given BFG99s suggestion, I went into WB and disabled all mods and the patch. Loaded my save and tested. After loading I open console and enter: SDT 31
TDT
TG
Then exit console. I explored the cells which caused problems, but found no problems.



First Things Did you name your MMM.bsa correctly since using OOO now..Mart's Monster Mod for OOO.bsa..

did you peform a reinstall since you added OOO. has OOO should be installed then MMM..

What type of Save you are talking about a pure vanilla save no mods loaded or a save that already had mods added to it.

If a vanilla save, you would have to wait for respawn timer length in order for changes to take effect usually

if a modded save, you would have to make a clean save. Which means once you loaded your save, you get the message, tell it okay, save at that point once again, exit, reload game and then reload that save. Have you tried this yet..

Has for those leveledlist that bash is reporting they are not used in MMMForOOO Config..They are for FCOM..
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Mon Dec 12, 2011 2:06 am

If the other suggestions don't produce results, take a look here: http://www.gamesas.com/index.php?/topic/1033875-tracking-down-a-corrupt-spawn-point/

This may not be your specific problem but the method may help you figure out what the problem is...
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sun Dec 11, 2011 4:54 pm

First Things Did you name your MMM.bsa correctly since using OOO now..Mart's Monster Mod for OOO.bsa..
Yes.
did you peform a reinstall since you added OOO. has OOO should be installed then MMM..
I don't think so.
Could you clarify the meaning of install?
Using WB, Since MMM is already after OOO in the installers tab. All I should need to do is uninstall MMM and reinstall MMM from the installers tab.
But given the previous order, I'm not sure anything will change. Anyway, I will do and report results.

What type of Save you are talking about a pure vanilla save no mods loaded or a save that already had mods added to it.

If a vanilla save, you would have to wait for respawn timer length in order for changes to take effect usually

if a modded save, you would have to make a clean save. Which means once you loaded your save, you get the message, tell it okay, save at that point once again, exit, reload game and then reload that save. Have you tried this yet..
Fully modded before disabling everything and re-enabling the mods listed for test. Prior to the save I had waited 4 days. But I'm not sure how disabling everything would effect the timer.

Has for those leveledlist that bash is reporting they are not used in MMMForOOO Config..They are for FCOM..
OK, I will ignore the contents checker output.
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Ilona Neumann
 
Posts: 3308
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Post » Sun Dec 11, 2011 8:53 pm

That was it! The BSA threw me off as to why that would work.
Thanks everyone for your suggestions!
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Sun Dec 11, 2011 7:11 pm

[Resolved]That was it! The BSA threw me off as to why that would work.
Thanks everyone for your suggestions!


What was it?
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sun Dec 11, 2011 3:27 pm

[Resolved]That was it! The BSA threw me off as to why that would work.
Thanks everyone for your suggestions!



What was it?


My quess would be 1 ) Most likely Speedyg forget to add the ' in the bsa name, or 2) did not have it named correctly in first place. but just guessing and glad the problem is solved for them. Once again it shows that MMM is not at fault, but, User error..
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Milagros Osorio
 
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Joined: Fri Aug 25, 2006 4:33 pm

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