The games, mechanic wise, have to change different things that may conflict with the lore. For instance the removal of different magic throughout the series. What I'm curious about is how does the world work in terms of these things compared to how the games implement them.
I remember writing a fan-fic years ago and I wrote a scene with magic but it was stuff you couldn't do in game but seemed reasonable to me.
So compared to the games, how does magic actually fit into the world of Nirn? Are all of the spells used in Morrowind still spells that can be used in Nirn even though spells like levitate and mark, recall have disappeared since then? Has the ability to use these spells been lost over time in Nirn or was it simply a gameplay decision and has no tie to the lore.
I've just been curious because magic is such a big part of TES and the world use of magic has to be different from the worlds use. On that note, is it explained how the use of magic is restricted in the actual world? Do they actually say that you have an amount of mana that is used up or do you have to have a certain amount of magical power within or magical understanding to be able to cast powerful spells.
Meh just my worldbuilding OCD kicking in and wanting to understand how these "systems" work.
What other things are in the games that are different in the actual world aside from world scale like cities, population, and province size.