Game is too easy?

Post » Wed Dec 07, 2011 12:25 am

I wonder if anyone else is having this problem, playing on master difficulty and still finding things too easy.
I am not saying i dont die, still things like dragons take take 90% of my life in a hit, but generally caves and dungeons and the open world is no challenge.
I have actually put away my glass armour and bow and am using a complete forsworn set because i like the style and glass armour + bow makes things too easy.
my levels are about 89 bow 70 smithing 60ish sneaking and probably around 55 enchanting and potion making, character lv 31.
if im honest i would like to see master difficulty 2x tougher than it is now.
anyone else feel the same??
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Kayleigh Williams
 
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Post » Tue Dec 06, 2011 7:09 pm

Nope, use a melee character on Master and get back to me.
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Milagros Osorio
 
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Post » Tue Dec 06, 2011 2:36 pm

bump
id also like to hear from people who only use a bow, no magic to heal or 1h for melee etc to support your archery etc.
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Kellymarie Heppell
 
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Post » Tue Dec 06, 2011 12:20 pm

Nope, use a melee character on Master and get back to me.

im not one to split my attentions. i never make another char until ive completed the game :P
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Rachael
 
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Post » Tue Dec 06, 2011 2:48 pm

Yeah..Try playing a melee character on master. One second you'll feel like a badass and charge in deeper then run back screaming like a little emotionally disturbed child.
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SWagg KId
 
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Post » Tue Dec 06, 2011 9:38 pm

I wonder if anyone else is having this problem, playing on master difficulty and still finding things too easy.


I don't believe you.
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Albert Wesker
 
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Post » Tue Dec 06, 2011 12:56 pm

I play a level 25 melee character with over 80 1h on medium difficulty with absolutely no crafting at all and relying mostly on potions that I buy / find, and it's been pretty challenging. I gotta really vary my strategy based on the dungeon I'm in and the enemies I'm fighting.

People go out of their way to make their character as strong as possible, then complain when they start killing things easily... What is the alternative? Should it become harder to kill monsters after you turn your character into a god?
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Danial Zachery
 
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Post » Tue Dec 06, 2011 11:37 am

lol.. but i hate to split my attentions, i just cant do it. sorry.
with your melee do you use magic to support yourself? or archery to get sneak attacks and then switch to melee?
i ask because the game was very challenging at the start when i was trying to survive pure archery, i would have to tank and use alot of potions, but as the game has gone on i find i dont use barely any potions anymore, just a poison or something for a dragon to kill it quicker. maybe if i had used 1h and spells to support myself then i would still have a good challenge.
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Naomi Lastname
 
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Post » Tue Dec 06, 2011 2:37 pm

So...what exploits did you use to find master easy?
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Nice one
 
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Post » Tue Dec 06, 2011 11:38 pm

lol.. but i hate to split my attentions, i just cant do it. sorry.
with your melee do you use magic to support yourself? or archery to get sneak attacks and then switch to melee?
i ask because the game was very challenging at the start when i was trying to survive pure archery, i would have to tank and use alot of potions, but as the game has gone on i find i dont use barely any potions anymore, just a poison or something for a dragon to kill it quicker. maybe if i had used 1h and spells to support myself then i would still have a good challenge.


The difficulty lays in the fact that the monsters do an extraordinary amount of damage, if you don't get hit, all you have is longer fights.
Which is basically the case with Archers.
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teeny
 
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Post » Tue Dec 06, 2011 1:00 pm

or perhaps its because i havnt done many quests at all, probably have no progress in the main quest. i start them and just get bored and go explore a different area.
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Ysabelle
 
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Post » Tue Dec 06, 2011 4:33 pm

I play a level 25 melee character with over 80 1h on medium difficulty with absolutely no crafting at all and relying mostly on potions that I buy / find, and it's been pretty challenging. I gotta really vary my strategy based on the dungeon I'm in and the enemies I'm fighting.

People go out of their way to make their character as strong as possible, then complain when they start killing things easily... What is the alternative? Should it become harder to kill monsters after you turn your character into a god?

this!
but i think beth needed to change some aspects of the difficulty spectrum. highest diff should add exstra badass bad guys/dragonz. they had to do the same with fallout i dont see why they didnt c it coming, but really im not bother i rp, i play rts and fps with real ppl if i want a challenge not some hack and slash with instant heal lol u have to let your slef get info dangerous situation in the first place. beth rp is heavily about self regulation, skyrim has been played on normal/hard, as i prefer things to die when i hit them its working beth than fallout and nv were you need it on easy to get one shots with most guns.
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Your Mum
 
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Post » Tue Dec 06, 2011 6:56 pm

The difficulty lays in the fact that the monsters do an extraordinary amount of damage, if you don't get hit, all you have is longer fights.
Which is basically the case with Archers.


well, generally the mini bosses at the end of dungeons are difficult, and can kill me in a couple of hits if i let them. but there is a balancing issue because everything else dies in a couple of hits so i can just storm through till i get to the boss. i'd like the average enemies to be tougher.
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Robert Bindley
 
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Post » Tue Dec 06, 2011 10:37 am

lol.. but i hate to split my attentions, i just cant do it. sorry.
with your melee do you use magic to support yourself? or archery to get sneak attacks and then switch to melee?
i ask because the game was very challenging at the start when i was trying to survive pure archery, i would have to tank and use alot of potions, but as the game has gone on i find i dont use barely any potions anymore, just a poison or something for a dragon to kill it quicker. maybe if i had used 1h and spells to support myself then i would still have a good challenge.


I occasionally use my healing spell in an emergency, but not very often. It takes a while for it to heal me to full at this point. I normally just use a sword and a shield, with healing spelling occasionally replacing the shield if necessary. 98% of my "on the spot" healing comes from potions, most of which i find in the world.
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Marta Wolko
 
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Post » Tue Dec 06, 2011 9:10 am

well, generally the mini bosses at the end of dungeons are difficult, and can kill me in a couple of hits if i let them. but there is a balancing issue because everything else dies in a couple of hits so i can just storm through till i get to the boss. i'd like the average enemies to be tougher.


Haha, that happens regardless of difficulty level. I don't think its a bad thing though, I'd rather that then spend an hour wading through impossible enemy's just to one hit the boss.
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Alexxxxxx
 
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Post » Tue Dec 06, 2011 7:35 pm

So...what exploits did you use to find master easy?

none, if i wanted to be op then i wouldnt be running around in basic forsworn armour.
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Ella Loapaga
 
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Post » Tue Dec 06, 2011 4:26 pm

I think you are lieing.
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Cat Haines
 
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Post » Tue Dec 06, 2011 8:47 pm

Haha, that happens regardless of difficulty level. I don't think its a bad thing though, I'd rather that then spend an hour wading through impossible enemy's just to one hit the boss.

well, put it this way, i dont have to sneak anymore. i can just get aggro and kill them all. with the archery perks nothing can get near me, and enemy archers cant aim for long enough to shoot before i knock them back.
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Michael Russ
 
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Post » Tue Dec 06, 2011 3:45 pm

Not sure why they changed from the difficulty slider to the basic difficulty settings. Haven't played Morrowind or Oblivion in a long time but if memory serves me correctly sliding the bar all the way to the right made the game darn near impossible with lots and lots of settings in between. I think the slider represented integer values used in formulas.

Maybe a mod could be created to change back to the difficulty slider so you could make it much harder?
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JUDY FIGHTS
 
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Post » Wed Dec 07, 2011 12:17 am

Not sure why they changed from the difficulty slider to the basic difficulty settings. Haven't played Morrowind or Oblivion in a long time but if memory serves me correctly sliding the bar all the way to the right made the game darn near impossible with lots and lots of settings in between. I think the slider represented integer values used in formulas.

Maybe a mod could be created to change back to the difficulty slider so you could make it much harder?

i really hope so.
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kyle pinchen
 
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Post » Tue Dec 06, 2011 9:25 am

No. Not too easy, just right. :wink_smile:
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Dan Endacott
 
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Post » Tue Dec 06, 2011 10:41 am

Too easy on expert and adept. Master is fun unless you use overpowred blacksmithing and enchanting.

Also try making new character.

If ppl say Master is impossible to play they 100% screwed their char, or didnt learned how to play yet.
Master is not impossible not super hard, but not easy.
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Dan Wright
 
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Post » Tue Dec 06, 2011 11:38 pm

does the dificulty of enemies progress as your character levels up
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Chantel Hopkin
 
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Post » Tue Dec 06, 2011 10:37 am

Yes I think the game gets too easy after you've reached 20+ levels. Master level before those levels seems really perfect difficulty to me. You have to think, use your enviroment to your advantage, make your NPC tank, etc. great stuff. And I am playing with a Nord with 2handed sword with restoration.

The real problem is the items and their effect stackking. You can make way too powerful items way too easily. Smithing and enchanting professions are just broken :( I haven't tested playing without them yet (still using first char), so can't really tell if its issue even without those professions. But when you get to make your first dragon or even daedric armors, the game gets ridicilously easy.

My character is now level 42 and here are his stats with the equipments and lord stone (one of the guardian stone):
Magicka 240
Health 350
Stamina 400
Fire resistance 84%
Cold resistance 50%
Shock resistance 79%
Magick resistance 67%
50 points of damage resistance
2handed sword with 234+37+25 dmg (from gauntlets he even gets damage increase of 45% more damage)

Basicly I don't die to anything. The items are made only by using smithing and enchanting and you can clearly see that those are way too good to be true. I can one hit 95% of my enemies and even dragons die to 4 hits and I take less than 10% damage loss from Elder dragon when fighting them. Giants die in two hits. I know that some people run here with their mouth full of froth and anger telling me that I should stop using those professions, but that's just really stupid opinion. Those professions just don't scale at all on higher levels and it needs to be fixed for them being enjoyable professions. Who really enjoys playing really really badly and using the same armors you found in first town just to convience themselves that the game difficulty is enough and some mechanics aren't plain broken? No one since thats just plain stupid!

I really really really would like to Bethesda fix master difficulty to be as hard on later levels as in start. The problem main problem is with way too high armor ratings on equipments and stackable effects. Well even without stacking you can get 42% fire resistance + 22% magick resistance, so it needs to be fixed soon. But that's just my two cents :)
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Lizzie
 
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Post » Tue Dec 06, 2011 1:16 pm

Yes I think the game gets too easy after you've reached 20+ levels. Master level before those levels seems really perfect difficulty to me. You have to think, use your enviroment to your advantage, make your NPC tank, etc. great stuff. And I am playing with a Nord with 2handed sword with restoration.

The real problem is the items and their effect stackking. You can make way too powerful items way too easily. Smithing and enchanting professions are just broken :( I haven't tested playing without them yet (still using first char), so can't really tell if its issue even without those professions. But when you get to make your first dragon or even daedric armors, the game gets ridicilously easy.

My character is now level 42 and here are his stats with the equipments and lord stone (one of the guardian stone):
Magicka 240
Health 350
Stamina 400
Fire resistance 84%
Cold resistance 50%
Shock resistance 79%
Magick resistance 67%
50 points of damage resistance
2handed sword with 234+37+25 dmg (from gauntlets he even gets damage increase of 45% more damage)

Basicly I don't die to anything. The items are made only by using smithing and enchanting and you can clearly see that those are way too good to be true. I can one hit 95% of my enemies and even dragons die to 4 hits and I take less than 10% damage loss from Elder dragon when fighting them. Giants die in two hits. I know that so people run here with their mouth full of foam telling me that I should stop using those professions, but that's just really stupid opinion. Those professions just don't scale at all on higher levels and it needs to be fixed for them being enjoyable professions. Who really enjoys playing really really badly and using the same armors you found in first town just to convience themselves that the game difficulty is enough and some mechanics aren't broken? No one since thats just plain stupid!

I really really really would like to Bethesda fix master difficulty to be as hard on later levels as in start. The problem main problem is with way too high armor ratings on equipments and stackable effects. Well even without stacking you can get 42% fire resistance + 22% magick resistance, so it needs to be fixed soon. But that's just my two cents :)

Tons of people say that master is impossible to play.

http://www.gamesas.com/index.php?/topic/1278103-you-people-are-lying-about-difficulty-lol/page__view__findpost__p__19332434__fromsearch__1

I think its cas

they dont use restoration,screwered their char or doing something wrong.
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Breanna Van Dijk
 
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