» Fri May 13, 2011 2:11 pm
This is an excellent update, because, as others have mentioned, it shows that there's a strong design focus on integrating the lore into the gameplay. It's a very good sign that a large portion of the marketing campaign is devoted to telling us about the lore; IIRC, most of the hype around Oblivion was about the better gameplay mechanics and graphics.
When I first heard about dragons in ESV, I was a little concerned that they would just feature because of a "cool" element. I'm still pretty sure that BGS wanted to put them in partly for that aspect, but it's pleasing that they are putting a lot of effort into integrating dragons into the gameworld. We've got the Dragonborn, the Greybeards, High Hrothgar, Tiber Septim, the dragon language, dragon shouts, etc. We're seeing a fairly richly connected set of cultural themes and historical events, and it looks like these will make a significant difference to the gameplay and the sorts of quests we'll get.
What is not clear, however, is how all this ties in to the Akatosh-wanting-to-eat-the-world main storyline... But maybe I don't want to know about that until I play the game.