Game Informer Update Today IV

Post » Fri May 13, 2011 4:24 am

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg_2D00_610x0.jpg

This is a screenshot buddy.

I think he meant the first image in the magazine article. The one with the Dragon perched on the ruins. If so, that is a screenshot. They just applied a filter to it. The only thing that isn't a screenshot is the one with the dragon flying and a village on fire pg56.

Gimme a sec and I'll link when I asked pete about it...
Edit*
@DCDeacon is the dragon perched on ruins (pg 47) in the mountains art or a screenshot? I honestly cannot tell.
@OutlanderDF Screenshot.
http://twitter.com/#!/OutlanderDF/status/25633033008717824
http://twitter.com/#!/DCDeacon/status/25633711722594304
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GEo LIme
 
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Post » Fri May 13, 2011 7:32 am

The first screenshot of the ruins is already in full res.



Yeah, it was bigger, 1280px × 720px, but i was hoping for a 1920×1080 res.
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Annika Marziniak
 
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Post » Fri May 13, 2011 9:12 am

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg_2D00_610x0.jpg

This is a screenshot buddy.

Your right, my bad. I was looking at this pic: http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/wordwall.jpg and thought that was the 1st pic. Apparently didn't scroll back to the top of the screen.
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Dean Ashcroft
 
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Post » Fri May 13, 2011 10:57 am

It seems I am interpreting the article much different than most people. I didn't read that killing dragons gives you more power or more words. Based on what some of you are saying, I don't want to be killing 60 dragons, let alone 20 dragons.

Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn.

I read read that killing your first dragon, and absorbing its soul, makes you realize you have this ability. You then proceed to learn the words from various walls spread throughout the land, not from dragons. I didn't read that killing more dragons makes you more powerful with the words you learn.

I can see how that can be interpreted to mean that for each new dragon you kill, you gain the ability to learn another shout, but god I hope they don't really have 20 dragons to fight in the game, that seems overboard.
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Len swann
 
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Post » Fri May 13, 2011 6:03 am

It seems I am interpreting the article much different than most people. I didn't read that killing dragons gives you more power or more words. Based on what some of you are saying, I don't want to be killing 60 dragons, let alone 20 dragons.


I read read that killing your first dragon, and absorbing its soul, makes you realize you have this ability. You then proceed to learn the words from various walls spread throughout the land, not from dragons. I didn't read that killing more dragons makes you more powerful with the words you learn.

I can see how that can be interpreted to mean that for each new dragon you kill, you gain the ability to learn another shout, but god I hope they don't really have 20 dragons to fight in the game, that seems overboard.


I think you are right, I would think perhaps killing a dragon makes it possible to read a corresponding wall. The "runes" or whatever don't appear until you have killed the dragon(s) that goes along with that wall.
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Alexandra walker
 
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Post » Fri May 13, 2011 12:42 pm

I am very happy with this update, By far the best update yet. I am pleased for now till we get our next update.
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Kieren Thomson
 
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Post » Fri May 13, 2011 7:28 am

What/who is that mysterious figure on the first page concept art?
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Juliet
 
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Post » Fri May 13, 2011 8:34 am

I just love the fact that the world is so lore rich. I've read many fantasy novels that don't have the same level of depth and lore to them that TES has. It's impressive and really adds to the immersion I think, knowing the depths of the world you are exploring.
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joannARRGH
 
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Post » Fri May 13, 2011 9:16 am

What/who is that mysterious figure on the first page concept art?


I just skimmed the article, but apparently it's “The Voice.”

AKA Steve Perry.
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Melly Angelic
 
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Post » Fri May 13, 2011 11:06 am


I can see how that can be interpreted to mean that for each new dragon you kill, you gain the ability to learn another shout, but god I hope they don't really have 20 dragons to fight in the game, that seems overboard.


It's hard to say for sure since its information being filtered through Game Informer. And if there's one thing we know about the modern gaming media, it's that they always try to verify and maintain their accuracy to the highest journalistic standards when it comes to the game's their writing about.... :lol: ...sorry couldn't keep a straight face on that one.
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Peetay
 
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Post » Fri May 13, 2011 7:17 am

A dragon shout of thanks to Andrew Reiner and Pete Hines for going out of their way to give us info. :rock:
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Eddie Howe
 
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Post » Fri May 13, 2011 4:05 pm

Where did you see that ? That seems unlikely ; it would mean that for being able to learn a shout, you must kill a dragon. Tedious much ! And that would mean 60 dragons in-game? There were less Oblivion gates, and it felt you couldn't move for the things.

There were 100 Oblivion gates, iirc.

I'm thrilled about the update! It just wants me to play more and more! I really want to learn the dragon language in real life, and then confuse people with it.
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Lisha Boo
 
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Post » Fri May 13, 2011 2:02 pm

There were 100 Oblivion gates, iirc.


There were 100 places where gates could show up, but I think (and I may be misremembering this) only about 50 would pop up in any one playthrough.
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KRistina Karlsson
 
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Post » Fri May 13, 2011 7:23 pm

There were 100 places where gates could show up, but I think (and I may be misremembering this) only about 50 would pop up in any one playthrough.

Ahh, okay. Thanks for clearing that up :)
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sophie
 
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Post » Fri May 13, 2011 8:41 am

I enjoyed the concept art very much and I was happy to read about the dragon shouts. Well written as well.. Imo.
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Jack Moves
 
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Post » Fri May 13, 2011 4:50 pm

It seems I am interpreting the article much different than most people. I didn't read that killing dragons gives you more power or more words. Based on what some of you are saying, I don't want to be killing 60 dragons, let alone 20 dragons.


I read read that killing your first dragon, and absorbing its soul, makes you realize you have this ability. You then proceed to learn the words from various walls spread throughout the land, not from dragons. I didn't read that killing more dragons makes you more powerful with the words you learn.

I can see how that can be interpreted to mean that for each new dragon you kill, you gain the ability to learn another shout, but god I hope they don't really have 20 dragons to fight in the game, that seems overboard.


Yeah, good point. The article just says that killing a dragon "fuels [your] ability to learn a new shout". Of the options available, it seems like we can rule out the idea that killing a dragon makes more powerful the shouts you already have - killing dragons seems to have something to do with learning new shouts, not with increasing the power of shouts you already have.

I think you are right, I would think perhaps killing a dragon makes it possible to read a corresponding wall. The "runes" or whatever don't appear until you have killed the dragon(s) that goes along with that wall.


Yep, this is my bet as well. As you kill dragons, you increase in power as the Dragonborn, and that means you get better at reading the runes on the walls.

This still leaves a gap between learning the shouts - this is only a theory about how we learn the words which compose the shouts. Perhaps this is where the Greybeards come in? You get a bunch of words, but you need to be trained by the Greybeards to know how to combine them into shouts?
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Donald Richards
 
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Post » Fri May 13, 2011 8:23 pm

Enjoyed and appreciated the article and concept arts. :)
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Jah Allen
 
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Post » Fri May 13, 2011 4:14 am

Awww yeah..that's the spot.

Skyrim seems pretty much focused on this dragon business though. Kinda seems a bit weird for a TES game imo. I did want to see/know more about TES dragons though.

Liking the concept art of the tomb on the 3rd page.

And the alphabet is really badass maximum. That's the kinda intricate detail I like.
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Rachell Katherine
 
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Post » Fri May 13, 2011 11:38 am

Awesome update!
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Janeth Valenzuela Castelo
 
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Post » Fri May 13, 2011 10:48 am

I'm siced for that shadow step dragon shout. I'm glad they put at least one in that applies directly to stealth characters.

Not that my stealth character isn't going to summon that [censored] dragon too, because I couldn't possibly miss out on that.
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Ria dell
 
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Post » Fri May 13, 2011 11:37 am

:cry: :cry: :cry: :cry: :cry:





These are tears of joy.





I think it's official. Skyrim's hero will be the most powerfully epic Elder Scrolls hero, yet.
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Laura Richards
 
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Post » Fri May 13, 2011 3:40 pm

:cry: :cry: :cry: :cry: :cry:





These are tears of joy.





I think it's official. Skyrim's hero will be the most powerfully epic Elder Scrolls hero, yet.


Ya kinda have to be when your facing such an epic world ender.

Hopefully that means we get epicly stronger things to fight this time around. Or at least properly strong things. Fighting a god shouldent be as easy as it was in Oblivion.
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El Khatiri
 
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Post » Fri May 13, 2011 4:09 pm

i wish for a dragon shout that summons a dragon with a ice breath attack :mohawk:

btw i am pretty impressed with todays hub update
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Andrew Perry
 
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Post » Fri May 13, 2011 2:40 pm

By George they're taking their sweet time "working" on putting up those hi res screens.
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Danger Mouse
 
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Post » Fri May 13, 2011 4:25 am

Cool stuff. Can't wait to become a mean, green, loud-mouthed dragon-slaying machine.

Ironic, though, that this had more concept art than the update about...concept art.

Only thing I didn't like is that they made it sound that the pc will have a pre-set voice

This might be the most important detail so far. Having a voice for dragon shouts but being mute in dialogue becomes weird and the old "I don't wanna hear my character because I won't like the voice and it breaks immersion" principle will be obsolete. This change is BIG

Hardly. The PCs already had pre-set voices in Morrowind and Oblivion, for grunts and battle cries. This is no different.
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Laura Mclean
 
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