Game Size

Post » Sat May 28, 2011 4:26 pm

Helloooooooo. PS3 players get a Blu-Ray disc.

People always forget about us PS3 players... *grumble*

Sorry but the blu-ray disk has the same diameter as the dvd :)
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Stephy Beck
 
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Post » Sat May 28, 2011 4:04 pm

Sorry but the blu-ray disk has the same diameter as the dvd :)

Aye, but PS3 game cases are noticeably smaller than PC and 360 game cases. :P

Plus, one Blu-Ray disc is definitely smaller than two DVDs. :P
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Rik Douglas
 
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Post » Sat May 28, 2011 11:44 am

cyrodil felt smaller cos of the huge lake in the center of the map... sort of divided the world in two.

skyrim looks to be all land/mountains.. question is whether we can climb those mountains with ease or not... will make or break the game imo if your happing to tap jump constantly to climb around a mountain.
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FITTAS
 
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Post » Sat May 28, 2011 11:38 pm

I guess OB felt so small because of the "kettle"-shaped world: you could easily see one side of the world from another because of this. But skyrim is different, it doesn't have shape like that. The thing that bothers me is what we will have in the next TES title. None of the provinces are bigger than Cyrodiil, and I would desire something significantly bigger for next-gen game. But maybe we'll get few provinces combined. Vote for Valenwood & Elsweyr & Summerset Isles :celebration:
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ijohnnny
 
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Post » Sat May 28, 2011 5:31 pm

I guess OB felt so small because of the "kettle"-shaped world: you could easily see one side of the world from another because of this. But skyrim is different, it doesn't have shape like that. The thing that bothers me is what we will have in the next TES title. None of the provinces are bigger than Cyrodiil, and I would desire something significantly bigger for next-gen game. But maybe we'll get few provinces combined. Vote for Valenwood & Elsweyr & Summerset Isles :celebration:


:banghead: :facepalm: :rolleyes:

THEY ARE NOT THE SAME SCALE! ANY PROVINCE CAN BE ANY SIZE THEY WANT IT TO BE!
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candice keenan
 
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Post » Sat May 28, 2011 6:36 pm

I am more concerned about the area of the game not on the map. Oblivion had what about 200 dungeons, though some were very small, all the deadlands areas, and an extensive sewer system.
I guess from the extra size of the design team that Skyrim's 130 dungeons are on average bigger than OB's, but a similar sized map doesn't necessarily mean a similar game area.
I really hope some of these larger cities have a system of sewers or catacombs, that wouldd mean quite simply more game to play.
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Chris Guerin
 
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Post » Sat May 28, 2011 4:39 pm

:banghead: :facepalm: :rolleyes:

THEY ARE NOT THE SAME SCALE! ANY PROVINCE CAN BE ANY SIZE THEY WANT IT TO BE!

Yes the Morrowind island is half the size of Skyrim, while the imperial province is again 1.5 times larger, but Oblivion was the same size as Morrowind.
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WTW
 
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Post » Sat May 28, 2011 6:28 pm

I am more concerned about the area of the game not on the map. Oblivion had what about 200 dungeons, though some were very small, all the deadlands areas, and an extensive sewer system.
I guess from the extra size of the design team that Skyrim's 130 dungeons are on average bigger than OB's, but a similar sized map doesn't necessarily mean a similar game area.
I really hope some of these larger cities have a system of sewers or catacombs, that wouldd mean quite simply more game to play.


Some of the ruin entrances look pretty impressive. http://cdn.zenimax.com/akqacms/files/tes/concept_art/NordicBarrowBruin.jpg I am pretty confident that the dungeons will be bigger and more fulfilling in Skyrim with 8x the dungeon designers.
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Camden Unglesbee
 
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Post » Sat May 28, 2011 12:19 pm

I think Daggerfall does. It's like the size of the UK. Albeit randomly generated.

http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg

Oblivion isn't that big.


I heard somewhere that Minecrafts randomly generated maps are the largest game maps.


Anway, I think what Todd meant with roughly the same size as Oblivion is the amount of land we can cover by foot,
i'm sure he didn't count in the mountains that won't be climbable. Besides, I think Oblivions size was fine, i'm more concerned with how detailed the world will be.
Oblivion was short on special sights, cool details and locations. It felt like most of the map was covered with just random dungeons.
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Enie van Bied
 
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Post » Sat May 28, 2011 5:19 pm

There were some unmarked finds like the doomstones, and the wayshrines until NotN gave us a map, I hope they have a similar thing going in Skyrim, places not marked on the map are a real reward for exploring and not using fast travel, I really don't want to search every corner and be disappointed.
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Jerry Cox
 
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Post » Sat May 28, 2011 3:32 pm

I guess OB felt so small because of the "kettle"-shaped world: you could easily see one side of the world from another because of this. But skyrim is different, it doesn't have shape like that. The thing that bothers me is what we will have in the next TES title. None of the provinces are bigger than Cyrodiil, and I would desire something significantly bigger for next-gen game. But maybe we'll get few provinces combined. Vote for Valenwood & Elsweyr & Summerset Isles :celebration:


In the game Daggerfall the area is bigger than Oblivions ingame world, but lore-wise the area Daggerfall took place in is much smaller than Oblivions playable area. Do the math!

Yes the Morrowind island is half the size of Skyrim, while the imperial province is again 1.5 times larger, but Oblivion was the same size as Morrowind.


The Morrowind island is named Vvardenfell. And no, Oblivion was bigger than Morrowind, though I think we'll have a similar case here where the game will feel bigger than Oblivion. I agree that Morrowinds area felt bigger than Cyrodiil.
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Angel Torres
 
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Post » Sat May 28, 2011 11:17 pm

I hope we can climb all the mountains, because if not, instead of feeling like it's a larger world we would end up feeling it's a linear game because we would be forced to go around the mountains. If the mountains are climbable and have dungeons and stuff making them worthy of exploration, then it would indeed make the world feel larger.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 3:57 pm

I might be wrong but diddnt they say that it was roughly the same size. That could mean slightly bigger. Also with fast travel in gthe game the only way for it to seem bigger is if there are more locations in the game.
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Ronald
 
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Post » Sat May 28, 2011 12:45 pm

There are a lot of places to climb up steeply to reach peaks. In most situations, there aren't going to be 7,000 direct steps leading to a summit, but a cascading array of diagonally slashing "switchbacks" going up to the top. Since each switchback doubles back upon itself, the amount of distance is greatly exxagerated at the cost of a reduce in steepness. I'm sure many of the mountain ranges require following a path of switchbacks to reach the top, and those will greatly increase the distance one travels to reach them. It will feel larger just in this one way.

In Lord of the Rings, they tried to go over the mountain and it was too difficult due to snow (and Suraman, also, hahaha) and so they went back down and went THROUGH the mountains. Since they are apparently hinting (from the trailer) at bringing the Dwemer dungeons back, it's also possible there are some kind of elaborate "Moria-style" dungeon mines to traverse, which may be very a large underworld in which to get lost for weeks if it's a real underground city of lost Dwemer peoples. If each Mountain had its own cave system (quite possible with such mountains, especially since there needs to be a place for all of the these dragons to actually LIVE away from prying eyes -- horde treasure, sleep undisturbed, etc) then it seems quite likely to me.

There is a Sprint Feature now, so you will be able to run faster, but you could use a horse before to run faster, and it still seemed pretty big in Oblivion even by horse. This world has some mountains that are so large you could never climb them in the game ... they appear to be borders blotting out the sky, and they are so awesome!

Go back and take a long look at the Todd Howard Skyrim Wall Map in their office. Look at all the mountains. Look at all the places. Look at how they are seperated and walled off from each other. Look at how diverse it all appears. It's just not the same as Cyrodyl at ALL.

Look at the Concept Art for this game on their own website. It has some very interesting places that look like Lord of the Rings places like the Rohirim's castle on the hill, and Dwarven-style ruins, and places with huge columns a giant could walk under standing straight up.
I think you are all way overthinking this size thing. They've played the game at Bethesda, I'm sure. If they felt is was too small, they would add more until it felt geographically diverse and large enough to satisfy this game's requirements and possibly a bit more.

Here's to hoping, anyway!
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Mike Plumley
 
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Post » Sat May 28, 2011 7:20 pm

Yeah, if my memory serves me correctly Oblivion holds the title of the largest in-game map in square km so we'll see does skyrim claim that crown.

Many games have bigger areas than OB, Daggerfall, Most MMOs, Just Cause 2, Minecraft, RDR,Fry Cry 2, etc.

And SR may have less water compared to land area than Cyrodil so that could be even more play area or about the same if 4600 vs 4400 cell theory is true. But it will still fell much larger, no more straingt lines, yippie!
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Christine
 
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Post » Sat May 28, 2011 5:47 pm

I might be wrong but diddnt they say that it was roughly the same size. That could mean slightly bigger. Also with fast travel in gthe game the only way for it to seem bigger is if there are more locations in the game.

I think if it had been bigger they'd have said bigger. To make "smaller" sound less bad, they say "roughly the same size".
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Robert Garcia
 
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Post » Sat May 28, 2011 6:30 pm

Many games have bigger areas than OB, Daggerfall, Most MMOs, Just Cause 2, Minecraft, RDR,Fry Cry 2, etc.

And SR may have less water compared to land area than Cyrodil so that could be even more play area or about the same if 4600 vs 4400 cell theory is true. But it will still fell much larger, no more straingt lines, yippie!


IMO, all of those games (except for Minecraft, which I have never played so I cannot have a proper opinion about) have much less to do than in Oblivion even if they had much larger land areas, like in Just Cause 2. I don't mind a map the size of Oblivion, I have not even finished exploring Morrowind in the few years that I have been playing it and the same goes for Oblivion. So long as there's lots of stuff to do, I'm satisfied. :foodndrink:
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JUan Martinez
 
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Post » Sat May 28, 2011 1:44 pm

Why does people keep making this argument? None of the games maps are in scale compared to the other games maps, so why would they do that now?


I was unaware the maps where incorrect in terms of the size of each province. I don't really care if it's smaller or bigger aslong as the game has a high replay value I'm happy.
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Matthew Warren
 
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Post » Sat May 28, 2011 2:00 pm

I still think what bgs meant by same size as oblivion is that the x and y axis are similar... I don't think they were referring to the z axis... or in layman terms... mountains! It will feel bigger, just as morrowind did, cuz there is so much stuff you have to traverse around. Building vertically definitely has its advantages.
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Elisha KIng
 
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Post » Sat May 28, 2011 11:19 pm

when they say the same size as oblivion do they mean just part of the map they developed or the entire oblivion map? you could go quite aways past the border and could have gone further still had they continued generating land and trees.
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Ashley Clifft
 
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Post » Sat May 28, 2011 6:24 pm

Its going to smaller than Cyrodil since Skyrim on the map of Tamriel is smaller than Cyrodil. It makes sense for it to be smaller since the lore says it is. The main reason its going to be smaller is because they wen't overboard with the graphics. I heard they are adding more dungeons to make up for a smaller map, not 100% sure on that but i hope so.
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Marlo Stanfield
 
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Post » Sat May 28, 2011 8:49 pm

I think if it had been bigger they'd have said bigger. To make "smaller" sound less bad, they say "roughly the same size".


Quoted for truth
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Syaza Ramali
 
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Post » Sun May 29, 2011 3:06 am

I guess from the extra size of the design team that Skyrim's 130 dungeons are on average bigger than OB's, but a similar sized map doesn't necessarily mean a similar game area.
I really hope some of these larger cities have a system of sewers or catacombs, that wouldd mean quite simply more game to play.


When they say, "Skyrim will have 130 dungeons", does that mean all caves, forts, ruins, etc.?

On another note, if it's the same size as Oblivion's world space or even a little smaller, great. Oblivion's Cyrodiil was huge and mostly randomly generated. Skyrim on the other hand, is all hand crafted (as they say). So before you're disappointed about the size of Skyrim, imagine a game world the size of Cyrodill but entirely hand crafted. It's going to be amazing.
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Charles Mckinna
 
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Post » Sat May 28, 2011 7:35 pm

Pointless thread, what does it matter with the size of the world? As long as you have a oblivion style fast travel it's still going to feel small.
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Nick Swan
 
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Post » Sat May 28, 2011 10:27 pm

There are a lot of places to climb up steeply to reach peaks. In most situations, there aren't going to be 7,000 direct steps leading to a summit, but a cascading array of diagonally slashing "switchbacks" going up to the top. Since each switchback doubles back upon itself, the amount of distance is greatly exxagerated at the cost of a reduce in steepness. I'm sure many of the mountain ranges require following a path of switchbacks to reach the top, and those will greatly increase the distance one travels to reach them. It will feel larger just in this one way.

In Lord of the Rings, they tried to go over the mountain and it was too difficult due to snow (and Suraman, also, hahaha) and so they went back down and went THROUGH the mountains. Since they are apparently hinting (from the trailer) at bringing the Dwemer dungeons back, it's also possible there are some kind of elaborate "Moria-style" dungeon mines to traverse, which may be very a large underworld in which to get lost for weeks if it's a real underground city of lost Dwemer peoples. If each Mountain had its own cave system (quite possible with such mountains, especially since there needs to be a place for all of the these dragons to actually LIVE away from prying eyes -- horde treasure, sleep undisturbed, etc) then it seems quite likely to me.

There is a Sprint Feature now, so you will be able to run faster, but you could use a horse before to run faster, and it still seemed pretty big in Oblivion even by horse. This world has some mountains that are so large you could never climb them in the game ... they appear to be borders blotting out the sky, and they are so awesome!

Go back and take a long look at the Todd Howard Skyrim Wall Map in their office. Look at all the mountains. Look at all the places. Look at how they are seperated and walled off from each other. Look at how diverse it all appears. It's just not the same as Cyrodyl at ALL.

Look at the Concept Art for this game on their own website. It has some very interesting places that look like Lord of the Rings places like the Rohirim's castle on the hill, and Dwarven-style ruins, and places with huge columns a giant could walk under standing straight up.
I think you are all way overthinking this size thing. They've played the game at Bethesda, I'm sure. If they felt is was too small, they would add more until it felt geographically diverse and large enough to satisfy this game's requirements and possibly a bit more.

Here's to hoping, anyway!


Interesting post.
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Brian Newman
 
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