can someone explain what this is how it works and what its for thanks
can someone explain what this is how it works and what its for thanks
No in game level editor, you can build houses / bases out of modules, if you have the skill and resources. You also have the construction set who is an external windows program used to make content in the game.
You will be but you won't be getting the GECK.
I'm pretty sure consoles won't have access to any sort of editor, only access to PC-made mods. So, I'd make a mod on the PC, and somehow make it available to everyone on the consoles. Probably through Bethesda.net, or a console parallel to the Steam Workshop.
Porting the editor to the consoles would be so much work, and it's definitely not something you can do easily (or at all?) without a keyboard and mouse.
World/cell building is fiddly enough with a mouse and your nose 18 inches from the screen, doing it from across the room using a controller would be a nightmare.
They've already said what's going to happen, mods will be made on the PC with the GECK and authors can then make them available for the Xbox via Beths site.
No script extenders, third party tools, etc. are allowed. This will limit the variety of mods.
Definitely simpler mods can be used on X1. Lack of management tools and limited hardware resources ensure only simpler mods can be used.
So am I, the Xbox hasn't got a lot of overhead for mods, it wouldn't take much to turn the game into a slideshow. If they've got any sense they'll put limits on mods for the Xbox, textures sizes and that sort of thing, texture size checking would be easy enough to automate, the other frame rate killer won't though, scripts.
Should have plenty with overhead as long as you don't go crazy. Few of the mods outside of high resolution texture packs has high system demands.
Yes some dungeons and stuff used custom high resolution textures. However this is mods who would not work on lower speck pc's either.
As for script extender its some chance many of the FOSE functions will be ready in the API, as an pc only player i love the idea of mods on consoles.
it makes mods far more of an official thing who will get attention and not only an fan service.
No really, there isn't. Developers push consoles as hard as they can, that leaves little overhead for mods. Scripts are going to be the problem, the CPU in the Xbox isn't the greatest in the world.