Game has now gone toxic...

Post » Wed Sep 01, 2010 3:37 pm

First off, this is not a sledge at Beth or Obsidian, nor is it an open invitation for vent-bashing...it's simply a list of glitches that have basically rendered FNV, for me, unworkable.

Pre-patch:

Graphics issues - stutters, frame rate drops, occasional sticking. Many of these I noticed as being post-BS in F3. Large numbers of npc's and being inside buildings or enclosed areas compounded this.

Storyline anomalies - Not so much a glitch, but worth a mention. Many of these could be tidied up,

Random CTD's - Horrendous for me, requiring a game save after every purchase or significant event...I got to the point of saving every 10 to 15 minutes.

Losing Companions - Where's Rex now? Veronica, stop staring at the hoker....


Post-patch:

This is where things went down hill rapidly. Although I did notice some minor improvement in relation to overall stability, in that the random CTD's weren't so frequent, my graphics issues increased many fold, and the introduced issues were worse than pre-patch problems.

Monsters and NPC's became 'essential'. They would simply freeze in place, and at times magically teleport from one spot to another. Also, they would get stuck in rocks, etc, which meant that the companions would fight them continually, requiring me to go back to a previous save.

Lever-action firearm issue - Okay, I got to level 22 without being killed or seriously damaged. After this, I fell off the cliffs at Black Mountain twice, and got severely mauled by a rat. As well as Geckos, Ghouls and shot up by Veronica...I so love skating along the ground followed by a tap dance.

Hotkeys - First, the game would CTD when I tried to attach a weapon or apparel to a hotkey. Then it CTD when I selected the hotkey. Then it would CTD when I went to select an item in the pipboy that was attacked to a hotkey. This leads to the real game breaker:

Pipboy bug - Yes, folks, the game CTD whenever I now bring up the pipboy. End of game....

There are other problems that I haven't mentioned, as these have been largely overshadowed by the above. Unless a major fix comes out shortly, that's it for me. I'm going to give a restart a shot, but to be honest I'm not looking forward to it, this game in it's current state is simply too much hard work simply to play.

Although I got over 1600 hours of gametime up on F3, and although FNV really has some fine improvements over that game, and really has a lot of potential, I personally don't think that it has the goods in it's current condition, for me, to warrant the effort required to see it through to the end, even if I can get past the pipboy problem.

Good luck to those with similar issues who do persist with it.
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Connie Thomas
 
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Post » Wed Sep 01, 2010 9:33 pm

Here's a link to the fix/workaround for the hotkey ctd:

http://www.gamesas.com/index.php?/topic/1136139-ctd-on-hotkey-assign-fix/

The essential bug was fixed with a quick update via steam for PC. You should be on version 1.2.0.285

Companions that get lost should show up on your world map now w/ a marker.

That being said, yes the game still has a lot of bugs that need fixing. Gstaff posted that a comprehensive patch is being tested and should be out in a few weeks.
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Erich Lendermon
 
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Post » Wed Sep 01, 2010 8:49 pm

The "essential" bug has been fixed hasn't it? I never saw it to begin with, but my Steam updates tell me that it has been fixed. I haven't seen any of the rest of the issues you mention either, so I can't comment on those.
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Nice one
 
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Post » Wed Sep 01, 2010 2:57 pm

Thanks Enza, but the issue is that accessing the pipboy crashes the game 100% of the time. As I said, it's a game ending bug.

And the 'essential' bug was actually introduced for me with the patch. Never had it before.
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DarkGypsy
 
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Post » Wed Sep 01, 2010 1:53 pm

Thanks Enza, but the issue is that accessing the pipboy crashes the game 100% of the time. As I said, it's a game ending bug.

And the 'essential' bug was actually introduced for me with the patch. Never had it before.


The essential bug was released w/ an initial patch but several hours later there was a second fix which was supposed to correct the essential bug. The up-to-date version should be 1.2.0.285 w/ the essential bug fix.

I had the CTD on hotkey bug but not the CTD on pipboy bug. I'm not sure how to fix that one. I've seen threads about it, so it's possible someone else has a workaround for that one posted in the pc hardware/software issue forum.
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.X chantelle .x Smith
 
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Post » Wed Sep 01, 2010 7:10 pm

And the 'essential' bug was actually introduced for me with the patch. Never had it before.


My mistake. I misread the patch notes. Now that I look again, I was incorrect. I still haven't seen this bug, though. I guess I've just been very lucky with this game so far.
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Antonio Gigliotta
 
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Post » Thu Sep 02, 2010 12:01 am

Thanks Enza, but the issue is that accessing the pipboy crashes the game 100% of the time. As I said, it's a game ending bug.

And the 'essential' bug was actually introduced for me with the patch. Never had it before.


You may want to give this a try as well:

http://www.gamesas.com/index.php?/topic/1123616-game-updates/page__p__16656679&#entry16656679
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lacy lake
 
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Post » Wed Sep 01, 2010 1:21 pm

Pre-Patch = No problems,except the lagg and crash incidents with the quest "Beyond the Beef"
Post-Patch = Game crashes more frequently,and when attempting to load it up again,the "Game Unavailble" Message appears.

Well Done Obsidian,well done.
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Mackenzie
 
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Post » Wed Sep 01, 2010 1:43 pm

Cache verification resolved the pip-boy issue.

Other problems persist though....

I'm tempted to uninstall and try to not download the patch, see if that makes the game more player friendly.
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Greg Swan
 
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Post » Wed Sep 01, 2010 10:01 am

lucky you that you can eveb play it.

I bought Fallout New Vegas, did not assume I would need steam with it.
Patch 1.2 is out and Fallout New Vegas cannot start a new game or
load a saved game.

I would call that perfect incometence on gamesas and Steam.

Imagine that in the industry, here you have a car, but we [censored] up
the engine, but you cannot require your money back.

It is plain wrong that end users are not protected against such acts
and cannot give back the product to receive their money back.

Dont get me wrong, I love the Fallout idea but this is not what I would
describe as a quality product, lol it does not even work.
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Amanda Furtado
 
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Post » Wed Sep 01, 2010 12:08 pm

I've already done that twice now and had to restart my character 4 times (though I was able to restore the third character thanks to the hotkey workaround/fix and keeping my old saves). :brokencomputer:

I would wait until the comprehensive patch comes out because a lot of bugs haven't been addressed yet.

In my case, I also had an initial run of good luck w/ no issues w/ my first character until I hit some sort of programming wall and it all went downhill fast w/ mainquest breaking bugs, ctds, guns that wouldn't (and still don't) fire correctly, etc. But I did manage to finally finish the game w/ my third (salvaged) character. I've started a new character w/ the 1.2.0 patch and have avoided using the repeaters/lever action guns. So far so good. I've only had to tcl out of a couple of rocks but I'm still early on in the new playthrough.

Buggy? Yes

Frustrating? Very

BUT, when you get those long stretches where nothing goes wrong the game play is sweet.

I really hope the comprehensive patch works. In the meantime, best wishes to you. I hope you can find a way to get some quality game time in.
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Janine Rose
 
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