In Game Map Needs to Show Roads

Post » Sun Dec 11, 2011 10:27 am

Seriously. I hope a mod fixes this

:D
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Samantha Pattison
 
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Post » Sun Dec 11, 2011 9:28 am

Yes. Of the last 3 games Skyrim has the worst map for seeing roads. And what is with the grey on grey map anyway? No blue for water, even when there is grass and trees the color doesn't show. Just Blah grey and almost useless. And clouds on a map? Seriously?
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Jake Easom
 
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Post » Sun Dec 11, 2011 3:21 am

Yes. Of the last 3 games Skyrim has the worst map for seeing roads. And what is with the grey on grey map anyway? No blue for water, even when there is grass and trees the color doesn't show. Just Blah grey and almost useless. And clouds on a map? Seriously?


In case you haven't noticed, this is not really a "map" as we know it, but it's just some kind of editor showing the whole world in its current state, just with markers. Todd Howard once said: "[...] by just rendering the whole world". You probably also noticed the "map" becomes darker at night and that kind of stuff.

I do agree however that roads should be made more clear on the map.
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Laura Richards
 
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Post » Sun Dec 11, 2011 11:37 am

Roads should have been made more clear, but it would have been better, if the map was like oblivion's, It really adds immersion having a map like that rather than some satellite in the sky.
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Jesus Lopez
 
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Post » Sun Dec 11, 2011 3:14 am

Agree.
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Sarah Unwin
 
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Post » Sun Dec 11, 2011 9:41 am

Yes, I'm hoping that once the full comprehensive UI mods start rolling in that a proper map (more like Oblivion's) can be made. I also hate this Satellite tech in a medieval fantasy!
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koumba
 
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Post » Sat Dec 10, 2011 10:11 pm

As pretty as the map is, I'd prefer to have one that actually functioned as a map, with roads and possibly lower graphics so it didn't lag so much on my computer...
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Shannon Marie Jones
 
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Post » Sun Dec 11, 2011 4:08 am

As pretty as the map is, I'd prefer to have one that actually functioned as a map, with roads...


The rest doesn't apply to me (console running fine), but I definitely agree with that bit.
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Alexxxxxx
 
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Post » Sun Dec 11, 2011 12:58 pm

Roads should have been made more clear, but it would have been better, if the map was like oblivion's, It really adds immersion having a map like that rather than some satellite in the sky.

I personally think it's awesome to have Dragon-Age Google Maps (pun intended), and while it doesn't show roads as clearly as it should have been (blocked by freaking clouds and mountains), once you actually get rid of the clouds and zoom in (via Skyrim.ini tweaks), it actually shows every road as it should. The roads start exactly at the same area as in the real world, and ends exactly at the same area as in he real world, and where there is no road, there is simply no road

But yeah, that's AFTER tweak, before that I'm sorry for console players, as I'm really annoyed by the clouds as well.

It also makes my life harder by not showing things where it should. I had a hard time locating Northwatch keep because once I try to zoom in (more like, changing my angle) it switches from being at the top of a hill to at the base of a hill. I almost ragequit with the map, really.
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Greg Cavaliere
 
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Post » Sun Dec 11, 2011 3:48 am

There are rumors about a new google earth satellite. It will be launched soon to discover Skyrim's roads and improve our medieval GPS network x']
http://www.youtube.com/watch?v=Qgfwj33gZls
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joseluis perez
 
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Post » Sun Dec 11, 2011 8:33 am

In case you haven't noticed, this is not really a "map" as we know it, but it's just some kind of editor showing the whole world in its current state, just with markers. Todd Howard once said: "[...] by just rendering the whole world". You probably also noticed the "map" becomes darker at night and that kind of stuff.


The world in the map and the one we travel in are two different rendered area, the one in the map has a lot less details, and trying to following the map to find your way around mountains would often get you lost instead.
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Laura Tempel
 
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Post » Sun Dec 11, 2011 4:40 am

The world in the map and the one we travel in are two different rendered area, the one in the map has a lot less details, and trying to following the map to find your way around mountains would often get you lost instead.

Actually, it IS the same rendered area. You can see this to be the case by using http://www.skyrimnexus.com/downloads/file.php?id=145 (referred to in the previous post above).

The reason the detail is not on the map in the default game is that it is disabled. The mod simply enables it.


Stannie
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Clea Jamerson
 
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Post » Sun Dec 11, 2011 8:20 am

The map is absolutely useless and its one of the things I dislike about the game....... A map must be functional, no one gives a rats ass if has clouds or looks like a 3d terrain F**K that, 2d is all we need with clarity!!!!!!!!

Here's the great irony: http://manatank.com/wp-content/uploads/2011/09/Sky3.jpg ...... why couldn't you of just put that in the game bethesda..... why??????? you have it right there on your wall.

Anyway, I've been using maps like this to find the roads, http://www.gameranx.com/img/11-Oct/skyrim-map-hd.jpg -- Clearly no pretty clouds or 3d views here, but 100000x more useful than the crap map Bethesda has put in the game.
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keri seymour
 
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Post » Sun Dec 11, 2011 5:03 am

Not necessary.
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Reven Lord
 
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Post » Sun Dec 11, 2011 7:44 am

Why the hell do you need roads on your map? Can't you not get to places without roads? lol
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Unstoppable Judge
 
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Post » Sun Dec 11, 2011 12:17 am

Seriously. I hope a mod fixes this

:D


I like it the way it is. You actually have to find a way yourself, rather than just follow whatever the game tells you. It makes it way more fun for me.
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KiiSsez jdgaf Benzler
 
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Post » Sun Dec 11, 2011 6:03 am

The map is literally a huge zoomed out version of the current game scene. If you edit the INI to be able to zoom in close, you'll actually see the area you're in in perfect detail, however the rest of the world is the low res LOD.
You can also see this by toggling collision and flying into the sky. If you load the map, and then return to the game, you'll see clouds all around you (the ones in the map) before they quickly disappear.

Unfortunately unless the low res LOD is changed to show roads at higher elevations (which chances are won't happen), they won't show on the map :(
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Tammie Flint
 
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Post » Sun Dec 11, 2011 8:41 am

Thank you Dali.
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Laura Wilson
 
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Post » Sun Dec 11, 2011 6:56 am

they just need to remove like 90% of the cloud coverage on it, Looks like a damn weather map to me lol. Granted it is pretty, but function> fashion for this guy
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Matthew Warren
 
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Post » Sun Dec 11, 2011 5:35 am

Why the hell do you need roads on your map? Can't you not get to places without roads? lol



Where we're going, we don't need roads....Marty!!!!
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Shae Munro
 
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Post » Sun Dec 11, 2011 10:10 am

I agree with the OP: whilst the 3D map is very flashy and everything, it rather fails in its purpose as, well, a map. I'd rather just see a traditional 2D representation with roads and landmarks, please.
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Misty lt
 
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Post » Sun Dec 11, 2011 10:52 am

I also dont care about the fancy 3d part of the map. Give me a map that looks like a worn paper or parchment map you would find at that time in the fantasy history.

Wonder why they wasted their money on that map and also on the 3d inventory items

:D
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willow
 
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Post » Sat Dec 10, 2011 11:17 pm

I like to explore around, something this game map does everything it can to make useless. I don't know what it is that makes Bethesda incapable of producing a map like everyone else (pride?) that starts off with the fog of war, which gets slowly removed as more of the land is discovered.

Two Worlds, a much less ambitious game, comes to mind as a game whose map worked great for my purposes. As I walked around, roads and places got revealed, and pretty much every other game maker does it this way. Why? Because it works! Only Bethesda uses these "photographs" of the world instead of functional drawings, and they end up with so much clutter they're obscure.

The maps in the province capitals with the pins in them is the kind of map I want ... with roads and things being added as my character explores. I guess that uses too much processing power, better used to make sure NPC hair waves in the breeze or being able to rotate an apple 360 degrees in our inventory.
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Mark
 
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Post » Sun Dec 11, 2011 10:01 am

Objective icons or way points should be red or blue cause its hard to find them on a all white map!!!
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Marguerite Dabrin
 
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Post » Sun Dec 11, 2011 12:37 pm

Not necessary.

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Samantha Mitchell
 
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