Game suddenly got too easy at the 45+ level

Post » Fri Jan 22, 2016 10:06 am

I reached level 48 and am starting to find the game too easy, we need another level of enemies for higher levels, I'm on survival setting too now. I don't really want to stop using my high powered fave weapons but need the challenge to return.

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Arrogant SId
 
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Post » Fri Jan 22, 2016 1:37 am

Same for me, but sadly it occurred well before lvl 45 I think.



Probably happens when you get the first significant weapon.

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Kay O'Hara
 
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Post » Thu Jan 21, 2016 9:55 pm


Find a harder game to play then.

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koumba
 
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Post » Thu Jan 21, 2016 10:33 pm

Let me guess, you got all the damage perks and are using a either a two shot weapon or explosive on an automatic?



If you are on a pc, you can try the um, survival re-balance mod, I believe thats the name. It will allow to either nerf your own damage down further, or up the enemy damage. Personally I found both options to be less then satisfactory. I hate bullet sponges, and having critters do 400-500% more damage to me.. was just annoying.



Once the kit comes out, I personally will probably go for something that modifies perks + add more critters to kill. *shrugs* It really just depends on your taste.

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Nadia Nad
 
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Post » Thu Jan 21, 2016 10:54 pm

why? Fallout is my favourite game

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Anna Watts
 
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Post » Fri Jan 22, 2016 5:27 am

I think the difficulty in this game is good so far except for those annoying Fatman wielding enemies. Every game gets easy past a certain point and Bethesda games are no exception.



I'm happy that Bethesda at least increased the difficulty with this game. I've already died over 14 times in Fallout 4 on normal which was more than I did in New Vegas, 3, Skyrim, Oblivion or Morrowind even with some of those games on the highest difficulty.



That's said I personally think that ballistic weave shouldn't have been in the game. It's just way too overpowered.

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Multi Multi
 
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Post » Fri Jan 22, 2016 1:29 am

I think a new charactor and restrictions on perks might be the answer, for now

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Taylah Illies
 
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Post » Fri Jan 22, 2016 2:57 am

You can choose to not take any perks. That will make the game a challenge. Use only clothes, not armor work as well.


Cheers,


-Klevs

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Ysabelle
 
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Post » Fri Jan 22, 2016 7:36 am

Try just using armor and not Power Armor, or if you're already doing that use a lower tier.


You shouldn't have to...but you kinda do if you want a challenge.


Maybe set yourself up like a Gunner. Gunner Harness, Leather Chest, Metal Helmet or Army Helmet.


You can set aside any Legendary or Heavy Weaponry too
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Cheryl Rice
 
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Post » Fri Jan 22, 2016 3:11 am

Yeah, I avoided MM settlement quests totally 1st playthrough so my plan for my new charactor is high charisma and low combat skills and add only perks that make settlements work for me. Avoid rifleman perk and the like too, go for high intelligence and those perks

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Je suis
 
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Post » Fri Jan 22, 2016 10:16 am

This has been something all Bethesda titles have suffered from. It's just the nature of the way the games allow for almost unlimited character development. I do agree that certain enemies become more or less obsolete as challenges. At level 25, I walked (I did not run) through a bandit barricade near the Combat Zone, taking fire continuously from two turrets and about 5 bandits, and I didn't even drop to half health. (Grenades hurt a bit, though.) That's the price you pay for taking perks that affect natural damage resistances.

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Lizbeth Ruiz
 
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Post » Fri Jan 22, 2016 2:49 am

I was going to grab those perks, glad I didn't now that I've acquired that ballistic weave thing. Hopefully the PC mod that allows that to impact more gear will come to XB1/PS4. I mostly just run around in clothes now. Mostly.
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Andrea P
 
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Post » Fri Jan 22, 2016 2:15 am


Thats the route I took. It worked for the most part. I went down to one, maby two points into a damage increasing perk. Anymore then that, and things got very easy again. But then again, I was also using a legendary weapon.. Those things can seriously mess with balance.

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Janine Rose
 
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Post » Fri Jan 22, 2016 2:58 am

Think FO4 is easier at high level than Skyrim, skyrim leveled up more enemies I think, it looks like most enemies in FO4 don't level much, only real dangrous ones are enemies with rockets of fatman,


Might also be that I have too much health. Liked the system in Skyrim and never had more than 150-200 health. this keept many enemies dangerous.

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Monika
 
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Post » Fri Jan 22, 2016 7:25 am

Legendary Glowing Herculean Demigod Folk-Hero Deathclaw?

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Nauty
 
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Post » Fri Jan 22, 2016 11:38 am


Don't forget, this is partly a consequence of your perks, mods and levelling up.



I'm on a Very Hard run and now at level 50 with my Gauss Rifle, it's fine.


But at lower levels it was brutal.



But I chose to build my perks, mods and equipment to make it easier,


so now the game is, er, easier.... It's not a big surprise.

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Bambi
 
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Post » Fri Jan 22, 2016 3:04 am

Yup, between level 40 and 60 the game gives you some breath. Then at lvl 62 it throws at you the Charred Ghouls, at lvl 91 hello Mythic Deathclaw and when you reach lvl 93 you'd better have a Fatman ready for the Gunner Brigadiers.

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Robert Jackson
 
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Post » Fri Jan 22, 2016 4:52 am

It's kind of a bummer that it's so easy to become over powered, but yeah the more stats there are the easier it is to arrange them in a way that makes everything easy. Look at Borderlands 2. They had a boss that they expected it would take a team of four competent cooperative players and at least an hour to beat. Shortly after it came out people were soloing that guy.


If you put a lot of perks into being better with your favorite weapon pretty soon you'll be too damn good with that gun. Try reverting to a weaker receiver or losing the Legendary receiver if you have one. Forego Power Armor, downgrade your armor if you have it fully upgraded. Don't use VATS ever. If you're on PC you can remove a few perks too.
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Max Van Morrison
 
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Post » Fri Jan 22, 2016 4:18 am

There are some strong Creature in the Game but they are rare. With GECK it will be much better. More Enemies, stronger Enemies, and even more random Encounters. Even Skyrim had trouble having less Encounters. We will see if the Consoles can handle our Mods :lol:

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Auguste Bartholdi
 
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Post » Fri Jan 22, 2016 1:22 pm

I can't wait for the new variants that come up every time. Color variants, size variants, weaponry variants, behavior variants. Plus just new critters. I'd like to see Centaurs again, who knows what abominations could have formed in the Glowing Sea. Hopefully not Cher, she frightens me.
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Brandon Bernardi
 
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Post » Fri Jan 22, 2016 1:08 pm

I'm around 72ish. I was just walking on by one of the Salvage Yards (Big Johns?) or something like that. When all of a sudden I'm taking on a Super Mutant army. I don't know know how many there were but it was an all out battle. Some were even coming from the Red Rocket station near it. Had 3-4 legendary Primus and Overlords and maybe 15-20 lower ones. It was actually pretty fun. There was only one suicider though, and he took out Codsworth. .308 combat rifle had to go through atleast 200 rounds. Was a good time.

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Lucky Girl
 
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Post » Fri Jan 22, 2016 4:40 am


Hopefully you mean smarter enemies or enemies with new moves instead of just extra bullet sponges.



Speaking of new moves am I the only person who has never seen an humanoid NPC do a wrestling or Judo move on the player character? I know the NPCS can do it to each other and you can do it to them but I've never seen it done to the player. I've only seen deathclaws do moves.






Skyrim's system was scaled to when you first enter. If you enter a specific area, all those enemies there will forever be scaled to the level you first entered that area with and thus when you first enter you will always find them at a sufficient difficulty only for them to drop dead like flies when you return later on. Fallout 4 on the otherhand has a rubber banding system for areas, where enemies will always be at a certain level range in a specific area regardless of the player level, so if you decide to go to a difficult area early on you will get wrecked, however there are also plenty of places with weaker enemies whom you might never find until much later on when you are a lot stronger.



So yea it's kind of understandable why Fallout 4 might be harder than Skyrim in the beginning but could be easier later on.

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Celestine Stardust
 
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Post » Fri Jan 22, 2016 12:58 pm

Had an idea based on the molerat bombs.


Stingwing with an plasma grenade and a stealthboy.

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Yvonne
 
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Post » Fri Jan 22, 2016 3:34 am

Higher level enemies do appear later on.


Around the 60 to 70 if my memory serves me correctly.


Are you seeing Mutant Warlords and the higher ranks of Gunners in numbers yet?



That said I downgraded my armour to make myself more vulnerable to lazy play later in the game.





No the only moves I recall experiencing apart from the Deathclaw is being mauled by a Yogi bear when it jumped me and the vampire flying creature svcking my blood.


A cut scene of me completely under the bear as it moved it's head from side to side.


A scene of a bug right in my face inserting it's proboscis and having a good svck.

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meg knight
 
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Post » Fri Jan 22, 2016 11:17 am

I'm finding very hard to be plenty difficult. I'm at level 29 and with a full set of modded sturdy leather armor, I can get chewed up quite quickly with stupid pipe guns. Yes, I've taken damage increasing perks, but enemies can still dish it out. I travel alone and I haven't taken any survivability perks except two ranks in Lone Wanderer. Just don't run around in heavily modded combat armor, don't use upgraded power armor non stop, and it should still be difficult.
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Sarah Unwin
 
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