So I've been playing this game for some time and have notices various flaws that I feel need to be looked at and hopefully changed. These are flaws that feel ruin the overall fun factor of the game.
1) Rush doesn't really calculate luck properly and thus ends with 99% fail rate even tho the incident rate shows 25%. No matter how many times I have tried to Rush it almost always fails. It really needs to be reworked and actual calculate properly. Until the time that it is reworked using it becomes a pointless mechanic that gives nothing more then pain and suffering for the player.
2)Dweller AI is another thing that really needs to be reworked for the better. When getting invaded by Raiders. The dwellers I armed to defend the vault will not chase them and will instead stand around like nothing happended. Instead they need to chase them and keep the Raiders from getting deeper into the vault.
3) Healing, when trying to heal dwellers that are still in combat it is impossible to keep them all alive because they keep moving infront of each other. So the ones that need to be healed won't survive long enough for me to actually click on them. To fix this problem dwellers should instead auto heal as long as stempacks are in stock. Dwellers that explore the wasteland can self heal just fine and do a very efficent job at it. Why can't the dwellers still in the vault do this?
4)Dead bodies stacking. When dwellers do die they can end up falling on top of each other making it impossible to click on the ones that I actually want to revive. It's also an annoyance they they will stay laying on the floor till I get the caps to revive them. Adding a new room could fix this problem. We need to be able to build a Morgue. Placing living dwellers in the Morgue will allow them to go auto collect the dead once combat in the vault is over. This way people that are working won't losse happieness and it keeps the rooms clean. Clicking on the Morgue could give a new icon to click on and list all of the dead dwellers allowing players to select the ones they want to revive. However if this was to be added then the dwellers that work at the Morgue should not collect dead explorers. It would take too long to collect the body and bring it back so instead the dead can stay left out in the wasteland.
Now with that out of the way I have some ideas for new rooms and features that could be added to the game giving the players more to build and dwellers more jobs to do.
1) Security room, dwellers with high endurace can become guards that will watch over the vault. When any thing tries to break into the vault or invade the vault the guards will go off to fight and protect the dwellers. Guards get equipped with a baton and can't be sold or given to non guard dwellers.
2) As said above in flaws a Morgue to store the dead dwellers will be very helpful
3) Trading Post, a trading stand that can't be built by the player but will show up outside the vault after the right number of dwellers has been reached. This will allow the player to buy and sell goods from traveling merchants. They will only show up once a day with a limited stock of 3 items that can be weapons or outfits. However to keep balance of the game the items should only be low quality that way sending out someone to explore for better gear or opening lunchboxes are still needed.