In-Game VOIP [Where is it?]

Post » Mon Mar 10, 2014 12:04 am

Has this been discussed or considered yet? I know that most of you here would bash on me for talking about neverwinter or WoW (when it worked). But without Voip, i would have never met any of the truley awesome e-friends that i have. Rust is another good example, can you imagine any modern title of 2014 without some sort of vocal communication built in? (especially one which is sub based?).

There will be a lashing of pink sunglass bearing fans on how their guild uses the oh so great mumble, teamspeak, or sometimes even (*cringes*) skype. Thats not the point. Voice chat in-game also helps eliminate lost text-tones or any text lost for that matter due to combat. If you were typing in Rust, my base is under attack! People would lol and ask, "why are you typing then?" The only thing typing was ever used for was global communication for misc reasons, but then again, most people who were already friends used private friend messaging.

But how did they get to be private friends to begin with?

Ever play with someone in a game without voip, get close with them and then chat with them on skype to figure out they mouth breathe or are 6 years old? Sometimes its nice to figure this stuff out beforehand. Go ahead and discuss how people might "abuse the system" (a term overused as ANYTHING can be abused in ANY game according to the naysayers) but it can work, and there is no reason why it shouldn't be in ESO. It's an MMO and player to player reactions in-game should be highly substantial.

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Catharine Krupinski
 
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Post » Sun Mar 09, 2014 11:36 pm

Why not 3rd party?

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Nick Pryce
 
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Post » Sun Mar 09, 2014 3:11 pm

Read again!

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Stace
 
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Post » Mon Mar 10, 2014 12:16 am

If I understood I wouldn't be asking.

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T. tacks Rims
 
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Post » Sun Mar 09, 2014 10:09 pm

Would not work. All the female characters would have male voices.

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gemma
 
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Post » Sun Mar 09, 2014 7:25 pm

Online friendships don't need to have anything to do with VOIP. VOIP is primarily useful for group coordination in intense situations, because typing means you can't use your fingers to actually play the game.

If it doesn't take too much development time and they can make it work well, an in-game VOIP option (for groups only) would be a welcome addition. Options to mute specific group members for each user, and global mutes for the group leader would be an absolute requirement.

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Taylah Haines
 
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Post » Mon Mar 10, 2014 6:13 am

Are you kidding? Online friendships, or offline, are almost always (unless we are talking about online dating) gained through vocal communication. Voice tone and the speed of communication allowed by this is just human. How can you actually put down a suggestion like VOIP?

Like seriously? :D

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Catherine Harte
 
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Post » Sun Mar 09, 2014 11:05 pm

Lol'd- but VOIP normally allows output modification so the charade could continue....

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jenny goodwin
 
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Post » Sun Mar 09, 2014 10:20 pm

You have my full support OP. This was my initial statement, while off topic, from another thread.

  • Proximity volume control radius
  • Player directional cone
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Emily Rose
 
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Post » Mon Mar 10, 2014 5:42 am

I couldn't support this myself. A third party feels optional; and besides that it's so widespread you don't need another program. Games never reach the level of a program designed for this purpose, not to mention there is absolutely no need.

I do NOT want proximity chat. It's shallow and useless.

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Sunnii Bebiieh
 
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Post » Mon Mar 10, 2014 2:01 am

Was I putting it down? I was suggesting to add it for certain purposes, just not general communication.

I'm also in disagreement with you regarding online friendships. Maybe your online friendships have been solely based around voice communication, for me it's worked the other way around. VOIP communication has been a tool I've used as a result of formed friendships through text chat in games, to communicate more efficiently in certain situations.

Being forced to listen to random strangers talk on the internet all the time would be horrendously exhausting. Textual chat is much easier to filter.

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Claire Mclaughlin
 
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Post » Sun Mar 09, 2014 9:42 pm

You MUST be trolling.

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carley moss
 
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Post » Sun Mar 09, 2014 10:15 pm

I disagree..and I'm trolling?

Thanks for your understanding. :dry:

If your intent is to drive people away from your position, you've succeeded with me.

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Kayla Keizer
 
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Post » Sun Mar 09, 2014 8:02 pm

Have you ever played in a successful game that had VOIP or are you just blowing hot air.

Or perhaps you dont own a mic?

Textual chat is easier to filter?

Oh man, trolls these days.

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Kelsey Hall
 
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Post » Sun Mar 09, 2014 10:25 pm

I strongly doubt with every ounce of morality that you are not trolling. Sorry, but your counterargument was hollow and barren, and what do you mean you dont need another program? The only program i have installed on my computer that i can chat with others is steam, i use my phone for everything else, i dont want to download any of that other crap made for "gamers"

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Jon O
 
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Post » Mon Mar 10, 2014 6:40 am

Ah, no. I don't wanna hear you speak to me or listen to you I'm here to play the game and forcing VOIP into game so you can bark commands at people isn't a good incentive to have it in the game, I'm mostly playing with my guild or friends generally so we've got our own ventrilo server and our own teamspeak server we don't need another VOIP service. Besides can you imagine how disastrous it would be in AvA when you've got groups which far exceed the parties you normally have, it'd be a mess and I'd not want some annoying pipsqueak giving me orders on what forts I should attack.

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Naughty not Nice
 
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Post » Sun Mar 09, 2014 5:35 pm

You're not going to get anywhere calling everyone who disagrees "trolls"

Just a friendly reminder.

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Benji
 
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Post » Sun Mar 09, 2014 9:40 pm

Everyone doesn't use the same thing. There are 10 different voice comms that are popular and one is just as popular as the other. Then you have to have a paid server for some. They could implement this into the game with little effort. Even if it was just at a basic level.

It's not like this proposed concept is a zone wide thing where everyone is talking at the same time at the same volume. It's more personal than that. In fact it could use the existing interactive feature and add an another option along trade for voice chat.

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Sabrina Steige
 
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Post » Mon Mar 10, 2014 6:03 am

Bad bad idea. With the amount of people in one area it would just get out of hand. there is a reason why major MMOs don't have VOIP.

This will also contribute to the latency issues, VOIP means more LAG.

Not to mention all the mic spammers and trolls.

Please no VOIP

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Natalie J Webster
 
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Post » Sun Mar 09, 2014 11:12 pm

Let's suppose it's proximity then--30 metres. What if there are 7 people roleplaying in those 30 metres/lots of cross pvssyr?

All the options you have for third party can be hosted free, teamspeak, ventrilo, mumble, etc. They all have private channels. With proximity chat, everything is there--in your face, have to ignore people to focus on whatever you need to.

What about RP trolls? People that don't RP, who run in and play Chariots of Fire really loudly and laugh?

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Bad News Rogers
 
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Post » Mon Mar 10, 2014 1:48 am

I am not in support of a wide open free for all yellfest. Don't think so globally and bring the concept into a local and personal level.

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Amy Masters
 
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Post » Mon Mar 10, 2014 2:32 am

I thought we were talking proximity, like 30 metres?

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Amanda Leis
 
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Post » Sun Mar 09, 2014 4:27 pm

How do you handle that situation in real life scenarios? Like a bar or some other social event?

I ignore a lot of people in my daily life. When I had a life...

30 meters? ...nvmd.

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Mimi BC
 
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Post » Sun Mar 09, 2014 11:09 pm

Group voice chat maybe. It works in LOTRO and it could work here.

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Erin S
 
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Post » Sun Mar 09, 2014 9:57 pm

I've played WoW in 40, 20 and 10 man raids (and led them) using VOIP, and Planetside 2 in an outfit. So yes, I have used VOIP a fair bit, but not very often used it for casual talk. I feel more comfortable using text chat for that.

I still don't share your opinion.

And yes, text is MUCH easier to filter. You can avoid messages you don't care to read either by looking away from the chat window or by setting specific players to ignore if they continue to flood you with such messages. Auditive noise is a lot more irritating and tiresome, because you can't just look away and ignore it. And it takes more effort to figure out who random annoying passers-by (who think they're funny) are and muting them all.

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Adriana Lenzo
 
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