Game Speed Affected by bad decisions from Obsidian

Post » Wed Aug 26, 2009 6:42 am

Yes, many of you are rejoicing at your 40 FPS after you turned down your settings.

Good for you.

However, those of us with machines from this decade (HA! See what I did there?) that get 90+FPS except for the already known issues are suffering from inconsistent game speed.

Say I'm looking at the Sky, Ground, or any lag free part of the game. The game speed is very fast, I'd say a little bit too accelerated. The caravan shotgun takes .5 seconds to reload, and jumping takes maybe .75 seconds. However, when you look anywhere else in this screwup of a game you can clearly notice a 100% to 400% increase. The shotgun takes 1.5 seconds, jumping takes ~2 seconds. This is all relative to the FPS.


It doesn't need to be said, but even though the retards that designed this game for the 360 didn't take into account high end machines, the way they have programmed it makes it so that a constant frame rate is _ABSOLUTELY REQUIRED_. NEEDS A FIX.


On another note, all my slowdowns occur completely arbitrarily, if I change my view angle 10 degrees I can go from 80 FPS to 25 FPS, so... yeah.
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Darlene Delk
 
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Post » Wed Aug 26, 2009 7:38 am

Wow, rage much? Calling the devs [censored] is out of line. Have you played any of the game at all? I admit the frame rate fluctuation is annoying and no I have not gotten use to it. But the game isn't unplayable. They've strecthed the Obilvion engine quite far with this game. I don't ever remember running into a dozen rad scorpions or a handful of death claws in fallout 3. If that's what is making the framerate fluctuate I wouldn't call it a bad design decision, it's pretty awesome. I just hope the stuttering get's ironed out soon
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Nicole Mark
 
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Post » Wed Aug 26, 2009 3:03 am

Just cap it....
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Emily Jones
 
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Post » Tue Aug 25, 2009 8:37 pm

Wow, rage much? Calling the devs [censored] is out of line. Have you played any of the game at all? I admit the frame rate fluctuation is annoying and no I have not gotten use to it. But the game isn't unplayable. They've strecthed the Obilvion engine quite far with this game. I don't ever remember running into a dozen rad scorpions or a handful of death claws in fallout 3. If that's what is making the framerate fluctuate I wouldn't call it a bad design decision, it's pretty awesome. I just hope the stuttering get's ironed out soon


I don't think you know what rage is. Your reaction to my post is rage.

I don't think you've played this game. The frame rate slowdowns are horrible, exponentially worse than FO3. Also, if you think that changing the length of a second during real time gameplay (under any FPS condition) is a good idea, you need to jump off a bridge.

I don't think you've played Oblivion. Oblivion never had any of these problems. Fallout 3 never had any of these problems. New Vegas (if anything) is an expansion upon the FO3 base with sprinkles of really bad coding.

I don't think you've heard of Obsidian Entertainment. I think you should work for them, most of their game developers are border line reta [mentally] rded [challenged], you should fit right in.




Just cap it....



You missed the point completely.
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Kayla Bee
 
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Post » Wed Aug 26, 2009 12:19 am

Wow ... I mean, you're quite welcome to report errors, but flaming developers who post on these boards and might be reading it just rude, and then reiterating the fame and calling another member names is quite beyond the pale.

I think this is the end of this particular discussion.
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Nichola Haynes
 
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