Game Informer Update Today IV

Post » Fri May 13, 2011 6:13 am

I really you can speak The Dragontongue for real so you can understand what ancient foes say.
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Taylor Thompson
 
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Post » Fri May 13, 2011 5:40 am

Okay so, how are these shouts going to be balanced?

There could be a very simple way : no indication whatsoever about where the dragonshout-walls (bar one or two) are located. :evil: Wanna be a powerthingy ? Earn it through patience and exploration.

Well, I can hope anyway. ;)
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LijLuva
 
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Post » Fri May 13, 2011 7:48 pm

Interesting update.
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Alexandra walker
 
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Post » Fri May 13, 2011 8:31 am

so it obviously means that, when we're creating our character we are going to choose the tone of the voice ... kind of like dragon age i think
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Add Me
 
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Post » Fri May 13, 2011 6:42 am

Tap = one word. Hold for X seconds = two words. Hold for Z seconds = three words.

Think of it like this... FUS!...RO!!!...DAH!!!!!

Edit* To you again. No, the second page of that update is "creating the language behind the dragon shouts." Click the 2 on the bottom of the article.


But there are also 3 levels so:

Tap = one word. Hold for X seconds = two words. Hold for Z seconds = three words.
Keep holding = Level 2
Keep holding = Level 3

It's your standard charging meter.
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Izzy Coleman
 
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Post » Fri May 13, 2011 7:35 am

Hypothetically speaking, your low-level character would likely have had to go through some extreme preparation, extreme quick-thinking, and extreme luck to either kill a powerhouse dragon or to find the highlight of a powerhouse dungeon (assuming both of those things will be extremely difficult for lower-level characters, of course). So if your low level char does get these shouts, it's likely they'll have gone through hell to earn it.

You speak the truth, and saved me the time to reply. :)
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Bellismydesi
 
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Post » Fri May 13, 2011 12:44 pm

There could be a very simple way : no indication whatsoever about where the dragonshout-walls (bar one or two) are located. :evil: Wanna be a powerthingy ? Earn it through patience and exploration.

Well, I can hope anyway. ;)


Or wait a bit and look it up on UESP once they're on there. Let other people do the work! :P
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carley moss
 
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Post » Fri May 13, 2011 3:22 pm

Hypothetically speaking, your low-level character would likely have had to go through some extreme preparation, extreme quick-thinking, and extreme luck to either kill a powerhouse dragon or to find the highlight of a powerhouse dungeon (assuming both of those things will be extremely difficult for lower-level characters, of course). So if your low level char does get these shouts, it's likely they'll have gone through hell to earn it.

Well, I hope Bethesda sticks with proper level-scaling like they said they would (FO3's). It would be a disaster if any level 1 character could just go and do the shout quests relatively easily.
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Robert Jr
 
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Post » Fri May 13, 2011 5:04 pm

This has me extremely excited.
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Auguste Bartholdi
 
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Post » Fri May 13, 2011 11:03 am

Awesome update. New screens, and teasers to dragon shouts and Dragon Summoning. Awesome.
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Rhi Edwards
 
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Post » Fri May 13, 2011 3:33 pm

Certain shouts could have level requirements for all we know.
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Portions
 
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Post » Fri May 13, 2011 7:08 am

THIS. IS. EPIC....now back to Morrowind...
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Mandy Muir
 
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Post » Fri May 13, 2011 8:41 pm

Not only do the dragons and the Greybeards recall this long-dead language, but many other creatures in the world do as well. Included among them are the undead draugr, ancient Nord warriors who will call out in dragon language from their skeletal frames, threatening to pull you down to join them.

My world is complete.
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Robert
 
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Post » Fri May 13, 2011 4:06 pm

The good thing about such balance of Thu'um-earning is it possibly allows people to try their hand at such things regardless of how ready they are for it. More of a natural return to open facilitation of challenge versus controlled challenge at every step.
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Nathan Hunter
 
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Post » Fri May 13, 2011 11:36 am

Good update. Dragon shouts sound like fun and finding them too.
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bonita mathews
 
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Post » Fri May 13, 2011 5:07 pm

No slaying dragons gives you their soul which acts basically as an inventory slot. Every soul you obtain is another slot to be able to learn a shout.

Where did you see that ? That seems unlikely ; it would mean that for being able to learn a shout, you must kill a dragon. Tedious much ! And that would mean 60 dragons in-game? There were less Oblivion gates, and it felt you couldn't move for the things.

I kinda thought that this would be more, after - say - five shouts learned, you are compelled to kill a dragon to be able learn more, something like that.
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Alessandra Botham
 
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Post » Fri May 13, 2011 5:31 pm

On the first page is that someone dressed in a black cloak in the second pic/concept art?
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TRIsha FEnnesse
 
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Post » Fri May 13, 2011 6:02 am

Glad to hear the Dragon Shouts got a Germanic/Scandinavian hardness to them. Finally something that does not sound too american when it comes to pronounciation.
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tiffany Royal
 
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Post » Fri May 13, 2011 5:33 pm

Great update, Skyrim keeps on looking more and more promising.

Also, liking the oddly 'ME2 Collector ship' vibe I'm picking up from the ruins concept art on p.3. Keepin' it weird.
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Ebony Lawson
 
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Post » Fri May 13, 2011 12:00 pm

First screenshot makes the game look promising.
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Loane
 
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Post » Fri May 13, 2011 7:34 am

Or wait a bit and look it up on UESP once they're on there. Let other people do the work! :P

Lazy Immersive, unite ! *still has the location of the Threads of Mephala printed out*
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Sabrina Steige
 
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Post » Fri May 13, 2011 2:11 pm

This is an excellent update, because, as others have mentioned, it shows that there's a strong design focus on integrating the lore into the gameplay. It's a very good sign that a large portion of the marketing campaign is devoted to telling us about the lore; IIRC, most of the hype around Oblivion was about the better gameplay mechanics and graphics.

When I first heard about dragons in ESV, I was a little concerned that they would just feature because of a "cool" element. I'm still pretty sure that BGS wanted to put them in partly for that aspect, but it's pleasing that they are putting a lot of effort into integrating dragons into the gameworld. We've got the Dragonborn, the Greybeards, High Hrothgar, Tiber Septim, the dragon language, dragon shouts, etc. We're seeing a fairly richly connected set of cultural themes and historical events, and it looks like these will make a significant difference to the gameplay and the sorts of quests we'll get.

What is not clear, however, is how all this ties in to the Akatosh-wanting-to-eat-the-world main storyline... But maybe I don't want to know about that until I play the game.
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Marion Geneste
 
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Post » Fri May 13, 2011 4:44 pm

But there are also 3 levels so:

Tap = one word. Hold for X seconds = two words. Hold for Z seconds = three words.
Keep holding = Level 2
Keep holding = Level 3

It's your standard charging meter.

No, the three levels are the three words. As in. level one would be Fus. Level two is Fus Ro. Level three is Fus Ro Dah. They say the shouts get more powerful as you learn each word of the shout. At least that's how I understand it. :shrug:
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Nims
 
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Post » Fri May 13, 2011 8:26 am

Cannot wait to use the Dragon Shouts at least they will be a tad more harder to get especially finding the words aspect, meaning in more exploration! :celebration:
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Shirley BEltran
 
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Post » Fri May 13, 2011 7:32 am

No, the three levels are the three words. As in. level one would be Fus. Level two is Fus Ro. Level three is Fus Ro Dah. They say the shouts get more powerful as you learn each word of the shout.


Thats what he said.
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Louise
 
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