In general, I liked what I read. I really loved “When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations."
That's something really smart and nice. Thumbs up for you there Bethesda
What I'm really sad and disappointed about is:
-
From the map view players can manage quest icons. Does this mean we'll have QUEST MARKRS!? :chaos: Hopefully it also means that we can disable them? Since it says "manage." Quest markers destroyed the meaning of thinking, discovering, tracking, exploring (imo).
-
From the map view players access fast travel.Really disappointed about this
, even though it was stated in the GI article as well. This kind of "click on the map you travel anywhere, from anywhere" svcks according to me. I'd much more prefer something more immersive with a somewhat logical explanation, like Morrowind's fast travel system - where you had to pay a travel service-NPC for a transportation to other towns, plus teleport spells like mark/recall and intervention
-
From the map view players can plan their travel route.Not really sure what this means? Plan their travel route? Anyone got an idea what it would actually mean in practice?
- Something else that caught my attention was:
"Pulling the camera as far away as possible gives you a great respect for the size of the game world."Hopes and wishes that the game world is bigger than Oblivion
Ideal would be 70-100 square kilometers to me.