In-game Travel

Post » Sat Nov 28, 2015 1:50 pm

So we have vertibirds confirmed for the "immersive" fast travel option, I wonder if we'll be able to witness the whole flight though or if it will just load screen after an ascent animation, hopefully we can just sit and look out upon the Wasteland as we fly from point-to-point.

Anyway, will we have other methods of travel in the game? I have to say, when I heard of vertibird travel I thought how much I would've preferred travelling by brahmin caravan or something along those lines. Vertibirds for casual travel just seems a little decadent in a post-apocalyptic world, such a waste of fuel and would surely all be in the hands of powerful factions who used them strictly for sensitive missions, awesome as it may be to travel by one in-game.

Boats would be sweet as well, travelling up and down rivers in ramshackle rafts built with scrap metal.

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louise fortin
 
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Post » Sat Nov 28, 2015 3:34 am

I doubt there be much else, just like the wagons in Skyrim, the vertibird seams to be beths way of throwing a bone to people who doesn′t find fast travel immersive.

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Charleigh Anderson
 
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Post » Sat Nov 28, 2015 2:30 pm

Please correct me if I'm wrong with a source, but I'm pretty sure it's not confirmed that ventibirds are the new fast travel - just speculated.

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Joanne
 
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Post » Sat Nov 28, 2015 2:16 am

Pretty sure you don't pop out of the Vault and have a Vertibird to take the place of the old Fast Travel system.... I'm guessing it's a method to mount some sort of Assault based quests from either a fixed base or possibly your built Settlements. Per above - PURE speculation.

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Zoe Ratcliffe
 
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Post » Sat Nov 28, 2015 11:45 am

"Players can call in a Vertibird (an aircraft) to carry them between locations."

http://www.gameinformer.com/b/features/archive/2015/07/29/everything-we-know-about-fallout-4-so-far.aspx

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liz barnes
 
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Post » Fri Nov 27, 2015 10:27 pm

Lack of overland map travel is a dealbreaker. :nono:

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Luis Reyma
 
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Post » Sat Nov 28, 2015 2:58 am

Technically, in a world that has perfected nuclear fusion, a vertibird should be able to stay airborne for years without refueling, like a nuclear submarine. But then, Fallout has never made very much sense, when a petrol crisis in the nuclear age is apparently a big deal.

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Markie Mark
 
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Post » Sat Nov 28, 2015 11:38 am

Huh.. Fair point. Still though, it just feels odd to have such an expensive, coveted piece of technology used as little more than a ferry system.

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Ludivine Dupuy
 
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Post » Fri Nov 27, 2015 11:07 pm

All I want...is a Highwayman, with trunk space. Doesn't even need to actively drive. Maybe have it start and drive off and fade to black as a Fast Travel node...I'm easy, but come on, the Highwayman was the best thing in Fallout 2. I was SO SAD when I found it in New Vegas, but it was not repairable.

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Setal Vara
 
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Post » Sat Nov 28, 2015 3:55 am

That would be pretty cool.

*(And if you had a very poor luck stat, you could arrive with the trunk missing. :chaos: )
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how solid
 
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Post » Sat Nov 28, 2015 2:39 am

So your stance is that the above SENTENCE equates to a all Fast Travel being replaced by some 'immersive" type of in-game cut scene transport?

Wow.

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tegan fiamengo
 
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Post » Sat Nov 28, 2015 6:31 am

Ya, I've seen that. I think to be certain that means it has replaced fast travel is quite a leap.

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JLG
 
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Post » Sat Nov 28, 2015 11:49 am

Some games do this pretty well.

Red Dead Redemption has the carriages, GTA 4 and 5 had the Taxi services, and Skyrim had it's wagons and later on the ability to have a dragon cart you around in real time. All worked well.

Granted, we do not know what hoops we are going to have to jump through to get Vertibird transport. That almost seems mid-late game reward after greasing some palms, and cutting off others.

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Johnny
 
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Post » Sat Nov 28, 2015 3:34 am

What do you mean by "replaced fast travel"? All I said was that they were confirmed as a form of fast travel for the immersive types, obviously you'll still be able to open your map and click on a location to travel there, but this is for those who find that jarring, like the carriages in Skyrim were.

No, it's not.

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Tyrone Haywood
 
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Post » Sat Nov 28, 2015 8:59 am

Nah, that would be an average luck stat. A poor luck stat would be for it to arrive with the engine missing. A bad luck stat - the driver would be missing :evil:.

Using a vehicle as a trigger for fast-travel should be a simple mod - although the animation of getting in and starting to drive off before a fade to black might be trickier, depending on mod tools.

Although I'm determined to at least try to mod a freely drivable vehicle, I'm pretty sure that to make sense in game terms it would either have to be flying, or fairly slow (not much faster than sprinting). And fairly slow for a wheeled or tracked vehicle would probably make it a whole lot more reliable from a physics point of view (unless you 'cheated' by having it glide over terrain and clip through small objects :)).

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Rachel Cafferty
 
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Post » Sat Nov 28, 2015 7:16 am

It was possible in FO3 ~to a point. I had started on a mod, but just could not find the information I needed to setup the NIF for the tires & chassis to react to the terrain the way the PC's feet do. https://www.youtube.com/watch?v=B7nxZUeAe0w

The other problem was getting the AI to not try to melee attack the PC in the vehicle.

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leni
 
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Post » Sat Nov 28, 2015 6:12 am

Heh, nice :). I just dodged the whole ground question with my hoverchair mod :(.

Drawing on information from the cart models in http://www.nexusmods.com/skyrim/mods/15094/? for Skyrim will give some clues (they're tweaked from the defaults, I think) but that'll only help to a degree - and we don't yet even know if FO4's using Bethesda's version of the NIF file format, nor (if they are) what changes have been made for FO4 :(.

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Jessie
 
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Post » Fri Nov 27, 2015 10:52 pm

I think it would be neat if we could take a cruise to places along the coast in some kind of boat.
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Killer McCracken
 
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Post » Sat Nov 28, 2015 4:42 am

Didn't they have a paddle-wheeler in the FO3 DLC?

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Ludivine Dupuy
 
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Post » Sat Nov 28, 2015 2:46 pm

Yep. The Duchess Gambit. Perhaps Nadine has bigger cajones than Tobar and will actually make a trip back up to Boston!
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Marcin Tomkow
 
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Post » Sat Nov 28, 2015 5:57 am

that ship could not break 3 knots. a Day. Down stream. It gets in the gulf stream and it could end up in Norway before she can get it back to dry land

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Anthony Rand
 
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Post » Sat Nov 28, 2015 5:06 am


That could be an excellent Fallout spin-off. Nadine finds herself in Norway and we learn about what happened in Europe within the last 200 years.
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CArla HOlbert
 
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Post » Sat Nov 28, 2015 12:32 am

Nadine arrives in the winter months and freezes to death. The End. Now back to your American history lesson.

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James Hate
 
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Post » Sat Nov 28, 2015 10:43 am

That does make me think of something else, mutated marine life. Wonder what, if anything, we'll see in Fallout 4, I always hate to see completely dead rivers, lakes and oceans in games. I think Fallout 3 just had the mirelurks, mutated giant fish species would be cool, like huge man-eating catfish. Sharks also always make entering stretches of water a tense, terrifying experience, as Far Cry 3 showed.

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Beast Attire
 
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Post » Sat Nov 28, 2015 11:37 am

I was just thinking about the idea of using vertibirds to fast travel. And this is what I thought.

See, it needs to be fast and easily repeatable, or else it will pale in comparison to past normal fast travel. No, we don't need to see that rising and flying animation every single time I want to go back home in the game. Easy solution? Just have loading screens specific for vertibird travel of you looking down and seeing the landscape.

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Nymph
 
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