Game Informer Update Today

Post » Sun Feb 27, 2011 7:27 am

Look at it this way. Only 288 days, 8 hours, 33 minutes.


:sadvaultboy:
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remi lasisi
 
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Post » Sun Feb 27, 2011 9:17 am

decals, scars, possibility of polearms and burning arrows!? AWESOME
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JAY
 
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Post » Sun Feb 27, 2011 10:18 am

:sadvaultboy:

Hey, it makes it feel better when you are able to tick numbers off as often as you want.

And if having more numbers makes it feel longer, it just delays the inevitable slowing perspective of Time as 11-11-11 approaches.
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naome duncan
 
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Post » Sun Feb 27, 2011 5:49 am

:sadvaultboy:

Less than a year :celebration:
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Scotties Hottie
 
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Post » Sun Feb 27, 2011 4:08 pm

did anybody see the vampires or the argonian or the body scales i had a thread about it but Summer seems to close everything i open
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Emmanuel Morales
 
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Post » Sun Feb 27, 2011 3:15 am

did anybody see the vampires or the argonian or the body scales i had a thread about it but Summer seems to close everything i open

The body type thing is actually Andrew Loomis' proportion study not ingame concepts.

http://www.google.com/images?hl=en&rlz=1G1GGLQ_ENUS362&q=loomis+proportion&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1408&bih=927&uss=1
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kasia
 
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Post » Sun Feb 27, 2011 4:09 am

orc armor did anybody else see it.
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Dawn Farrell
 
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Post » Sun Feb 27, 2011 2:06 pm

If thats how argonians are going to look Im quite happy.
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Code Affinity
 
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Post » Sun Feb 27, 2011 3:28 am

did anybody see the vampires or the argonian or the body scales i had a thread about it but Summer seems to close everything i open

Yep, it's been discussed in multiple threads now. I'm wondering if we'll see "normal" vampires and the Skyrim variant, or just the Skyrim ones.
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sophie
 
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Post » Sun Feb 27, 2011 5:31 pm

The body type thing is actually Andrew Loomis' proportion study not ingame concepts.

http://www.google.com/images?hl=en&rlz=1G1GGLQ_ENUS362&q=loomis+proportion&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1408&bih=927&uss=1

Cool thanks for telling me,it would be cool if such epic proportations were in the game.
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john palmer
 
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Post » Sun Feb 27, 2011 9:57 am

I am expecting to see UI, but what do I want? A demo. >.<
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jessica Villacis
 
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Post » Sun Feb 27, 2011 9:23 am

I dont know if you guys noticed but on the skyrim map they showed there was writing underneath Windhelm that said (Rebels) and writing under solitude that said (Empire) :)
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Pete Schmitzer
 
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Post » Sun Feb 27, 2011 2:46 am

ahhh
what I nice thing to come home to after a day of 2 exams
awesome update
anyone else notice the character named "executioner"
guess the start is official :thumbsup:
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Sherry Speakman
 
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Post » Sun Feb 27, 2011 2:08 am

I dont know if you guys noticed but on the skyrim map they showed there was writing underneath Windhelm that said (Rebels) and writing under solitude that said (Empire) :)

Probably a good indication as to where the two main factions will be based.
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Big Homie
 
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Post » Sun Feb 27, 2011 11:05 am

I dont know if you guys noticed but on the skyrim map they showed there was writing underneath Windhelm that said (Rebels) and writing under solitude that said (Empire) :)


Very nice, thanks! I missed that the first time around. Really hope we get to see the Legion again, and hopefully join it as well.
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James Smart
 
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Post » Sun Feb 27, 2011 8:18 am

It's up!................I'm late......
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DarkGypsy
 
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Post » Sun Feb 27, 2011 2:03 pm

Somewhat disappointed by the labelling of a Bandit 'Outfit', which suggests that clothing/armour is going to be done in Fallout style one-piece setups, and also (for me, anyway) that unlike Morrowind bandits won't just be wearing a mish-mash of suitable local gear, but instead have access their own unique tailors. :P

On the plus side, hopefully means we definitely won't be seeing bandits as just walking loot lists as in Oblivion.


My favourite thing in the update is the Nord in Elven armour giving the finger. Classic Nord'itude. "Seen any elves? Bwahaaha!"
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Janette Segura
 
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Post » Sun Feb 27, 2011 7:01 am

Trying to discern the collage, not that easy

So far I've come up with:

RIFTEN FISHERY
Processing areas
-Smakell(?)
-Hatchery
-advlt pod
-Gutting tables(?) *edited

They seem to pay awesome attention to realistic details, which is nice..
Any1 more fishery experienced, help me to fill out the (?)'s

From the last thread:

Awwww, [censored]. last thread ninja'd! :ninja:

Edit again: misleading thread title, thought this was the only thread yet :meh:
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Taylor Bakos
 
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Post » Sun Feb 27, 2011 7:32 am

Somewhat disappointed by the labelling of a Bandit 'Outfit', which suggests that clothing/armour is going to be done in Fallout style one-piece setups,

Pete said on twitter weeks ago THEY ARE NOT making a fallout game. They ARE making an elder scrolls game. Expect armor to be handled like elder scrolls and NOT fallout.
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Sophie Louise Edge
 
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Post » Sun Feb 27, 2011 10:51 am

ahhh
what I nice thing to come home to after a day of 2 exams
awesome update
anyone else notice the character named "executioner"
guess the start is official :thumbsup:


My guess is that the NPC with the Halberd in the 1st shot holding the head is the Executioner since the top corner with the words is cut off then seen later
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Silencio
 
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Post » Sun Feb 27, 2011 3:59 am

Somewhat disappointed by the labelling of a Bandit 'Outfit', which suggests that clothing/armour is going to be done in Fallout style one-piece setups, and also (for me, anyway) that unlike Morrowind bandits won't just be wearing a mish-mash of suitable local gear, but instead have access their own unique tailors. :P

On the plus side, hopefully means we definitely won't be seeing bandits as just walking loot lists as in Oblivion.


My favourite thing in the update is the Nord in Elven armour giving the finger. Classic Nord'itude. "Seen any elves? Bwahaaha!"


Someone said (Pete Hines I think) in reply to a question about armour that what works for Fallout doesn't always work for Elder Scrolls. I think he was saying that there won't be one piece armours.
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Sam Parker
 
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Post » Sun Feb 27, 2011 3:35 pm

Trying to discern the collage, not that easy

So far I've come up with:

RIFTEN FISHERY
Processing areas
-Smakell(?)
-Hatchery
-advlt pod
-Gutting tables(?) *edited

They seem to pay awesome attention to realistic details, which is nice..
Any1 more fishery experienced, help me to fill out the (?)'s

From the last thread:

Okay, I think I've figured out the writing.


Riften Fishery
Processing Area
Smokers
Hatchery
advlt Pond
Getting.... trackers? Traders? Something like that.

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Reanan-Marie Olsen
 
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Post » Sun Feb 27, 2011 3:57 pm

The body type thing is actually Andrew Loomis' proportion study not ingame concepts.

http://www.google.com/images?hl=en&rlz=1G1GGLQ_ENUS362&q=loomis+proportion&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1408&bih=927&uss=1

What?
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michael flanigan
 
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Post » Sun Feb 27, 2011 5:03 pm

Really happy to see the inclusion of decals, scarrs, facepaint and many more concepts that have spears/pole-arms in them :) I really hope that they arent having fallout style clothing and amour (One piece)...that would ruin the game for me <_<
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anna ley
 
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Post » Sun Feb 27, 2011 5:53 am

Is the update up on the hub? im not seeing it for some reason..can some one link me?
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Tiffany Holmes
 
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