Enemy wise
- soldiers are poor enemies at level 40 and are extremely easy
wich soldiers? almost all stromcloaks and empire troops are lvl 10-20 and dont level innit? ye those get weak at 40... but IIRC all others scale with you.
- Falmer are more powerfull than daedric princes at level 40 (falmer i think, are the hardest enemy in the game, also the most annoying)
I'd say they are about the same really, but they are NOT the hardest enemy at all
- boss level monsters apear too early and are usualy a long way into the dungeon (meaning it's a pain to flee)
this is true, some really painfull experiences getting level 30+ spawns when doing dungeons/quests at lvls 10-20 =< not to mention wildlife ment for lvls 30 or so when walking to places <20
Skill wise
Destruction is not viable without Enchantments that reduce spell cost at higher levels
I wouldnt say its not viable, but its definetely silly that without skill enchants your mana, no matter how high the mana pool, drains in half fights, and with enchanted gear it can get almost undrainable (or unlimited with exploits)
Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
no comment really, I dont use this tree.
Smithing is too powerfull
not really... it makes warrior buildups more interesting and progressive but ye... dont think its anymore powerfull than enchanting or alchemy, just completly different and usefull in different ways to different buildups.
Enchanting is too important
dunno what you mean... only leveled it to 100 and perked it on 1 out of the 3 chars I played to 50+, the other 2 chars didnt miss it much at all.
most illusion becomes useless once at a certain level
I dont like that you need to invest perks in it just so you can use spells on mobs of your level range, but, if you do, you get novie spells that are effective even at lvl 20 wich no other school can claim...
You never need alteration
bellow lvl 50 you only really use it for armor buff, but alteration has the best defences of the game for a caster... best CC spell, medium long term armor buff, and armor cap short term buff, not to mention usefull stuff like transmute, detect life, telekenisis etc.
Enemies seem to be able to use weak items and turn them into death machines ( weak bows and spells like frostbite)
Traps do extremely little damage
various perks
afaik enemies scale normally, they start with 25 skill tables and go up to 100, their health/stamina/mana pools do seem to get much bigger than ours tho.