Game is so unbalanced

Post » Thu Dec 15, 2011 9:25 pm

Enemy wise
- soldiers are poor enemies at level 40 and are extremely easy
- Falmer are more powerfull than daedric princes at level 40 (falmer i think, are the hardest enemy in the game, also the most annoying)
- boss level monsters apear too early and are usualy a long way into the dungeon (meaning it's a pain to flee)




Skill wise
Destruction is not viable without Enchantments that reduce spell cost at higher levels
Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
Smithing is too powerfull
Enchanting is too important
most illusion becomes useless once at a certain level
You never need alteration



Enemies seem to be able to use weak items and turn them into death machines ( weak bows and spells like frostbite)
Traps do extremely little damage
various perks
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Jeneene Hunte
 
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Post » Thu Dec 15, 2011 7:14 pm

So?

Edit: I suppose at times.
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tiffany Royal
 
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Post » Thu Dec 15, 2011 9:09 pm

How is enchanting too important?
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Cash n Class
 
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Post » Thu Dec 15, 2011 2:34 pm

I agree that there's some unbalanced things that need to be fixed, to give a better overall experience.

Prepare for the ill informed, ignorant, extremist views of the "theres no need for any balance at all" crowd though.
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Brandon Bernardi
 
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Post » Thu Dec 15, 2011 3:09 pm

Hey buddy, those people in the game are not real. You're actually the only player.
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Joe Bonney
 
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Post » Thu Dec 15, 2011 6:55 pm

How is enchanting too important?


Because with it you can be god. Without it you are just like an ant.
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Austin England
 
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Post » Thu Dec 15, 2011 10:25 pm

Wha XD? Falmer are not stronger then Deadric Princes, heck you seen Mehrunes Dagon? The guy stands 50 foot tall and swings around 4 axes that are larger then houses. Giants are stronger then Falmer but they're slow and easily out-witted. The hardest mob is probably Elder/Ancient Dragon, those two are strong enough to kill just about anything one on one.

I've got a better question tho, why does balance really matter? Ok some skills being less useful or underpowered clearly does matter but why in a game like this does it matter if you're overpowered?
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Budgie
 
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Post » Thu Dec 15, 2011 3:15 pm

I don't use use enchanting and I'm neither a god nor an ant.
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Julia Schwalbe
 
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Post » Thu Dec 15, 2011 8:02 pm

Hey buddy, those people in the game are not real. You're actually the only player.

Troll post.
On topic: The game does have some issues, I agree. There are already a few mods that help with balance.
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Bitter End
 
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Post » Thu Dec 15, 2011 9:22 pm


- Falmer are more powerfull than daedric princes at level 40 (falmer i think, are the hardest enemy in the game, also the most annoying)



Lay off the Moon Sugar, bro.
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Tracy Byworth
 
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Post » Thu Dec 15, 2011 11:15 pm


Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
You never need alteration


1. Twin souls is absurd
2. Paralyze
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Anna Krzyzanowska
 
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Post » Thu Dec 15, 2011 1:31 pm

See sig
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xx_Jess_xx
 
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Post » Thu Dec 15, 2011 2:51 pm

Wha XD? Falmer are not stronger then Deadric Princes, heck you seen Mehrunes Dagon? The guy stands 50 foot tall and swings around 4 axes that are larger then houses. Giants are stronger then Falmer but they're slow and easily out-witted. The hardest mob is probably Elder/Ancient Dragon, those two are strong enough to kill just about anything one on one.

I've got a better question tho, why does balance really matter? Ok some skills being less useful or underpowered clearly does matter but why in a game like this does it matter if you're overpowered?

Because it's not fun to obliterate everything in one shot and the purpose of games is to, I don't know, be fun?

I don't understand why some people think balance isn't important in single player games...
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sunny lovett
 
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Post » Thu Dec 15, 2011 12:20 pm

Wha XD? Falmer are not stronger then Deadric Princes, heck you seen Mehrunes Dagon? The guy stands 50 foot tall and swings around 4 axes that are larger then houses. Giants are stronger then Falmer but they're slow and easily out-witted. The hardest mob is probably Elder/Ancient Dragon, those two are strong enough to kill just about anything one on one.

I've got a better question tho, why does balance really matter? Ok some skills being less useful or underpowered clearly does matter but why in a game like this does it matter if you're overpowered?


I think it should work more like Rock, Paper, Scissors. Different mobs are more difficult for different builds. As it should be.
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Yonah
 
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Post » Thu Dec 15, 2011 8:05 am



I've got a better question tho, why does balance really matter? Ok some skills being less useful or underpowered clearly does matter but why in a game like this does it matter if you're overpowered?



Someone has to speak up for the computer monsters.
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JLG
 
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Post » Thu Dec 15, 2011 10:36 pm

Because it's not fun to obliterate everything in one shot and the purpose of games is to, I don't know, be fun?

I don't understand why some people think balance isn't important in single player games...


Then go and fight naked >.>... or fight in plain clothes/etc. You get better items to get more powerful and then complain you get too powerful. You can moderate how powerful you yourself get, that said I am planning a mod to re-balance some issues, I'm just curious why people think it's important to get balance since it is a single player game that you can play however you want. Heck I'm sure there will be another Hilarity mod that allows you to summon swarms of Falmer inside cities before too long.
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Cameron Wood
 
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Post » Thu Dec 15, 2011 10:52 am

In every TES game I have ever played it is very possible to become a god-like undefeatable character if you use certain exploits or grind certain skills. If Smithing is overpowered, it's only because you sat and crafted daggers over and over as if you're in a race to level up, I used that skill sparingly and crafted myself level-appropriate equipment when I was finally able to do so and enjoyed doing it and got appropriate gear at an appropriate level and was at level 50 before I could smith Daedric items, same with enchanting (which, btw, I have no perks in, and only use it to make custom gear that I want to use, rather than to grind the skill), why should other people be hampered because you cannot control yourself at a forge/alchemy table/enchanting table????
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Benji
 
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Post » Thu Dec 15, 2011 8:39 pm

In every TES game I have ever played it is very possible to become a god-like undefeatable character if you use certain exploits or grind certain skills. If Smithing is overpowered, it's only because you sat and crafted daggers over and over as if you're in a race to level up, I used that skill sparingly and crafted myself level-appropriate equipment when I was finally able to do so and enjoyed doing it and got appropriate gear at an appropriate level, same with enchanting, why should other people be hampered because you cannot control yourself at a forge/alchemy table/enchanting table????


To be honest in Oblivion I was able to become god-like without even using exploits or grinding, but still had to practice selective skill leveling thanks to the way that Oblivion's leveling worked to get 100 in stat (including Luck).
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Ron
 
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Post » Thu Dec 15, 2011 7:55 am

In every TES game I have ever played it is very possible to become a god-like undefeatable character if you use certain exploits or grind certain skills. If Smithing is overpowered, it's only because you sat and crafted daggers over and over as if you're in a race to level up, I used that skill sparingly and crafted myself level-appropriate equipment when I was finally able to do so and enjoyed doing it and got appropriate gear at an appropriate level and was at level 50 before I could smith Daedric items, same with enchanting, why should other people be hampered because you cannot control yourself at a forge/alchemy table/enchanting table????

I didn't exploit my smithing/ench character and Its just way too easy on Master

Sames goes for my stealth character.
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Roberta Obrien
 
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Post » Thu Dec 15, 2011 9:31 am


Skill wise
Destruction is not viable without Enchantments that reduce spell cost at higher levels
Conjuration is too powerful until simple bandits learn how to anihalate dremora lords
Smithing is too powerfull
Enchanting is too important
most illusion becomes useless once at a certain level
You never need alteration






Let me dispel some myths:

Smithing Vs Alchemy Vs Enchanting: Each of these skill trees requires significant investment - why, because the idea is that players won't take all of them simultaneously. Each tree by itself can support a player at master level of the game, and each belongs to a certain play style and has significant overlap (Smithing = Martial. Alchemy = Rogue, Enchan ting = mage) using all 3 simultaneously is going to make them a demi-god who lacks much in the way of utility skills, offensive skills or magic skills. They'll just be a walking immortal juggernaut.

Alchemy and Enchanting are OP: In both cases, you can BUY, from shops, better enchantments or potions than you can create yourself. The exception being dual-enchantments on Enchanting. But to create dual enchantments requires being a master of enchanting, with a full line of perks through the tree, and there is an in-game book detailling the lost art of dual enchantment which gives a canonical reason you can't find dual enchanted items in shops. Smithing is the only crafting skill that has no buyable-in-a-shop counterpart

Players should not be allowed to make legendary level items: Why not? - If the player chooses to become a legend of enchanting, why shouldn't they be allowed to craft legendary works of enchanting? - Why must the player always be a second rate artisan in video games? - The "problem" is not that the player CAn make legendary artifacts, it's the fact a lot of min-maxing players DO create legendary artificers as characters, but in their mind they don't role play one, so being able to make such strong enchantment is in their mind, out of character.
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Aliish Sheldonn
 
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Post » Thu Dec 15, 2011 12:14 pm

I didn't exploit my smithing/ench character and Its just way too easy on Master

Sames goes for my stealth character.


Stealth is a joke in this game. I'm soon starting a warrior/mage type instead because my sneaky Argonian is so op.
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Camden Unglesbee
 
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Post » Thu Dec 15, 2011 6:28 pm

Stealth is a joke in this game. I'm soon starting a warrior/mage type instead because my sneaky Argonian is so op.

Yeah agreed, it is a problem. I should be able to play a sneak character normally without becomming a god and making the game unbearably boring.

Currently playing a block/destro character (shaman) with my only crafting at 50 enchanting and its very fun.
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Dawn Farrell
 
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Post » Thu Dec 15, 2011 8:13 am

I didn't exploit my smithing/ench character and Its just way too easy on Master

Sames goes for my stealth character.


Just having a Smithing/Enchanting character is a form of min/maxing and using exploits. Just stick to one of the crafting skills if you must use one at all, use it in moderation, and you won't find it overpowered.

Or just play a character that uses loot that s/he finds - that is a perfectly valid play style, and you won't end up with overpowered gear. It's up to you how you want to play.
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Lil'.KiiDD
 
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Post » Thu Dec 15, 2011 9:08 pm

In every TES game I have ever played it is very possible to become a god-like undefeatable character if you use certain exploits or grind certain skills. I

In every TES game I have ever played it was the main purpose of my character to become god-like in order to defeat a god (or its minions on their own turf)
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Calum Campbell
 
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Post » Thu Dec 15, 2011 8:17 pm

I dont get it. In every rpg i've played, you start out weak and grow to become damn near unstoppable...how is Skyrim any different? Hell, at the end of Dragon Age my Grey Warden was a demi god. You dont want to kill everything by looking at it then dont level certain skills,its real simple.
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Mrs shelly Sugarplum
 
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