First: I started playing with Fallout 1, back in 1998 I think. I have played them all and love the story and idea behind the games. I really liked 1,2, and Tactics, and grew to love 3 and NV AFTER downloading a lot of mods. I love the franchise, and eagerly awaited 4 so I'm not here to just bash it for no reason, more because I love it and hate to see it like this.
I have spent many, many hours working on a mod, at first it was going to be a simple weapon damage adjustment, because it bothered me how bad the Minigun and SMG were, but I just couldn't stop once I got started, and what would of been 20 minutes has turned into about 40 hours, going over and adjusting and then testing 100's of entries in the Fallout4.esm.
Let me give you some examples, I'll start with the Minigun, which started it all. It does 8 damage. With the way armor works in the game, it will be hitting any enemy bigger or better geared then a raider for 2. TWO DAMAGE. on normal... forget hard+ where your damage is nerfed. I've tested non stop, and done math. The base Minigun is of zero use vs an auto assault rifle or combat rifle. Zero. Even if it gets the exposive mod, an explosive assault rifle is still better in every way. For the Minigun to even compete in the vanilla game, its damage would have to be at least tripled, to about 24. Even at that point, it would only be a worthwhile option at close range.
Another weapon, the Sub Machine Gun, does 13 damage, yet the mod it comes with lowers its damage to 10 (wtf, automatic is its only option....why would the auto mod nerf the damage?) Thus, it does 10.... the same amount as an auto modded .38 pipe. Oh, and the .38 pipe is cheaper, lighter, and gets more mods.... why does the .45 SMG exist? Did they even test for a minute?
Lets get off weapons, to NPCs. Know how much health the first raiders you meet have? 30hp. Guess how much health a CHILD has...40hp. On top of that, all riders below level 9 have a perk, which nerfs their damage by 25%. So, you are fighting guys with 30HP and doing 10 damage a hit, modified by armor (if you have ten armor they will be doing 5) How could the game release like that? The challenge level is zero, even if you TRIPLE that damage. If you died to level 1 raiders, you need to look at how you play games... I'd honestly love to watch a fraps of "Joe Average Gamer" playing on normal and dying to level 1 raiders, not sure how you can do it.
Staying on NPC's, lets move to other things, Vertibirds, an attack gunship. Guess how much damage they do. Go ahead, guess, I'll wait.
Ready? 5. FIVE DAMAGE. FIVE. The "strongest" one (there are 4 for some reason that all look/act exactly the same) does 15. Apparently in Bethesda's eyes, we are soooo bad at the game, an attack aircraft should do 5 damage, and the big bad one we should fear if we fight the brotherhood does 15. Keep in mind, if you are wearing PA, it will be doing 3ish, oh and missing 2/3 shots. Does that sound like any sort of threat? Is that fun?
Maybe you are a total casual and that doesn't bother you. Ok, fine. How about this. As we all know, you have a base enemy like a Deathclaw, and they have ranks. Deathclaw, Deathclaw Alpha, Glowing Deathclaw, etc. As they level up they get more health and damage.... or they should. Going through these files, its very apparent nobody checked their work. Either 2+ people were working on NPC Health/Armor/Damage and never spoke, or they did revisions and the person doing it was sloppy and missed a lot of enemies. For example, lower level Deathclaws have more health then some higher level ones. Some they forgot to add extra health at all (most NPCs have a template for base health, then the higher level ones get + health) Some Gunners randomly didn't have their weapon perks. Security Assault Bots MKII are weaker then lower level Security bots. I can go on and on.
I found lots of problems like this. These aren't up for argument like "oh so because its not the difficulty you want or stats you think it should be its broken?" its just broken, lazy work. Forgetting to check your own work for basic stat consistency, really? Let me add, I'm no scripter, or programmer. I have basic a basic understanding of modding Skyrim and NV, but nowhere near as extensive as I have gone into this. I have had to learn a lot and do a lot of trial and error to figure out FO4Edit and mod the game as far as I have. I have spent more time trying to fix the game then play it, because what they released (in terms of combat) was just so weak, I couldn't stand it.
Anyway, for those of you who read this far, thanks for reading my rant. I just want others to know the poor state this game was released in and back it up with details. Hopefully, with the work of countless mods, when I replay the game in 9-12 months we will have a good game.... as usual with Bethesda games they gave us a solid foundation but the house built on it is a mess and needs MAJOR renovation.