Game Thoughts

Post » Tue Jan 01, 2013 3:19 pm

So after years of being a TES fan starting when Oblivion came out, I had always played that game until Skyrim came out, I was blown away by those games, but I felt like I was missing something, a true RPG feel. So a couple weeks back I dicided I should purchase Morrowind from Steam and try it out. So I started playing and just, wow.Morrowind is by far THE BEST gaming experience I have ever played, no when I try to play Skyrim I always feel like I should just play Morrowind again. Morrowind easily earns a 11/10. Yeah Its that good.
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so what do you guys think of Morrowind? Please post your reviews/experiences with morrowind and include a score and explanation. Thanks you and have a nice day! :D
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Esther Fernandez
 
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Post » Tue Jan 01, 2013 1:25 pm

It's funny that after all these years Morrowind is still the best RPG game ever. I think it's partly due to the fact that the modding community is still busy updating the game so it looks fresh for 2012 (and beyond). Even though I don't have the Morrowind Graphics Extender, I do have several other graphics enhancements installed (I <3 Connary) and the game looks beautiful.

Mere number scores cannot do this game justice. There's a reason why it's a classic.
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DarkGypsy
 
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Post » Tue Jan 01, 2013 8:35 am

I've never considered neither Morrowind nor Oblivion like RPGs, too few possibilities. Skyrim immediately felt to me like an RPG. Now, I'm trying to apply how I RP in Skyrim to Oblivion and Morrowind but it doesn't work very well; everything feels artificial.
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Harry Hearing
 
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Post » Tue Jan 01, 2013 6:03 pm

Yes OP it is the greatest rpg ive played. I started out with oblivion and still like it, and then went with skyrim. Skyrim was fun but hard to rp in as charectors or classes. After argueing with morrowinites on thw forums I bote the bullet and played it. Im hooked and I cant stop playing. It was so easy to rp a theif assassin or a religous spellsword or what im currently playing as a monk assassin.
Atmosphere and the c&c is fantastic. I love that people act different due to my race or who im affliated with. No I dont abuse the speech system and it feels fantastic! Also beautiful syrange but captivating landscape thrown in with politics and culture bleeding out everywhere....yeah im in love with it and to me the nest rpg ive ever played.
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Amelia Pritchard
 
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Post » Tue Jan 01, 2013 1:23 pm

I'm trying to apply how I RP in Skyrim to Oblivion and Morrowind but it doesn't work very well
It's interesting that you say this. I'm doing the same thing with Oblivion, with the same results. To be honest, Oblivion has never inspired me to roleplay very much. I tend to play Oblivion as an "action" game. Skyrim, on the other hand, has inspired me to roleplay deeply.

I can roleplay in Morrowind and Skyrim just fine but Oblivion does almost nothing for me, roleplay-wise. But after re-kindling my love for roleplaying in Skyrim I recently returned to Oblivion and have been trying to carry over my roleplaying to that game. But I'm having a hard time. Oblivion is a great game but it just doesn't fire my roleplaying imagination the way Skyrim does.

I suspect you and I are in the minority on this subject, however.
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Pete Schmitzer
 
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Post » Tue Jan 01, 2013 3:58 am

Not really, skyrims an easy game to rp in but I fimd oblivion is one as well. Ive noticed in all the tes games its easier to rp if u dont abuse certain skills and just let the skills determine without the minigames....im looking at u speech lol.

If I may ask what exactly is hard to rp as in oblivion? Im not being rude im just curious.
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darnell waddington
 
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Post » Tue Jan 01, 2013 5:31 am

... I suspect you and I are in the minority on this subject, however.
Except that I cannot rp in Morrowind either... :P
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Ellie English
 
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Post » Tue Jan 01, 2013 12:58 pm


Except that I cannot rp in Morrowind either... :P

do u rp without doing quests by chance? If so I can understand why its easy in skyrim without doing the main quests then whereas morrowind its easy to rp but only fully when ur doing the quests.
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TOYA toys
 
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Post » Tue Jan 01, 2013 2:23 am

I do both in both games but I can't rp in Morrowind whether I play the main quest or not. It's just not realistic. Furthermore, I have "something" against playing by others' rules which is what you must do when you are imposed classes (even using the custom class didn't do it for me). Getting rid of these in Skyrim was a real relief. :)

The problem with Skyrim is that the main quest is a heavy burden on a character's shoulder, so rpying is a bit more tricky than if you don't play it but it's still doable.
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butterfly
 
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Post » Tue Jan 01, 2013 3:12 am

I suspect you and I are in the minority on this subject, however.
I guess different games appeal to different people. RP is all I do in Oblivion as a matter of fact but not so much in Morrowind. Never tried Skyrim for Steam obvious reasons so I can′t speak for that game.

On topic: I really liked Morrowind when I first started to play it. Loved Seyda Neen and the other areas and when I first came to Solstheim I felt like coming home. For various reasons I don′t rp that hard in Morrowind. For one thing the NPCs never move out of their cells and the trees are static; they don′t move in the wind. I think these two things make me feel like I′m not in a living breathing world. That said it is truly a great game and I love exploring it :smile:
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Latino HeaT
 
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Post » Tue Jan 01, 2013 5:01 am

I find Oblivion easier to roleplay in than Morrowind, but roleplaying in Skyrim...I find impossible.

And please do not say that Morrowind and Oblivion are not RPG's while you consider Skyrim one. The House Hlaalu questline for example has quite a lot of choices, if you deem that important in your roleplaying experience.
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vicki kitterman
 
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Post » Tue Jan 01, 2013 1:45 am

I guess different games appeal to different people. RP is all I do in Oblivion as a matter of fact but not so much in Morrowind. Never tried Skyrim for Steam obvious reasons so I can′t speak for that game....
Off topic: you're punishing yourself, not Steam or Bethesda. :smile:


And please do not say that Morrowind and Oblivion are not RPG's while you consider Skyrim one. The House Hlaalu questline for example has quite a lot of choices, if you deem that important in your roleplaying experience.
So, rpying is only about making choices? Choices you have to make a lot in Slyrim, and pretty disturbing ones too.
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Amber Hubbard
 
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Post » Tue Jan 01, 2013 12:31 pm

Off topic: you're punishing yourself, not Steam or Bethesda. :smile:
I′m not trying to punish anyone. I simply don′t like being forced to use third-party programs just to be able to play a game. But that′s another story/thread ;)

So, rpying is only about making choices? Choices you have to make a lot in Slyrim, and pretty disturbing ones too.
RP to me is doing whatever I want to do. Do I want to do this quest? No. Do I want to wear these clothes and swing this sword? Yes.
So in a nutshell, yes, choices is the key word for RP in my journal :)
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Vivien
 
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Post » Tue Jan 01, 2013 3:30 am

So, rpying is only about making choices? Choices you have to make a lot in Slyrim, and pretty disturbing ones too.

Not for me, no. In your earlier post I got the impression that RP'ing was about choices for you though.

"I never considered Morrowind or Oblivion RPG's; too few possibilities. Skyrim on the other hand" (paraphrased)
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roxxii lenaghan
 
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Post » Tue Jan 01, 2013 2:15 pm

I think all three games provide plenty of choices, simply by virtue of being sandboxes. I personally find Morrowind a lot easier to RP, however, because I can really feel the effects of the choices I make throughout the game. Skyrim's gameworld may be a bit more dynamic (stuff keeps appearing on this shelf in the Ragged Flagon, oh boy!), but it always felt to me that after Morrowind the devs went to tremendous lengths to make sure that pretty much all of the games' content was accessible on a single playthrough. Morrowind gives you the freedom to make choices that will later restrict your options, which I think really improves the RP.
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Laura
 
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Post » Tue Jan 01, 2013 9:52 am

Maybe not the greatest RPG I've ever played but certainly the best ES game along with Skyrim and Daggerfall. Some people may not get accustomed to the swampy setting of the south as soon as they step out of the census office but it had a certain charm for me that not even Skyrim or Oblivion could beat.

The first time I played I had no clue what to do so the first week of playing mainly consisted of dying, dying, and dying. I then started my first "real" playthrough as a Redguard and set out to adventure in this inhospitable place they call "Vvardenfell". My very first (and most loved) accomplishment was killing Umbra at level One. I was quite proud of myself for performing this but the problem lied in the fact I could barely hit anything with Umbra. So after venturing a bit more and getting to level two I decided to quit.

After about a month I was looking through the internet and found about the "Soul Trap Glitch". I buffed my Redguard to the point of being unstoppable and set out on the rest of my journey from there.
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Soph
 
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Post » Tue Jan 01, 2013 3:59 am

I do both in both games but I can't rp in Morrowind whether I play the main quest or not. It's just not realistic. Furthermore, I have "something" against playing by others' rules which is what you must do when you are imposed classes (even using the custom class didn't do it for me). Getting rid of these in Skyrim was a real relief. :)

The problem with Skyrim is that the main quest is a heavy burden on a character's shoulder, so rpying is a bit more tricky than if you don't play it but it's still doable.

Ok I got ya. I always felt skyrim was more sandbox rp whereas I could do misc stuff like cut wood and marry and craft armor and such whereas I feel morrowinds more story rp whereas u rp ur charector thru the events of the story and in the story make ur choices.
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Ice Fire
 
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Post » Tue Jan 01, 2013 9:37 am

So, rpying is only about making choices? Choices you have to make a lot in Slyrim, and pretty disturbing ones too.
Morrowind had its share of disturbing choices, even more than Skyrim's. For example, you had to strip down for a homosixual (Forgot his name, darn it!) in order to get info during a quest.
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alyssa ALYSSA
 
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Post » Tue Jan 01, 2013 2:17 pm

you had to strip down for a homosixual (Forgot his name, darn it!) in order to get info during a quest.
Crassius Curio is not homosixual. He requests a kiss or disrobing from both sixes. This would make him bisixual. I suppose that if one only played male characters one might get the mistaken impression that he was gay. But, given that he is the author of the riotously heterosixual "The Lusty Argonian Maid," it is hard to imagine that any player could come to this conclusion.
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celebrity
 
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Post » Tue Jan 01, 2013 7:06 am

I disliked the fact that you had to do Crassius Curio's quest in order to advance through House Hlaalu. I played a lot of chars who would not have followed that insane 'stripping' request, but you did not really have a choice if you wanted to advance further in that faction.
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CYCO JO-NATE
 
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Post » Tue Jan 01, 2013 4:48 pm

i played it after oblivion. i think graphically the world was well done, actually the whole setting is really well done, the culture is completely alien. Although i really dislike the combat, unnessary skills (medium armor anyone?) bland npcs, slow walking speed (granted it did fool me about how large the world was) and horrible character models (pretty sure they were horrible even for the time).

The main quest is also pretty good, although none of the guilds were really memorable for me.

All in all morrowind is a pretty good game, especially seeing how old it is, for an actual score i don't know what i'd give it, seems a little unfair to judge the game based on standards i've developed from current games but for the price you can buy it at it is definitely worth it
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Miss K
 
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Post » Tue Jan 01, 2013 2:31 pm

horrible character models (pretty sure they were horrible even for the time).
I often compare the character faces in Morrowind with the ones in Deus Ex which came out two years before Morrowind. And I must say the faces in Morrowind look god awful vanilla compared to the ones in Deus Ex, especially given it′s a two year newer game.
This goes for the bodies and walking style too.
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dean Cutler
 
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Post » Tue Jan 01, 2013 10:21 am

The same thing can be said of Oblivion.
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Ladymorphine
 
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Post » Tue Jan 01, 2013 5:25 pm

25 hours into my first character (a Female Dunmer Warrior), using MSGO 3.0. My first TES Game was Oblivion, my second Skyrim. I'd bought Morrowind ages ago on a Steam sale, but got interested in firing it up once the Dragonborn DLC was announced for Skyrim, since I heard it had tie-ins to Morrowind. For whatever it's worth, my thoughts:

Morrowind gets a little frustrating with the die-roll system, at least for combat - missing multiple attacks in a row, that sort of thing. I'd prefer being able to hit like in Skyrim, but have higher skill ranks unlock either more power attacks, crits, higher damages, or some sort of compromise like that. Also, as far as I can tell, as your skills improve, the only benefit seems to be that you don't fail as often. That's .... nice, I suppose, but I liked either picking perks (a la Skyrim) or having certain benefits automatically unlock as the skills improve (a la Oblivion). It seems to me I should be rewarded for getting better at a skill with more than just less misses or less failure.

I am loving the fact that I don't have and DON'T NEED quest markers - the Journal is nice and detailed, and I like referring to directions given by NPCs in order to get around. NPCs in Morrowind give you directions (as opposed to just 'Bring this Letter to X' with no instruction on where), and there haven't been any 'fetch' quests so far - I'm thinking of the Stones of Barenziah for example, in Skyrim.

I also really like that what you do in Morrowind has consequences - eg following the Fighters Guild Quests has made it so that the Thieves' Guild people don't like me so much, even if I haven't done anything to them personally. Awesome.

The travel kind of bothers me - not the 'no fast travel' rule but the 'running drains fatigue and fatigue is really important, so you walk everywhere between cities'. I'd prefer a faster regen on fatigue, or have running not impact fatigue (or maybe not impact it as much once you hit a certain level in Athletics or Speed). Also, pathfinding appears to not work quite so well, and I find myself and other NPCs getting stuck on what seem like minor things when trying to navigate.

I haven't decided how I feel about classes yet, to be honest. I kind of like Skyrim's system of you level by using whatever skills you want; but I do miss individual attributes like Strength and Agility. I just hate feeling like I'm gimping my character by only getting a +2 or +3 bonus on level up.

On balance, I'm enjoying the game. I have a feeling when I get back to Skyrim eventually, I'll make changes in my playstyle like turning off the HUD and installing a journal mod that does better notes and such.
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Benji
 
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Post » Tue Jan 01, 2013 3:56 pm

The same thing can be said of Oblivion.
yup, oblivion had issues with faces too, bethesda finally fixed it with fallout 3, then improved it with skyrim
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Blessed DIVA
 
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