Game looks better now, but....

Post » Mon Dec 12, 2011 1:03 am

OK, so I started playing crysis 2 for the first time in months yesterday. I have always run the game on high, because I honestly couldn't tell the difference between the game running on high or extreme. It just seemed like really heavey post processing effects, bringing the game down. So the fps loss just wasn't even justifyable.

Well now this 1.9 patch has come along, the game looks a lot better. But it doesn't seem to matter if I'm still running the game with everything on high.

Also, the high res textures up close don't really look that much different either. They look better when everything is further away though. Whatever, I don't get any performance hit from using the high res textures, so it's cool.

I'll be running the game with everything on high, in DX11 mode with my 2500k and 5850. Don't see a reason to get a GTX580 just to run this on any higher graphics settings.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Mon Dec 12, 2011 3:30 am

The tessellation is really nice, but that technology still needs work, definitely not perfect yet... It kills performance, and it only looks really good in certain areas. Everything else looks really nice now though, especially the lighting and the water. :)

Everything on "Ultra" (and tessellation enabled) is quite demanding, even a GTX 460 has trouble with it... I'm sure another GTX 460 in SLI will make it smooth, though. :)
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Mon Dec 12, 2011 8:52 am

How is the tessellation even implemented? I saw some rounded steps in DX11 mode, but then I ran the game in DX9 mode and they were rounded as well.

What exactly are they doing, just bump mapping objects on the GPU instead of the CPU?
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Mon Dec 12, 2011 11:32 am

Bricks and rocks and debris piles look more realistic from tesselation.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Mon Dec 12, 2011 10:48 am

Bricks and rocks and debris piles look more realistic from tesselation.

But that boils down to the gamer. Some people don't notice that stuff when they play.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Mon Dec 12, 2011 4:51 am

Again, I saw these piles of bricks and stuff. Looked a bit like POM from the first crysis. btw, crysis in dx9 mode could use POM. But then I ran the game in DX9 mode, I could swear they were still mapped out. Maybe I'm remembering wrong.....

Or maybe my Crysis 2 just won't run in DX9 mode anymore, even though it's telling me it is...
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Mon Dec 12, 2011 11:12 am

POM was a DX10 very High feature in Crysis 1. Tessellation makes objects rounder and more curved, they add a displacement map to give the bricks depth, so it looks like a real wall rather than a flat texture.

POM gives the illusion of depth, where tessellation is real depth.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Mon Dec 12, 2011 11:33 am

The tesselation in here needs some desperate wrok. I noticed in scenes were i am walking in between brick walls that are tesselated my FPS will drop to 8 until i leave that area. I have a radeon 6990 superclocked and having FPS drop to 8 is just highly uncalled for. I can run Unigen Heaven 2.5 on the absolute highest settings at 1080p and my FPS never get below 20. And that benchmark uses 10x the tesselation C2 does.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Mon Dec 12, 2011 11:13 am

POM was a DX10 very High feature in Crysis 1.

Believe me, you can get POM working in DX9 mode in Crysis 1.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Mon Dec 12, 2011 12:02 pm

I noticed in scenes were i am walking in between brick walls that are tesselated my FPS will drop to 8 until i leave that area.

I honestly haven't seen any tesselated walls...
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Mon Dec 12, 2011 8:04 am

Heaven benchmark is different, it's doesn't have an AI to process and such things.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon Dec 12, 2011 1:27 pm

POM was a DX10 very High feature in Crysis 1.

Believe me, you can get POM working in DX9 mode in Crysis 1.

Never said you couldn't, but officially it was a Very High feature using DX10 mode as I remember. Yes I know about the hack to get DX10 details in DX9.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Mon Dec 12, 2011 1:39 pm

r_usepom=1 in DX9 mode, yeah it works.

in Crysis 1, you can also enable full-scene/object motion-blur (supposedly DX10-only as well) in DX9 mode, but it's not perfect... Korean nano-suit enemies and your arms while driving appear glitchy.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Mon Dec 12, 2011 6:38 am

r_usepom=1 in DX9 mode, yeah it works.

in Crysis 1, you can also enable full-scene/object motion-blur (supposedly DX10-only as well) in DX9 mode, but it's not perfect... Korean nano-suit enemies and your arms while driving appear glitchy.

Well r_usepom is coming out as "unknown" in crysis 2.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Dec 12, 2011 3:41 am

for me the best settings is all to ultra and shadows to extreme with colorgrading = 0 no dark and very good framerate

GFX -- 2x 285 GTX in SLi

i7 920 @ 3 Ghz

12 GB RAM
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Mon Dec 12, 2011 8:05 am

r_usepom=1 in DX9 mode, yeah it works.

in Crysis 1, you can also enable full-scene/object motion-blur (supposedly DX10-only as well) in DX9 mode, but it's not perfect... Korean nano-suit enemies and your arms while driving appear glitchy.

Well r_usepom is coming out as "unknown" in crysis 2.

r_usepom is for Crysis 1... I tried it in Crysis 2 as well, and yeah, it's not valid.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am


Return to Crysis