Game is so unbalanced

Post » Thu Dec 15, 2011 6:31 pm

Just having a Smithing/Enchanting character is a form of min/maxing and using exploits.

How was I supposed to know this?

I didn't power level or loop. See, this is the problem. Its way too natural to end up a god.


And how about my sneak char?

I dont get it. In every rpg i've played, you start out weak and grow to become damn near unstoppable...how is Skyrim any different?


DAO still had challenging fights on Nightmare, near the end - for all three builds. (Except arcane warrior exploit)
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Thu Dec 15, 2011 12:22 pm

In every TES game I have ever played it was the main purpose of my character to become god-like in order to defeat a god (or its minions on their own turf)


Sure, but in a couple of weeks?
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Dec 15, 2011 7:47 pm

Sure, but in a couple of weeks?

Days if you want. The quick run was what, a little over 2 hours? I'd imagine thats only a couple of in-game days.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Thu Dec 15, 2011 7:02 pm

Another big fat who cares post
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Thu Dec 15, 2011 10:40 am

The biggest issue with balance I see is when I go into a cave, one hit 10+ bandits then get to the last guy and he knocks me with 2 slices of an iron great sword...
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Thu Dec 15, 2011 7:20 am

- boss level monsters apear too early and are usualy a long way into the dungeon (meaning it's a pain to flee)

What? Either boss monsters appear too early, or they're a long way into the dungeons. Which is it?
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Thu Dec 15, 2011 7:05 am

Single player games don't have balance. Please continue, my good sir.

anyone who has ever typed the "shut the [****] up" acronym knows what politeness means on this forum.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Thu Dec 15, 2011 10:30 pm

Another big fat who cares post


Yet you reply.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Thu Dec 15, 2011 6:03 pm

Single player games don't have balance. Please continue, my good sir.

This is not true. Most actually do, this is a fact. Especially RPGs. Even this game does. Why do you think there is a 80% MR cap.

They are even bringing in balance/exploit patches in January.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Thu Dec 15, 2011 6:18 pm

In every TES game I have ever played it was the main purpose of my character to become god-like in order to defeat a god (or its minions on their own turf)

That happens, but I think Bethesda has been trying to prevent it. Hence why you get this level scaling stuff. What is suprising to me is that it would be fairly easy to balance the game:

1. Have Enchanting and Smithing level like Alchemy - by the value of your creation. No more dagger crafting.
2. Remove all fortify skill enchantments and alchemy skills. Or just cap it at 100.
3. Make fortify magic enchantments much better.
4. Have the bonus from smithing be percentage based instead of a flat rate. Makes One Hand Weapons start to beat two hand otherwise
5. Work on Stealth. Look at how Fallout New Vegas handled stealth - it was a lot harder to sneak in that game
6. Have spells improve as you level the skill
7. Add an animation to drink a potion. Seriously I can drink 20 potions while swinging a sword!
8. Lower the cost of spells
9. Cap reduce spell cost enchantments
10. Get rid of the silly dmg modifiers for sneak attacks. Really x15 dmg for a dagger? Make a regular sword be x4 and a dagger x6

Easy as can be.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Thu Dec 15, 2011 3:02 pm

Because with it you can be god. Without it you are just like an ant.


Funny, I ignored (as a thief/assassin) Enchanting and Alchemy virtually completely the first time through. In fact, my Ebony Bow (found around level 5-7 as a matter of luck I guess) I never recharged after I enchanted it around level 15 (frost). If you forego enchanting and/or alchemy and invest in weapons skills, sneak, things like that, the balance is there. IF you're playing easy, remember this is an RPG. The focus is NOT on action battles but story. If the battles are too easy for you, turn up the difficulty and stop cheating. With difficulty way up, even with powerful enchants and weapons at high levels, the major battles are not cakewalks, necessarily. They can be, if you're, say, a hidden sniper-archer notched way up. But then, shouldn't they be? Isn't that part of the assassin experience? SHOULDN'T your well placed, expert shot take out the enemy with only a hit or three?

I'm now playing an Orc "tank"/destruction wielder. Again, I use very little enchanting. Without it, I'm far from "ant-like". With it? Meh... yeah, I can bulldoze through some simple bandits, sure. But other encounters aren't that easy. Go back to PnP RPGs. If you're a 20+ level mage in AD&D, and you through a fireball at a group of kobolds, it's going to be devastating overkill. Heck, a naked level 20 mage should probably be able to punch a kobold in the nose and gank him. Why should we expect that a level 50 fighter (even if wielding an iron sword) shouldn't be able to wade through lowly opponents?

Again, this goes back to "action" games. The pure RPG is very little about battle after battle. Oh, no, CRPGs haven't gone that way recently, and I think THAT'S a major part of the problem, really. I think more people are expecting more satisfying action experiences. Try DAII, you'll probably enjoy it a bit more.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Thu Dec 15, 2011 8:31 pm

And Fallout 3 wasn't? One hit kill fat mans you know?
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Thu Dec 15, 2011 5:09 pm

That happens, but I think Bethesda has been trying to prevent it. Hence why you get this level scaling stuff. What is suprising to me is that it would be fairly easy to balance the game:


1. Don't abuse Enchanting or Smithing
2. Don't use "Fortify Skill" Enchantments or Alchemy
7. Don't spam potions
8. There are perks for that
9. Didn't you just want the opposite?
10. You are literally right behind them, I think you deserve a modifier


So what will you guys say to the players who want to god-mode it? Tough [censored]? Better luck next time? I think its funny that you guys have the power to make the game as easy or as hard as you want it yet you complain that the game won't do it for you.

For everything else, there is my sig.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Thu Dec 15, 2011 1:30 pm

Players should not have to limit what they do in game like dont enchant in order to not break their games.

Bethesda needs to tweak things a bit

:D
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Thu Dec 15, 2011 10:56 pm

In every TES game I have ever played it was the main purpose of my character to become god-like in order to defeat a god (or its minions on their own turf)


Pretty much this.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Thu Dec 15, 2011 10:08 am

most illusion becomes useless once at a certain level

Fury initially affects targets of level 6 or lower (Novice)
Calm and Fear initially affects targets of level 9 or lower (Apprentice)
Frenzy initially affects targets of level 14 or lower (Adept)

Animage adds +8 to the maximum level affected (vs animals, all spells)
Kindred Mage adds +10 to the maximum level affected (vs people, all spells)
Hypnotic Gaze adds +8 to the maximum level affected (calm spells, all targets)
Aspect of Terror adds +10 to the maximum level affected (fear spells, all targets)
Rage adds +10 to the maximum level affected (frenzy spells, all targets)
Illusion Dual Casting approximately (more than) doubles the maximum level affected (all spells and targets)

With these perks, the above mentioned spells will now affect:
Vs Animals:

Fury: (6+8+10)*2 = 48 (Frenzy replaces)
Calm: (9+8+8)*2 = 50
Fear: (9+8+10)*2 = 54
Frenzy: (14+8+10)*2 = 64

Vs People:

Fury: (6+10+10)*2 = 52
Calm: (9+10+8)*2 = 54
Fear: (9+10+10)*2 = 58
Frenzy:(14+10+10)*2 = 68

Vs Undead, Daedra, and Automatons:

Fury: (6+10)*2 = 32 (Frenzy replaces)
Calm: (9+8)*2 = 34
Fear: (9+10)*2 = 38
Frenzy:(14+10)*2 = 48

These values are actually less than the actual amount since Illusion Dual Casting slightly more than doubles the potency of illusion spells. Enemies stop scaling past level 50, so as long as these spells are capable of affecting an enemy of at least level 50, then they will work on all enemies.

http://www.uesp.net/wiki/Skyrim:Illusion
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Thu Dec 15, 2011 8:21 am

How is enchanting too important?
this. i have never once enchanted my armour, and only put a soul trap on my mace so i can fill soul gems with ease.

i really only enchant thing to get exp, and then just sell them(im allways poor for some reason...)
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Thu Dec 15, 2011 7:45 am

Enemy wise
- soldiers are poor enemies at level 40 and are extremely easy
- Falmer are more powerfull than daedric princes at level 40 (falmer i think, are the hardest enemy in the game, also the most annoying)
- boss level monsters apear too early and are usualy a long way into the dungeon (meaning it's a pain to flee)




Skill wise
Destruction is not viable without Enchantments that reduce spell cost at higher levels
Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
Smithing is too powerfull
Enchanting is too important
most illusion becomes useless once at a certain level
You never need alteration



Enemies seem to be able to use weak items and turn them into death machines ( weak bows and spells like frostbite)
Traps do extremely little damage
various perks

I have no problem using any of the master level spells for destruction, alteration, and restoration. Im level 38 with a high elf, dont use any weapons at all, have a magika level of 600. The alteration master spell dragonhide lets you ignore EIGHTY PERCENT OF PHYSICAL dmage, i fail to see how that is useless. I have not enchanted ANYTHING on my character, just use what i find or buy, and i am doing just fine. Elder dragons, psh, not a problem with my wards. Mages are meant to be used by people who like to think and be extremely versitile, its your own fault if you use a battle mage.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu Dec 15, 2011 4:32 pm

Fury initially affects targets of level 6 or lower (Novice)
Calm and Fear initially affects targets of level 9 or lower (Apprentice)
Frenzy initially affects targets of level 14 or lower (Adept)

Animage adds +8 to the maximum level affected (vs animals, all spells)
Kindred Mage adds +10 to the maximum level affected (all spells and targets)
Hypnotic Gaze adds +8 to the maximum level affected (calm spells, all targets)
Aspect of Terror adds +10 to the maximum level affected (fear spells, all targets)
Rage adds +10 to the maximum level affected (frenzy spells, all targets)
Illusion Dual Casting approximately (more than) doubles the maximum level affected (all spells and targets)

With these perks, the above mentioned spells will now affect:
Vs Animals:

Fury: (6+8+10+10)*2 = 68
Calm: (9+8+10+8)*2 = 70
Fear: (9+8+10+10)*2 = 74
Frenzy: (14+8+10+10)*2 = 84

Vs Non-Animals:

Fury: (6+10+10)*2 = 52
Calm: (9+10+8)*2 = 54
Fear: (9+10+10)*2 = 58
Frenzy:(14+10+10)*2 = 68

These values are actually less than the actual amount since Illusion Dual Casting slightly more than doubles the potency of illusion spells. Enemies stop scaling past level 50, so as long as these spells are capable of affecting an enemy of at least level 50, then they will work on all enemies.

http://www.uesp.net/wiki/Skyrim:Illusion
Exactly. I love my restoration undead spells, deathlords be damned , hahahaha, i love watching them run away from me. And now that isee those stats, you are making me want to use illusion, i already have as stated before, my restoration, alteration, and destruction maxed, but now I am looking into enchanting ( I want to enchant my own clothes, i dont use armor at all), conjuration, and illusion, and according to my calculations, i can do all, and get all perks ^_^.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Thu Dec 15, 2011 6:59 am

1. Don't abuse Enchanting or Smithing
2. Don't use "Fortify Skill" Enchantments or Alchemy
7. Don't spam potions
8. There are perks for that
9. Didn't you just want the opposite?
10. You are literally right behind them, I think you deserve a modifier


So what will you guys say to the players who want to god-mode it? Tough [censored]? Better luck next time? I think its funny that you guys have the power to make the game as easy or as hard as you want it yet you complain that the game won't do it for you.

For everything else, there is my sig.

God mode is already there. Creat a mod or pop the console open and type TGM.

It is no fun to die in combat knowing that you could easily beat the exact same battle with some simple steps. I want to lose knowing I tried my best. Not cause I purposely played half-a$$.

Do you play golf? It is like stepping up to tee with your putter cause you want a "challenge".
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Thu Dec 15, 2011 1:53 pm

God mode is already there. Creat a mod or pop the console open and type TGM.

It is no fun to die in combat knowing that you could easily beat the exact same battle with some simple steps. I want to lose knowing I tried my best. Not cause I purposely played half-a$$.

Do you play golf? It is like stepping up to tee with your putter cause you want a "challenge".

God mode is not there for the console users.

Its like your friend stepping up to the tee and you only give him a SW because thats how you play and you wanted to gimp the game for everyone.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Thu Dec 15, 2011 7:49 pm

Enemy wise
- soldiers are poor enemies at level 40 and are extremely easy
- Falmer are more powerfull than daedric princes at level 40 (falmer i think, are the hardest enemy in the game, also the most annoying)
- boss level monsters apear too early and are usualy a long way into the dungeon (meaning it's a pain to flee)




Skill wise
Destruction is not viable without Enchantments that reduce spell cost at higher levels
Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
Smithing is too powerfull
Enchanting is too important
most illusion becomes useless once at a certain level
You never need alteration



Enemies seem to be able to use weak items and turn them into death machines ( weak bows and spells like frostbite)
Traps do extremely little damage
various perks

Enemywise:
Soldiers should not be a match aside from mobbing you by that level anyway. That is a high level...
Where have you encountered a Daedric prince in combat?
And boss level monsters have been at the end of the dungeon since Mario...

Skillwise:
Destruction is viable if you don't svck at planning your character, which is clearly the case if you are complaining about it.
I can't comment on Conjuration, but Bethesda told us from the beginning that enemies are scaled. Your Dremora Lord, on the other hand, is not.
Smithing is not too powerful, it is simply very useful and easy to get up high in the levels if you make it easy by spamming daggers, which, in my opinion, is your own fault.
Enchanting isn't in the slightest way important to being powerful, it is simply very useful, just as Smithing is.
Illusion is for those of us (not me in particular) that have crappy speech skills to charm and whatnot.
Alteration is for people that svck at lock-picking and want to explore the depths of the Ghost Sea

Enemies' skills are what make those crappy weapons into death machines. You can do it too. I wreck with scimitars, which are a little better than steel swords.
Traps do a reasonable amount of damage without fisting you around every Dwemer corner.
Various perks. Idk what you mean by that
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Thu Dec 15, 2011 12:17 pm

There is a reason, why Smithing is OP, if you use the best weapons: Because it is supposed to make lower level gear a viable choice at higher levels. This was always a major complaint from many players, you were forced to use ugly daedric or glass armor at the end of the game, while leather for example became obsolete after 5-10 hours of playing.

Hm, Enchanting. A bit of a nerf wouldn't be too bad I guess. Since one can dual enchant it shouldn't be possible too make as powerful enchantments as the gear you can buy. E.g. frost resistance, best buyable 50%, best self enchanted gear (without potions) 46%. A nerf to let's say 35% wouldn't hurt in my opinion. Reduce every max enchantment by 25% and it would be balanced at the end. Problem in this case would be, that it would be even worse at lower enchanting levels and would make it completely useless until you hit the higher ranks and invest perks.

Alchemy has been nerfed compared to Oblivion imo and isn't overpowered, unless it is combined with enchanted gear.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu Dec 15, 2011 9:57 pm

Enemywise:
Soldiers should not be a match aside from mobbing you by that level anyway. That is a high level...
Where have you encountered a Daedric prince in combat?
And boss level monsters have been at the end of the dungeon since Mario...

Skillwise:
Destruction is viable if you don't svck at planning your character, which is clearly the case if you are complaining about it.
I can't comment on Conjuration, but Bethesda told us from the beginning that enemies are scaled. Your Dremora Lord, on the other hand, is not.
Smithing is not too powerful, it is simply very useful and easy to get up high in the levels if you make it easy by spamming daggers, which, in my opinion, is your own fault.
Enchanting isn't in the slightest way important to being powerful, it is simply very useful, just as Smithing is.
Illusion is for those of us (not me in particular) that have crappy speech skills to charm and whatnot.
Alteration is for people that svck at lock-picking and want to explore the depths of the Ghost Sea

Enemies' skills are what make those crappy weapons into death machines. You can do it too. I wreck with scimitars, which are a little better than steel swords.
Traps do a reasonable amount of damage without fisting you around every Dwemer corner.
Various perks. Idk what you mean by that
Actually alteration is for people who dont want to use armor, and want to absorb magika from spells being used on them, lets not forget paralyze and telekinesis which is great for stealing things. Illusion can turn a mob of falmers into a battle royal that fight each other, its funny, and very useful, obviously you have not explored much magic in this game.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Dec 15, 2011 4:41 pm

There is a reason, why Smithing is OP, if you use the best weapons: Because it is supposed to make lower level gear a viable choice at higher levels. This was always a major complaint from many players, you were forced to use ugly daedric or glass armor at the end of the game, while leather for example became obsolete after 5-10 hours of playing.

Hm, Enchanting. A bit of a nerf wouldn't be too bad I guess. Since one can dual enchant it shouldn't be possible too make as powerful enchantments as the gear you can buy. E.g. frost resistance, best buyable 50%, best self enchanted gear (without potions) 46%. A nerf to let's say 35% wouldn't hurt in my opinion. Reduce every max enchantment by 25% and it would be balanced at the end. Problem in this case would be, that it would be even worse at lower enchanting levels and would make it completely useless until you hit the higher ranks and invest perks.

Alchemy has been nerfed compared to Oblivion imo and isn't overpowered, unless it is combined with enchanted gear.
What would be the point of using enchanting if they made it that terrible? There would be none, it would be more viable to just sell a crap load of stuff and buy the best stuff, the whole point of enchanting is to make your stuff more powerful, what a bunch of jokes on this forum.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

PreviousNext

Return to V - Skyrim