» Tue May 17, 2011 1:44 am
Varies with content/price. An interesting phenomenon I've noticed that people who prefer older games and people who dislike very short modern games often overlap, and yet, those older games were often unlikely to take six hours. However, they were often a lot http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard to compensate, and you racked up the hours through countless replays. If the game was good enough for you to want to keep trying, there was no feeling of being ripped off. Bigger storage space allows for longer games, but also for extra cutscenes and fluffy special effects that don't add anything. I played through Call of Duty 4 once, and never touched the multiplayer. That felt like a ripoff.
Generally, if a game is going to be under ten hours, it had better be awesomely fun enough that I want to play it over and over. It is unfortunately not often the case. If a game isn't great, it's still easier to play it the first time then avoid getting bored with a replay, and if I like a game enough, length doesn't wear me out (I've played the notoriously long Xenogears all the way through several times). So, in most cases, I feel the longer the better.