From the Readme:
This mod will allow you to control a chain of shaders individually from inside the game without the need to exit and open MGE. It does this by way of an item that when equipped will present a menu with options to toggle any single shader or disable all of them. The menu is customizable with any six shader names you want.
This mod can control six shaders at one time. These can be any shader you want to control in-game.
This mod can control six shaders at one time. These can be any shader you want to control in-game.
Features:
-Ability to toggle six shaders on/off from inside the game.
-Any shader will work -- even HDR and depth shaders.
-The six names displayed in the menu are customizable via a text file.
-The item is hotkey-able for easy use. New!
-Helpful On/Off tags let you know what's what. Also New!
-In the words of vtastek,
UNNNNNNNNNNNNNLIMITED POOOOOOOOOOOOOOWER.
Neat stuff you can do with it:
-Testing shader orders. Shaders are enabled in the order you activate them. Want to see the difference between DOF-Bloom and Bloom-DOF in game? Now you can!
-Kodak Moments. Love the look of SSAO but find it generally unplayable? Enable it, screenshot it, disable it. Quick and easy.
-Keep two separate shader chains. Your MGE-set and in-game-set shaders are totally separate. Newer MGE revisions (126+) remove the restriction on toggling shaders with scripted shaders active. Either chain can be enabled/disabled without problems.
One quick note: In-game-set shaders run OVER GUI-set shaders. So that edge detect shader you just enabled from this mod will take into account EVERY shader you set in the GUI. And don't forget that more shaders = worse performance.
v1.25b is a BETA, and has stability issues as well as some added features. See http://www.gamesas.com/index.php?/topic/1089467-in-game-shader-chain/page__view__findpost__p__15939575 for more info. The zip contains only the .esp, a previous version is required.
Download via http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8412