Game is too easy?

Post » Tue Dec 06, 2011 10:06 pm

The difficulty lays in the fact that the monsters do an extraordinary amount of damage, if you don't get hit, all you have is longer fights.
Which is basically the case with Archers.

Fights is longer only for pure archers. Archer/Mage and Archer/Warrior kill npcs very fast just like warrior,mage and warrior/mage
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Dragonz Dancer
 
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Post » Tue Dec 06, 2011 10:43 am

hell of a lot harder than oblivion.
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cheryl wright
 
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Post » Tue Dec 06, 2011 10:46 pm

Pffft. A ranged character. No wonder the game is too easy. Indeed, use a melee build.

Archery comes down to this for me:

- Exploiting the idiotic pathfinding of the AI.

A true warrior knows what dangers are there for him. I don't know about a mage being viable with the non-scaling Destruction tree on Master but I will attempt if it's patched or something.

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Latino HeaT
 
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Post » Tue Dec 06, 2011 11:49 pm

Get back here when you encounter an enemy mage. OH GOD THE HORROR!
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CHARLODDE
 
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Post » Tue Dec 06, 2011 5:47 pm

I'm level 17 melee character and i play on adept and the game is not too easy for me. The game is not too easy to normal gamer.
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Spaceman
 
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Post » Tue Dec 06, 2011 1:13 pm

Some ppl say that melee is easy at lvl 20 on master too. Im not sure about

But on low lvls 7-9 i find melee characters much easyr to play then archer.

I dont understant why ppl say melee is hard to play, 1handed and block is most overpowered abilities in Skyrim for now
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louise fortin
 
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Post » Tue Dec 06, 2011 8:58 am

Yes I think the game gets too easy after you've reached 20+ levels. Master level before those levels seems really perfect difficulty to me. You have to think, use your enviroment to your advantage, make your NPC tank, etc. great stuff. And I am playing with a Nord with 2handed sword with restoration.

The real problem is the items and their effect stackking. You can make way too powerful items way too easily. Smithing and enchanting professions are just broken :( I haven't tested playing without them yet (still using first char), so can't really tell if its issue even without those professions. But when you get to make your first dragon or even daedric armors, the game gets ridicilously easy.

My character is now level 42 and here are his stats with the equipments and lord stone (one of the guardian stone):
Magicka 240
Health 350
Stamina 400
Fire resistance 84%
Cold resistance 50%
Shock resistance 79%
Magick resistance 67%
50 points of damage resistance
2handed sword with 234+37+25 dmg (from gauntlets he even gets damage increase of 45% more damage)

Basicly I don't die to anything. The items are made only by using smithing and enchanting and you can clearly see that those are way too good to be true. I can one hit 95% of my enemies and even dragons die to 4 hits and I take less than 10% damage loss from Elder dragon when fighting them. Giants die in two hits. I know that some people run here with their mouth full of froth and anger telling me that I should stop using those professions, but that's just really stupid opinion. Those professions just don't scale at all on higher levels and it needs to be fixed for them being enjoyable professions. Who really enjoys playing really really badly and using the same armors you found in first town just to convience themselves that the game difficulty is enough and some mechanics aren't plain broken? No one since thats just plain stupid!

I really really really would like to Bethesda fix master difficulty to be as hard on later levels as in start. The problem main problem is with way too high armor ratings on equipments and stackable effects. Well even without stacking you can get 42% fire resistance + 22% magick resistance, so it needs to be fixed soon. But that's just my two cents :)

thats what ive found too just with smithing and enchanting everything, i either + smithing or + archery with the most expensive souls. (which are too cheap)
i would like to see a little island like you used to see in old ff games (dunno about new ones) where all the enemies are elite and some seem impossible. those enemies can very rarely drop special ores to make the best items in the game. the dragon armours seem too attainable and OP.
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Joe Bonney
 
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Post » Tue Dec 06, 2011 3:17 pm

as people mentioned play it on Master Difficulty if you want a challenge, specially melee class. and power-leveling enchanting and blacksmithing could ruin your experience
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Lillian Cawfield
 
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Post » Tue Dec 06, 2011 9:11 pm

Some ppl say that melee is easy at lvl 20 on master too. Im not sure about

But on low lvls 7-9 i find melee characters much easyr to play then archer.

I dont understant why ppl say melee is hard to play, 1handed and block is most overpowered abilities in Skyrim for now


Some people lie too...
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His Bella
 
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Post » Tue Dec 06, 2011 1:25 pm

I wonder if anyone else is having this problem, playing on master difficulty and still finding things too easy.

I am not saying i dont die,...


DING!

This. :) Start playing with a dead is dead playstyle. Your character dies? Dies fairly with no glitches or household emergencies interfering? He or she is DEAD. STart over with a new character.

Your game is only "too easy" because you are unfairly giving yourself lots of advantages over the Ai. Losing the ability to reload games after death is the first step to really surviving in Skyrim.

Look at it this way, OP. Bethesda or some modder could make Skyrim twice as hard as it is now in its top difficulty. What difference does it make if you're invincible? You'll just wind up reloading saves after death twice as much. :shrug:

HTH :)
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Brandon Wilson
 
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Post » Tue Dec 06, 2011 2:34 pm

Up the difficulty then.
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Laura Elizabeth
 
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Post » Tue Dec 06, 2011 8:39 pm

DING!

This. :) Start playing with a dead is dead playstyle. Your character dies? Dies fairly with no glitches or household emergencies interfering? He or she is DEAD. STart over with a new character.

Your game is only "too easy" because you are unfairly giving yourself lots of advantages over the Ai. Losing the ability to reload games after death is the first step to really surviving in Skyrim.

Look at it this way, OP. Bethesda or some modder could make Skyrim twice as hard as it is now in its top difficulty. What difference does it make if you're invincible? You'll just wind up reloading saves after death twice as much. :shrug:

HTH :)


Heh, When you put it that way it seems like a pretty fun thing to try.
I might give it a go sometime.

Allot of the DID people on here seem to be the type that say they do merly to have a fiddle with the electronic gentleman parts.
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Pixie
 
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Post » Tue Dec 06, 2011 7:03 pm

I wonder if anyone else is having this problem, playing on master difficulty and still finding things too easy.
I am not saying i dont die, still things like dragons take take 90% of my life in a hit, but generally caves and dungeons and the open world is no challenge.
I have actually put away my glass armour and bow and am using a complete forsworn set because i like the style and glass armour + bow makes things too easy.
my levels are about 89 bow 70 smithing 60ish sneaking and probably around 55 enchanting and potion making, character lv 31.
if im honest i would like to see master difficulty 2x tougher than it is now.
anyone else feel the same??


Im playing as a conjurer on Master and wish there was something more difficult...the game is just too easy.
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celebrity
 
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Post » Tue Dec 06, 2011 12:27 pm

Up the difficulty then.


:facepalm: Read the OP, he's already playing on Master difficulty.


Heh, When you put it that way it seems like a pretty fun thing to try.
I might give it a go sometime.

Allot of the DID people on here seem to be the type that say they do merly to have a fiddle with the electronic gentleman parts.


It's not really "fun" when you lose a character, but for some of us it's more immersive & survivalistic. You grow attached to your characters over time and really don't want to lose them.

Back when I was in high school playing D&D and TFT there was no such thing as "dead is dead", which is due to the fact that this playstyle was automatically incorporated into gameplay. With the videogame age, in which we can just reload after death, most gamers tend to take the easy route rather than treating death as a sacred, solid event.
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(G-yen)
 
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Post » Tue Dec 06, 2011 11:14 pm

:facepalm: Read the OP, he's already playing on Master difficulty.




It's not really "fun" when you lose a character, but for some of us it's more immersive & survivalistic. You grow attached to your characters over time and really don't want to lose them.

Back when I was in high school playing D&D and TFT there was no such thing as "dead is dead", which is due to the fact that this playstyle was automatically incorporated into gameplay. With the videogame age, in which we can just reload after death, most gamers tend to take the easy route rather than treating death as a sacred, solid event.


It might not be fun to loose the character, but its not exactly fun to reload constantly either :P.

It makes more sense then coming to a forum sooking that the hardest difficulty is too easy (when you're playing a character that by nature hides all the time....)
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amhain
 
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Post » Tue Dec 06, 2011 4:08 pm

I am destroying right now on normal difficulty. I'm a high elf specializing in dual-wielded blades. I two shot city guards... I should turn difficulty up a little. Level 25 btw
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Robert Jackson
 
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Post » Tue Dec 06, 2011 11:53 am

I met a frost troll that killed both me and my companion with two swings at adept setting, when I was a level 5 thief. My axe, bow and fireball scroll was useless. Had to turn down difficulty to lowest to get passed. I was thinking 'Oh no! Is it going to be this difficult already?'
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Erika Ellsworth
 
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Post » Tue Dec 06, 2011 6:09 pm

Yes I think the game gets too easy after you've reached 20+ levels. Master level before those levels seems really perfect difficulty to me. You have to think, use your enviroment to your advantage, make your NPC tank, etc. great stuff. And I am playing with a Nord with 2handed sword with restoration.

The real problem is the items and their effect stackking. You can make way too powerful items way too easily. Smithing and enchanting professions are just broken :( I haven't tested playing without them yet (still using first char), so can't really tell if its issue even without those professions. But when you get to make your first dragon or even daedric armors, the game gets ridicilously easy.

My character is now level 42 and here are his stats with the equipments and lord stone (one of the guardian stone):
Magicka 240
Health 350
Stamina 400
Fire resistance 84%
Cold resistance 50%
Shock resistance 79%
Magick resistance 67%
50 points of damage resistance
2handed sword with 234+37+25 dmg (from gauntlets he even gets damage increase of 45% more damage)

Basicly I don't die to anything. The items are made only by using smithing and enchanting and you can clearly see that those are way too good to be true. I can one hit 95% of my enemies and even dragons die to 4 hits and I take less than 10% damage loss from Elder dragon when fighting them. Giants die in two hits. I know that some people run here with their mouth full of froth and anger telling me that I should stop using those professions, but that's just really stupid opinion. Those professions just don't scale at all on higher levels and it needs to be fixed for them being enjoyable professions. Who really enjoys playing really really badly and using the same armors you found in first town just to convience themselves that the game difficulty is enough and some mechanics aren't plain broken? No one since thats just plain stupid!

I really really really would like to Bethesda fix master difficulty to be as hard on later levels as in start. The problem main problem is with way too high armor ratings on equipments and stackable effects. Well even without stacking you can get 42% fire resistance + 22% magick resistance, so it needs to be fixed soon. But that's just my two cents :)

So basically you abuse broken mechanics and then complain the game is too easy...
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{Richies Mommy}
 
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Post » Tue Dec 06, 2011 11:36 am

I met a frost troll that killed both me and my companion with two swings at adept setting, when I was a level 5 thief. My axe, bow and fireball scroll was useless. Had to turn down difficulty to lowest to get passed. I was thinking 'Oh no! Is it going to be this difficult already?'


That is normal... trolls are difficult, especially if you are a thief. Though I haven't turned the difficulty down. I just quicksave and think my way through the situation.
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lucile davignon
 
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Post » Tue Dec 06, 2011 10:37 am

Archery is really over powering when your even the slightest bit decent as a player.

The only reason i die on my 1hand + shield character on master difficulty is due to magic damage, the constant stream of fire or what not is purely unmitigated ( except perhaps a 20 resist potion) without + resist gear.

I've avoided getting + resist gear, as i've been waiting til i get daedric armor. But when i finish enchanting my armor (even without the alchemy/enchant loop of abuse) the game will become fairly easy and will not have many challenges.


I think master difficulty is absolutely fine, until you get to around level 25+ and you start to see really powerful enemies... unless you prepare your gear with resists and better armor value etc (which you should and most ppl do), but then the opposite effect happens and you become too powerful.


Every kid and his mum wines about giants and trolls 1 hitting you, well actually that is part of the game mechanics. Anyone who is even the slightest decent would recognize that and would plan an attack accordingly.

Alot of the different combat combinations ( archer, mage, warrior etc) have different means to tackle such game mechanics, you just need to figure out what they are and the best way to utilize them.

For example with giants... any one can pick up a 1 hand weapon + shield and just totally lock down a giant with shield bash, hell you can be a mage and let your summon + companion do all the dps.
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Alexandra Ryan
 
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Post » Tue Dec 06, 2011 3:26 pm

That is normal... trolls are difficult, especially if you are a thief. Though I haven't turned the difficulty down. I just quicksave and think my way through the situation.


Reminds me of Martigen's Monster Mod. I had nothing that worked on the troll and it was at a passage I had to pass as part of the quest. Would be great if there are some HP draining poisons to collect. :-)
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NAkeshIa BENNETT
 
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Post » Tue Dec 06, 2011 8:05 pm

So basically you abuse broken mechanics and then complain the game is too easy...


Please tell me how I am abusing the mechanics? Because I put points on smithing and enchanting together? I don,t really get your point, please explain. Since I didn't do anything abusive just played the game fairly and it's equipments doesn't scale at all.

EDIT: I can understand if I would whine about how leveling is too easy when you buy skills from trainer and pick pocket your money back, but no thats not the case. So I really don't understand you calling me and abuser.
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Tarka
 
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Post » Tue Dec 06, 2011 3:24 pm

Archery is really over powering when your even the slightest bit decent as a player.




Yeah, just jump on a rock where enemies cannot reach you and dps them down with arrows.
Then log on the forums and whine about how easy the game is even on Master.

Totally overpowered.
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Ron
 
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Post » Tue Dec 06, 2011 1:16 pm

You can make the game as easy or as difficult as you want it to be. IT'S YOUR CHOICE, you choose how your story starts and ends, you choose your own adventure. Not using those skills, abilities, items, potions, spells that make the game easy for you is also a choice.

Make it impossible, use your fists, use no perks, use no spells, use no potions, run around in your small clothes and get back to me.
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Veronica Martinez
 
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Post » Tue Dec 06, 2011 8:29 pm

You can make the game as easy or as difficult as you want it to be. IT'S YOUR CHOICE, you choose how your story starts and ends, you choose your own adventure. Not using those skills, abilities, items, potions, spells that make the game easy for you is also a choice.

Make it impossible, use your fists, use no perks, use no spells, use no potions, run around in your small clothes and get back to me.


But you see thats no fun way to play. Part of playing roleplaying games is level up and gear up your character. Thats why theres game mechanics to allow pleasant gameplay experience. Some players want different things from their game. Some less difficulty and mainly focus on story. Others enjoy fighting a lot as well and thats where game mechanics jump in. They can ruin your gameplay experience or make it even more perfect. As we can clearly see smithing and enchanting are just broken mechanics and they need to be fixed for more enjoyable experience. I hope you understand by now that it's not fun to have to use bad equipments just because mechanics are bad. Yes you can add challenge by doing silly challenges as you suggested, but for most people want to play it as its meant to be played WITH working mechanics :)

And just to be clear I'm really loving Skyrim one of the greatest RPG's ever. So I'm not hear trashtalking. I am not just blinded by the game flaws which need to be repaired :)
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Tina Tupou
 
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