From everything i've read this isn't a heavily PC centric game but far more console gamer orientated.
- Smaller level design (console port)
- Glitchy AI + pathfinding (console port / limited resources)
- Low quality textures / limited graphics options (console port / CryEngine 3 limitation)
- NO DX11 (console port / CryEngine 3 limitation)
- Removal of certain features present in C1 such as suit modes (Console port / dumbing down)
- Map glitches (console port)
What is everyone's experience with the above? I've held off purchasing this game because it really does look like a console port to me. I can wait for BF3 and carry on playing BFBC2 (which has a lot of features C2 doesn't have) if this game isn't up to a true PC gamers level.
I'm not buying ports anymore, as much as i enjoyed C1 and Warhead, i refuse to support devs being lazy and not creating a game direct for PC and then dumbing it down for console gamers.
So opinions please? Is the above true?
Yes it's all true, it's also note worthy what they call "Cry Engine 3" is not an engine built from the ground up, but rather an "upgraded" version of Cryengine 2.
I just finished C1 today (finished C2 sunday or so). First off, C2 plays way better and smoother, at least on my system (running C2 at 1920x1080 and extreme, C1 at 1920x1080 @ high 8x AA).
My pc is a core 2 duo E8500, GTX 460 1gig MSI oc'd, 4gigs of 800MHz ram. Definitely NOT the best system in the world by any measure, but it gets the job done. C2 looks better imo, at least while your moving and fighting stuff. If you pause, and start zooming in on every single texture, then yes C1 in Dx10 looks better. However at speed both games look very good, and C2 plays smoother.
I have had the most issues and bugs with c1. Falling through the world 20 times in the last battle on the ship, game crashing at weird times, fps drops for some weird reasons etc. The game is still a very good game though.
I haven't had ANY of those issues with C2, at all. The A.I has not improved overly much since C1. C.E.L.L sweeps are way better done by the soldiers than the KPA. I must say that the aliens interacted better with the environment in C1, unless it wasn't on purpose that the big ass flying alien machine would hide behind the bridge on the ship and sneak up slowly behind me . There wasn't anything like that in C2, although the alien grunts would storm you and try to knock you over buildings or into their commando/heavy firelines (pretty decent imo).
The atmosphere was a bit more tense in C1, at least inside the alien structure, than, f ex the fight in central station/the streets outside. However, I don't play a game like crysis to get spooked by an alien skipping away through a tunnel at the edge of my sight. I play a game like crysis to get the feel of being in an action movie, and C2 delivered that way better than C1.
All in all in my opinion, even if it might be a bit of a messy read (sorry! ), both games are very good, but C2 is more the kind of game that I like in this genre (would have, possibly, thought it better if it was a fully open NYC, but the action and the grip on me was better in C2). Bear in mind I did play and finish C2 before C1, however it also made me want to play C1 and Warhead.
Yes one of the biggest gripes is missing out on DX11 from the start. That really should have been something in from day one. No need to fret over what happened in the past, DX11 is coming, which means another SP play through. Gief!
- Gimme some C2 DLC SP storyline!
C2 plays smoother because it's a much smaller game in comparison to the first two crysis. I got some midrange machines running the game on max with little or no issues. ( I think at 1440x900 resolution)
I would not pay for story because the second game simply didn't deliver on story, but to be honest neither did the first. But I feel the first game was more forgiving because of the benchmark they set with the technology at the time.