:o
Nah, you just put your camera over the back fence and took some random scenic shots (while wearing some ski gloves) :laugh:
No, why? That's exactly what I did.
Except, you can do all by double-clicking crysis.exe. Those are really random shots, I didn't have to try.
Now to get it into Morrowind, right?
It is all design choice = details. When shadows added, we can use it as added range to make true high dynamic range rendering.
MGE was being dumbed down to match Morrowind but it appears Morrowind is getting gloss maps and such with MCP so that can change.
Forexample, making water to look like that, all we need a texture artist to retexture underwater, that's it. It will look the same. Behind the scenes:
Trick:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/watertarget/x1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/watertarget/x2.jpg
simulates undewater lighting.
Implementation with my cheap hacking:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/watertarget/worldoldmap.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/watertarget/Superdeniz2.jpg
Result:
http://media.moddb.com/images/games/1/1/36/Morrowind-MGE-Crysis.jpg
MGE can add back lighting to foliage in a second. Even I can add that. So how the MGE animated trees project is coming along.
Ask AnOldFriend or Vurt, if they can make some rocks with bottoms gloss mapped to look wet, let's see how it looks ingame.
PS. Some inspiration:
http://gamesnomundo.files.wordpress.com/2009/06/crysis2fn2.jpg
http://www.abload.de/img/finalazhb65i.jpg
:P