In-Game music

Post » Mon Mar 14, 2011 7:11 pm

Now now, some cinematic tracks are fitting now and then. I'm thinking of the universally adored Morrowind track http://www.youtube.com/watch?v=M7ZraSgOGro, and how it played for me when I went into the Ministry of Truth for a certain quest of awesomeness. The brilliant trumpets guided my path through the tunnels, and gave me the will to fight. Truly an amazing experience.

But I do agree that Skyrim needs far more diversity in its tracks, and certainly a lot more subtle, atmospheric ones as you could find in Daggerfall. A good example (and a personal favorite of mine) is http://www.youtube.com/watch?v=iKZ8P4wkguI, which tends to play in cities as the sun's rising. Very uplifting and mysterious at the same time.

Also, I'll just shamelessly leave a treatise I wrote on the game's combat music here:
If they use combat music, it should transition more smoothly and be chosen from predetermined categories based on a number of factors, like:

Risk
[LOW] - The player is in combat against a low-levelled enemy. Tracks are light, melodious and somewhat "playful". Or perhaps not present at all.
[MED] - The player is in combat against a relatively challenging enemy. Tracks have a deep, "tactical" feel about it like the tracks in New Vegas.
[HIGH] - The player is in combat against an enemy they've little chance of defeating. Tracks here can be as dramatic and dire as necessary.
[SPECIAL] - Any specialized tracks would go here, probably for use in scripted sequences or against certain unique enemies.

Engagement
[DIRECT] - The player is the one to attack the enemy first, or at least willingly charges into battle. These tracks are more "heroic" as in MW/OB.
[STEALTH] - The player is not aware of an impending threat and they're attacked suddenly by an enemy. Music should start up suddenly (like, with a flat note) and open with a frantic rhythm.
[APPROACH] - The player or the enemy begins combat with a distant ranged attack or spell. Music would build up slowly, so that it would sound fitting both within the context of the two combatants approaching one another or the player fleeing.

Other variables could perhaps be the time of day, whether or not you're in a public place, and your own character's health. But already this system would require an absurd amount of music tracks to sound appreciably different from the other games. :shrug:

User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Tue Mar 15, 2011 4:06 am

same as always
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Mon Mar 14, 2011 3:29 pm

Well, what you can do is turn off music, mod some ambient sounds that play a tune and place them where you want..
I do like having music when I play. doesn't add immersion in the way you fell like you're in the game, but it adds immersion in the way it plays with you emotions at moments.

What I don't like though, it's "all musics in one, exterior, cities and combat."
I would have loved to have a "Bravil theme", or a "meet Dagoth Ur theme" for example. This adds personallity to certain places and events.
I remember loving special places or happenings in zelda or FF just for their music.


I really loved Oblivion alot for this. The mustic was so epic with the world, especially around sun set and at night. I think my favorite song in Oblivion was http://www.youtube.com/watch?v=GCAXbkDUgHY. It was so great at night time, I would actually avoid fast travel to travel through the world with this song playing.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Tue Mar 15, 2011 4:45 am

The background music needs to be more melodic, less depressing. Compare Oblivion's music to Daggerfall's. Daggerfall's music has way more personality.

1 example:
http://www.youtube.com/watch?v=mduklqelHKI

remixed:
http://webucko.myftp.org:8000/lars/daggerfall/music/recreations/coldgreysand/OVERCAST.ogg
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Mon Mar 14, 2011 11:38 pm

I understand what the OP is saying. I think to a good degree I agree with him. However for most people the music is just too important. The best solution is to mod it.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Mon Mar 14, 2011 2:11 pm

I really loved Oblivion alot for this. The mustic was so epic with the world, especially around sun set and at night. I think my favorite song in Oblivion was http://www.youtube.com/watch?v=GCAXbkDUgHY. It was so great at night time, I would actually avoid fast travel to travel through the world with this song playing.

Ah yes that theme is really wonderfull. Actually, as said the video, it's a kinda rare one ^^.

I remember putting a LOT of musics in my folders (only orchestral or at least without lyrics, I just don't get people who put some deftones in a fantasy game), and I remember noticing this one among the other, I was like "where the hell did I found this one?" Turns out it was a vanilla track hehe.
That was the episode of the day from the thrilling life of Iom.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Mon Mar 14, 2011 10:48 pm

"Same as always" except for the fact i want more of it :) I love in game music, it can make or break the feel of a game to me :) i always add extra tunes into the mix when im playing MW and OB, love it :)
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Previous

Return to V - Skyrim