Game of Tomes [Arcane University RP Interest CheckOOC]

Post » Sun Feb 03, 2013 7:18 am

Sent you a PM Assassin
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Dagan Wilkin
 
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Post » Sun Feb 03, 2013 4:27 am

Double post, but here's my CS guys.

Name: Arsenius Valmia.

six: Male.

Age: Early 30s (unsure of his exact age).

Race: Imperial.

Appearance : Arsenius is a stocky, well built man with a hard, somewhat rounded face. His brow is quite thick and his face is set in an almost permanent scowl.
:clothing. Arsenius wears a black, thigh length robe with an intricate tribal pattern on both the front and back. He almost always wears a leather cuirass, with an image of two boars heads back to back across the chest with set of leather bracers on his arms. On his lower body he wears purple linen trousers and sturdy brown leather boots. He also wears a brown leather hood and several belts with his weapons and pouches hanging from them.
:height. 5' 10
:weight. 250lbs
:eye color. Hazel.
:hair color/style. Arsenius has thick, black hair that he wears cropped close to his scalp. He also has stubbly cheeks and a black goatee.

Magical Major: Destruction. (Predominately fire based spells)

Strength Major: Blunt weapons. (Arsenius is the epitomy of a Battle Mage and wears his weapons at all times. These are his staff (which he weilds as a two handed weapon as well as using it as a means to focus his magical energies.) and a mace and short axe that hang from belts slung across his shoulders under his left and right arms respectively.

Stealth Major: Illusion. (While he frowns on the use of spells that would allow one to sneak around, Arsenius uses illusion magic to affect the perception of his enemies, having mastered spells such as Calm and Frenzy.)

Rank: Battle Mage.

Personality: A brooding, sullen man at most times. Arsenius can be quick to anger if he feels he isn't being shown due respect. He respects strength (of arms and magical abilities), but enjoys putting such strength to the test in duels, both for sport and honour.

History: Washed up on the shores of Morrowind at a young age, Arsenius was found and raised by a Dunmer tribe of Ashlanders. He remembers little of his life before the tribe other than his name. The usually harsh, nomadic life of the tribes was only made worse by the devastation wrought by the eruption of Red Mountain. Due to this rough upbringing, Arsenius is a man used to physical hardships. And since most of the tribe saw him as an outsider he is used to being a man of few friends who is shunned by his peers, this has led to him finding it hard to trust or forge friendships.

He discovered his magical talents in his teens. During an honour challenge his hand began to burn and he hurled his first fireball at his opponent, one of the elder's sons, immolating the boy and causing him to be cast out of the tribe into exile. He joined the Mages Guild and spent several years in Balmora, learning to control and eventually master his talents, though he found it difficult to let go of his tribal past and adjust to civilized life. His superiors felt that living amongst more cultured types in the Imperial city would help to settle his wild streak and have recently had him transferred to the Arcane University.

Motives/Agenda: Though he has no designs on being Arch Mage himself, Arsenius will most likely lend his support to whoever he feels is the strongest claimant.
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Marine Arrègle
 
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Post » Sat Feb 02, 2013 8:08 pm

Kettle I don't think Battle-Mage is an actual rank within the guild.
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Irmacuba
 
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Post » Sat Feb 02, 2013 11:33 pm

Well, I PMd Assassin and he accepted it. But if it needs changing then I'm fine with that.
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Nicholas
 
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Post » Sat Feb 02, 2013 8:11 pm

Kettle I don't think Battle-Mage is an actual rank within the guild.

No, but battlemages are often employed by the Mage's Guild. Not only to guard the University, but in other tasks such as the Anvil Recommendation in Oblivion.
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SexyPimpAss
 
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Post » Sun Feb 03, 2013 12:49 am



No, but battlemages are often employed by the Mage's Guild. Not only to guard the University, but in other tasks such as the Anvil Recommendation in Oblivion.
Yes I know but on his CS his rank is battle-Mage. As I said before that's not actually a rank.
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Helen Quill
 
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Post » Sun Feb 03, 2013 9:00 am

And as I said before, the CS has been viewed and accepted by the GM. If Assassin wants it changed then I'll change it, but I doubt it makes that much difference TBH. If I have to I'll change his rank to Warlock.
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Rodney C
 
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Post » Sun Feb 03, 2013 12:03 pm

(Havennt played Oblivion in a while so please critique me).

Name: Lucina Aurelia

six: Female

Age: 26

Race: Imperial

Appearance (including clothing, height, weight, eye color, hair color, hairstyle, etc): http://www.google.com/imgres?um=1&hl=en&client=firefox-a&sa=N&tbo=d&rls=org.mozilla:en-US:official&biw=1366&bih=596&tbm=isch&tbnid=WusGO2UTu3eDtM:&imgrefurl=http://www.comicvine.com/satele-shan/29-72030/&docid=oFR__h8NAXTA0M&imgurl=http://media.comicvine.com/uploads/6/66907/1294049-satele_shan_large.jpg&w=300&h=563&ei=cZ0FUcz-FurCigL4_YCQDQ&zoom=1&iact=hc&vpx=1161&vpy=106&dur=486&hovh=308&hovw=164&tx=155&ty=138&sig=118112674855901426805&page=1&tbnh=139&tbnw=94&start=0&ndsp=24&ved=1t:429,r:7,s:0,i:119. 5’3. http://static.skyrim.nexusmods.com/images/2102930-1327552363.jpg. Weight 125. Aurelia Famiy Necklace.

Magical Major (only one allowed): Conjuration

Strength Major (only one allowed): Blades

Stealth Major (only one allowed): Alchemy

Rank: Magician

Personality: Snobbish, Arrogant and greedy with her powers and skills. She is also manipulative but beneath the fa?ade she hides, you see a reserved and quiet woman.

History: Lucina was born in Cyrodil with one brother. Her parents were Mages of the guild in Cyrodil and inherited their skills. At young age she showed talent for Magic. He parent taught her all the fields of Magic but they wanted to let here decide her specialization. When she was 7, she resurrected a dead crow she found in the forest and brought back to life. She then gained an interest Conjuration and decided to pursue it as her Magic major.

When she decided to pursue Conjuration as her Magical major her mother taught here everything she knew about its arts. Yet her Mom and Dad practiced Necromancy. A secret only told to her revealed that their ancestors were part of the Order of Black Worms under Mannimarco. When Traven banned Necromancy from the Arcane University her parents were outraged and left to live out in the Aurelia Crypt they continued their work inside the family burial place.

Before the Oblivion Crisis her parents died and were left alone in a cave with her brother. She felt held back by them and now can pursue her work freely with no limitations.

Here, Lucina became a sociopath. She tried to absorb her parent’s energy and essence but failed but is still continuing and is also trying to resurrect former members of the family. She killed her brother in her sleep and resurrected him to be nothing but a guard for the cave to halt and kill any intruders. The intruders who tried to get into the cave where used in Lucina experiments and slowly she started to thirst for more power.
She then joined the Mages Guild like her parents but some were suspicious of her since her parents left and alluded they practiced Necromancy though her abilities showed she was a proven Mage and interned at the Chorrol Mages Guild. She then moved to the Imperial City and now lives in the Arcane University.

During the Oblivion Crisis she decided not get involved and just continued to hone her skills. No one knew that she practiced Necromancy because she kept hidden. She continued her work in the Aurelia Crypt and with the disappearance of the new Arch-Mage this seems he perfect time to seize power or ally someone with similar interest of making Necromancy legal.
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Alexander Horton
 
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Post » Sun Feb 03, 2013 3:11 am

And as I said before, the CS has been viewed and accepted by the GM. If Assassin wants it changed then I'll change it, but I doubt it makes that much difference TBH. If I have to I'll change his rank to Warlock.

When I saw battlemage, I assumed you meant as one of the guards who patrols the University grounds. Which is perfectly acceptable to me.

Edit: As for all those who have sent in CSs, I have reviewed them, and I accept. I will have my CS up soon, and will get this started within the next few days, if everyone is alright with that. Most probably by the start of the weekend, that is, this Saturday. I will include rules, guidelines, sub-guild factions, NPCs, etc. in the OP of the RP thread. There will be characters from the game as NPCs, but obviously the game is down to a lower scale. There will be hundreds of other characters, and I will allow players to invent their own NPCs for the sake of conversation, relationships, etc, however bear in mind that the focus is player interaction. :smile:

Edit 2: Also, I may need a co-manager for the RP, so if anyone experienced with RP management is interested, please let me know. :D
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abi
 
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Post » Sun Feb 03, 2013 11:10 am

I can help out as CO-GM if you like mate. And yeah, I meant that he'd be a guard, but if you'd rather have him as a more active member of the university then I'm happy to change to warlock (his old rank in the Morrowind guild)
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Auguste Bartholdi
 
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Post » Sun Feb 03, 2013 4:39 am

Hey, is this all full up? I've never posted on gamesas forums before but I have done roleplays (though I might be a little out of practice) and this combines some fun themes.
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Jeffrey Lawson
 
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Post » Sat Feb 02, 2013 9:14 pm

I can help out as CO-GM if you like mate. And yeah, I meant that he'd be a guard, but if you'd rather have him as a more active member of the university then I'm happy to change to warlock (his old rank in the Morrowind guild)

That would be great of you, man. I'd love to have you as co-GM. :D As for the rank, don't worry about it, it's cool as it is. Just bear in mind that a character like that wouldn't really be eligible for Arch Mage. I know it isn't his motive anyway, but just making sure you have that in mind. Captain of the Battlemages is a possibility though. Your character helping a member who promises to install you as Captain. Possible story arc, maybe? ;)

Hey, is this all full up? I've never posted on gamesas forums before but I have done roleplays (though I might be a little out of practice) and this combines some fun themes.

You're more than welcome to join. Just have a CS up. No rush though, as I'll accept people once the RP has started, and there's no limit to how many players we can have. :)
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Yvonne Gruening
 
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Post » Sun Feb 03, 2013 6:42 am

And here's my CS. :)

Spoiler
Name: Vareth Dralyn

six: Male

Age: 156

Race: Dark Elf (Dunmer)

Appearance (including clothing, height, weight, eye color, hair color, hairstyle, etc): Vareth stands at roughly 5 '10. A medium height for a Dunmer, albeit with a wiry and frail build. His facial features are sharp and angular, as with most elves. His gray skin contrasts with his gleaming red eyes. His long jet black hair is often let loose to draqe over his shoulders though is tied into a neat knot during formal occasions and gatherings. He is often wearing his dark mages robes.

Magical Major (only one allowed): Destruction

Strength Major (only one allowed): Athletics

Stealth Major (only one allowed): Speechcraft

Rank: Wizard

Personality: Vareth, though sarcastic and arrogant, is actually a very knowledgeable and powerful mage. Being skilled in both destruction magic and speechcraft, he has reason to be proud. Quick to blast someone with a sharp comment, he is known to share his controversial views with his students. Vareth can be compassionate at times, and may soften under the right circumstances, but his general aura is that of an intelligent, but pompous dunmer mage. As a professor, he seems bitter to his students, however he cares highly for the betterment of the guild, and its students. His arrogance is reserved for outside the lectures.

History: Born in his native land and raised to learn destruction magic from a young age, Vareth migrated to Cyrodiil and practiced magic in solitude, living in the wilderness and only often taking trips into towns and cities. He spent many years delving into certain forbidden forms of magic, and had used his powers to his benefit (and to the detriment of others) fairly often, until he joined the guild. His history is in large parts unknown to the guild, however, and only recently have his old practices sprung into conversations at the guild in the form of rumors. Some untrue and some true. He now mainly spends his time teaching as a professor in the guild and though he seems bitter,

Motives/Agenda: Vareth wishes to further his influence to meet his own ends. He feels a position as Master Wizard is guaranteed, as a result of the old Arch Mage disappearing, but he wishes to exploit the confusion in the guild as much as possible. Once his power is furthered, he would use the guild resources to research into the forbidden forms of magic he had once practiced, including necromancy, and spread his views throughout the guild.
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Beat freak
 
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Post » Sun Feb 03, 2013 2:05 am

I'm a little worried this will just be all of you Necromancers working together, possibly excluding me and others :confused:
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Chloe Botham
 
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Post » Sun Feb 03, 2013 7:55 am

I'm a little worried this will just be all of you Necromancers working together, possibly excluding me and others :confused:
"Minds alike think alike." ;)
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Melissa De Thomasis
 
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Post » Sat Feb 02, 2013 8:07 pm

I'm a little worried this will just be all of you Necromancers working together, possibly excluding me and others :confused:

Yeah, I just realized that too. A lot of characters actually favor the ban on necromancy being lifted, which isn't all too surprising actually. Looks like chances are it will be.
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Jordyn Youngman
 
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Post » Sun Feb 03, 2013 9:31 am

I'm a little worried this will just be all of you Necromancers working together, possibly excluding me and others :confused:

I think it's because Oblivion - and to a lesser extent the other TES games - are so anti-necromancy, and this roleplay gives us a chance to turn that on its head. But it's not as if we'll all be making black-and-white decisions - I'm sure, as the roleplay progresses, things will be complicated by various events, friendships, discoveries and who knows what else.
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anna ley
 
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Post » Sun Feb 03, 2013 7:21 am

That would be great of you, man. I'd love to have you as co-GM. :D As for the rank, don't worry about it, it's cool as it is. Just bear in mind that a character like that wouldn't really be eligible for Arch Mage. I know it isn't his motive anyway, but just making sure you have that in mind. Captain of the Battlemages is a possibility though. Your character helping a member who promises to install you as Captain. Possible story arc, maybe? :wink:

Hmmm... Now that does sound like an interesting story arc mate. And I reckon a possible future Captain of the Battlemages would make a pretty good ally against those pesky necromancers eh Madhog? Another possible plot point maybe...

Thanks for having me as CO-GM, just shoot me a PM if there's anything I need to know.


But it's not as if we'll all be making black-and-white decisions - I'm sure, as the roleplay progresses, things will be complicated by various events, friendships, discoveries and who knows what else.

Just like Game of Thrones. This is going to be fun :D
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Kellymarie Heppell
 
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Post » Sat Feb 02, 2013 8:24 pm

Awesome, thanks for having me :smile:

Here's my CS, I hope it's okay:

Spoiler
Name: Karich Invel

six: Male

Age: 32

Race: Imperial

Appearance: Karich has a reasonably imposing Colovian build, standing at around 5’11 and heavyset, with, a broad jaw and slightly crooked nose. His eyes are a pale, watery blue with the slightest hint of crookedness, and his hair is a slick mane of almost colourless platinum blond, swept back from his face and then allowed to hang freely down to his neck.
He typically wears plain blue knee-length robes (think Snape’s coat/robe combo…) over loose black leggings with a pair of fine leather boots. At times he will don a hooded black cloak. At all times Karich carries a finely-forged Colovian gladius on a simple leather sword belt, and he typically carries a black satchel filled with assorted notes, potions, books and the like. On formal occasions, he often wears a Colovian leather briastplate over his robes.

Magical Major: Mysticism

Strength Major: Blade

Stealth Major: Sneak

Rank: Warlock

Personality: Karich Invel is a quiet man, the “strong silent type” perhaps. His naturally commanding form seems to fade into the background in most social situations, only to emerge when he wants to put a point across. He almost never raises his voice, but has a deep, commanding voice that sounds authoritative even in a whisper.

He is quite an effective debater, assuming his opponent does not steamroll him with charisma or sheer force of personality, and has a powerful command of logic and theory. If he can’t get what he wants this way, he has no qualms about calling in favours to get it for him, or even going as far as to blackmail, cheat and steal. He doesn’t see this as an inherently immoral action, rather a necessary aspect of life among mages, all to the general benefit as long as it helps his work.

History: Born the younger son of a minor Colovian nobleman, Karich was destined for the gentry. As he approached his teens, however, he began to experience visions and even predicting insignificant events. Had he been born in the East, this latent magical talent might have propelled him upwards, rather than downwards, but the Invels were at a loss as to how to deal with their son’s abilities. Eventually, they sent him to the local Mages’ Guildhall, from whence he was quickly transferred to Leyawiin, where the Guildhall was more equipped to train the budding mystic.

His visions were nowhere near as intense or overpowering as those of Dagail, the head of the Leyawiin Guild, but her somewhat addled tutelage and the help of the other mages were sufficient to develop them to the point where they could be reasonably well-focused and occasionally useful. Of course, his training went beyond this, and he displayed a considerable aptitude for mysticism magic, and reasonably quickly, he proved himself suitable for University study.

The nobleman’s son adapted quickly to life at the Arcane University, his natural perception and early training in politics and diplomacy preparing him well for the unspoken rules of engagement that ran always in the background. Resisting, unlike some, the temptation to be entirely swept up in this cutthroat underworld, but having the good sense not to ignore it, Karich has successfully divided his attention between his studies in mysticism and his talents of intrigue.

Motives/Agenda: Karich has no desire for the position of Archmage, or for any position much above his own; from Wizard upwards one seems to be drawn into the limelight all too often. Instead, he hopes to remain, as he always has, in the background, and make use of the current instability to ensure that the next Archmage an ally, allowing him to exert pressure or call favours as an éminence grise at the highest level.

He does have a genuine concern for magical study, and his politicking is never more than an intellectual pursuit or a means of getting his way to research grants, facilities, assistants and other resources. It is to this end that he hopes to use his powerful allies more than for any other.
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Jarrett Willis
 
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Post » Sat Feb 02, 2013 8:33 pm

Awesome, thanks for having me :smile:

Here's my CS, I hope it's okay:

Spoiler
Name: Karich Invel

six: Male

Age: 32

Race: Imperial

Appearance: Karich has a reasonably imposing Colovian build, standing at around 5’11 and heavyset, with, a broad jaw and slightly crooked nose. His eyes are a pale, watery blue with the slightest hint of crookedness, and his hair is a slick mane of almost colourless platinum blond, swept back from his face and then allowed to hang freely down to his neck.
He typically wears plain blue knee-length robes (think Snape’s coat/robe combo…) over loose black leggings with a pair of fine leather boots. At times he will don a hooded black cloak. At all times Karich carries a finely-forged Colovian gladius on a simple leather sword belt, and he typically carries a black satchel filled with assorted notes, potions, books and the like. On formal occasions, he often wears a Colovian leather briastplate over his robes.

Magical Major: Mysticism

Strength Major: Blade

Stealth Major: Sneak

Rank: Warlock

Personality: Karich Invel is a quiet man, the “strong silent type” perhaps. His naturally commanding form seems to fade into the background in most social situations, only to emerge when he wants to put a point across. He almost never raises his voice, but has a deep, commanding voice that sounds authoritative even in a whisper.

He is quite an effective debater, assuming his opponent does not steamroll him with charisma or sheer force of personality, and has a powerful command of logic and theory. If he can’t get what he wants this way, he has no qualms about calling in favours to get it for him, or even going as far as to blackmail, cheat and steal. He doesn’t see this as an inherently immoral action, rather a necessary aspect of life among mages, all to the general benefit as long as it helps his work.

History: Born the younger son of a minor Colovian nobleman, Karich was destined for the gentry. As he approached his teens, however, he began to experience visions and even predicting insignificant events. Had he been born in the East, this latent magical talent might have propelled him upwards, rather than downwards, but the Invels were at a loss as to how to deal with their son’s abilities. Eventually, they sent him to the local Mages’ Guildhall, from whence he was quickly transferred to Leyawiin, where the Guildhall was more equipped to train the budding mystic.

His visions were nowhere near as intense or overpowering as those of Dagail, the head of the Leyawiin Guild, but her somewhat addled tutelage and the help of the other mages were sufficient to develop them to the point where they could be reasonably well-focused and occasionally useful. Of course, his training went beyond this, and he displayed a considerable aptitude for mysticism magic, and reasonably quickly, he proved himself suitable for University study.

The nobleman’s son adapted quickly to life at the Arcane University, his natural perception and early training in politics and diplomacy preparing him well for the unspoken rules of engagement that ran always in the background. Resisting, unlike some, the temptation to be entirely swept up in this cutthroat underworld, but having the good sense not to ignore it, Karich has successfully divided his attention between his studies in mysticism and his talents of intrigue.

Motives/Agenda: Karich has no desire for the position of Archmage, or for any position much above his own; from Wizard upwards one seems to be drawn into the limelight all too often. Instead, he hopes to remain, as he always has, in the background, and make use of the current instability to ensure that the next Archmage an ally, allowing him to exert pressure or call favours as an éminence grise at the highest level.

He does have a genuine concern for magical study, and his politicking is never more than an intellectual pursuit or a means of getting his way to research grants, facilities, assistants and other resources. It is to this end that he hopes to use his powerful allies more than for any other.

I accept, as it's a well written CS, however I highly suggest, in fact, I advise you to read the "So You Think You Can RP?" thread in the stickies, as well as perhaps skim through some of the long running RPs already in existence here, to get a feel for how things go around here. Bear in mind that playing reclusive characters falls under a more challenging category. Not because I don't think you're good, your writing is tip top, it's just that I'd like you, as a newcomer to be a bit more assimilated and accustomed to this place.

A general notice guys: lebiro is new, so let's be supportive. :)
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Scotties Hottie
 
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Post » Sun Feb 03, 2013 11:10 am

I accept, as it's a well written CS, however I highly suggest, in fact, I advise you to read the "So You Think You Can RP?" thread in the stickies, as well as perhaps skim through some of the long running RPs already in existence here, to get a feel for how things go around here. Bear in mind that playing reclusive characters falls under a more challenging category. Not because I don't think you're good, your writing is tip top, it's just that I'd like you, as a newcomer to be a bit more assimilated and accustomed to this place.

A general notice guys: lebiro is new, so let's be supportive. :smile:

Thank you :)

I have read the guide (twice now, incidentally; it was the template for the roleplaying guide on another forum I use), I'm currently flicking through a few RPs as you suggest, so hopefully I'm picking up a feel for the roleplaying style here.

The character sheet, on re-reading, does come off a lot more heavily on the "reclusive" side of things than I initially intended; his role as a "behind-the-scenes" kind of guy got a little in the way. He will actually have to be in quite a lot of contact with others in order to make friends/allies of them and make sure he has a finger on the pulse, as it were. By "strong, silent type" I meant more the kind of man who probably isn't going to be cracking jokes, singing at the bar and whatnot.
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Taylor Bakos
 
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Post » Sun Feb 03, 2013 4:35 am



Thank you :)

I have read the guide (twice now, incidentally; it was the template for the roleplaying guide on another forum I use), I'm currently flicking through a few RPs as you suggest, so hopefully I'm picking up a feel for the roleplaying style here.

The character sheet, on re-reading, does come off a lot more heavily on the "reclusive" side of things than I initially intended; his role as a "behind-the-scenes" kind of guy got a little in the way. He will actually have to be in quite a lot of contact with others in order to make friends/allies of them and make sure he has a finger on the pulse, as it were. By "strong, silent type" I meant more the kind of man who probably isn't going to be cracking jokes, singing at the bar and whatnot.

Ah, I see. A serious type. Totally understandable. Even if he were the quiet type who didn't interact much, I wouldn't be against that, just stating that those types require more skill than, say, a dependant type of character.

Also, will be starting the RP within the next 24 hours. Final call for anyone who wants to join before it begins. Restating, that one is welcome to join during the RP too. Rules, factions, map, etc. will be provided in RP thread. Any questions and OOC talk goes here.
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Irmacuba
 
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Post » Sun Feb 03, 2013 11:13 am

Ah, I see. A serious type. Totally understandable. Even if he were the quiet type who didn't interact much, I wouldn't be against that, just stating that those types require more skill than, say, a dependant type of character.

Also, will be starting the RP within the next 24 hours. Final call for anyone who wants to join before it begins. Restating, that one is welcome to join during the RP too. Rules, factions, map, etc. will be provided in RP thread. Any questions and OOC talk goes here.
Are you going to posting up the new CSs soon?
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Vicky Keeler
 
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Post » Sat Feb 02, 2013 10:17 pm

Are you going to posting up the new CSs soon?

I'll put the full cast up in the opening of the RP thread, but if folks want it in the OP here, I can do that as well.
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Quick Draw
 
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Post » Sun Feb 03, 2013 6:51 am

I'll put the full cast up in the opening of the RP thread, but if folks want it in the OP here, I can do that as well.
Oh ok. I just wanted to check. Thanks. What do you think of my character?
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Nicholas
 
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