Game way too short...

Post » Tue Aug 25, 2009 9:13 pm

Look. I've beat the game 7 times, I've maxed out all 10 of my characters... and I want more to do, I've already gone back to Bad Company. :cryvaultboy: Maybe SD and Bethesda should put out some more DLC so I can get back to playing the game and being challenged, rather than playing the game and getting bored in ten minutes b/c it's too repetative... Any input? Is this game getting boring already? Or am i just whistling dixie out of my ass? :brokencomputer:
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Enie van Bied
 
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Post » Wed Aug 26, 2009 1:42 am

read the updates, free dlc coming in June and hopefully a patch to fix lag issues for the 360, some others for ps3. I myself am only on the 2nd character and am a level 14. I play mostly online, don't level up as fast.
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Alexis Acevedo
 
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Post » Tue Aug 25, 2009 11:06 pm

It's designed for replay of the same missions- it's not supposed to be like Bulletstorm or anything
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Chris Ellis
 
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Post » Wed Aug 26, 2009 1:26 am

Some of the maps are a little boring (mainly the defensive ones) but maps like CCity I could play again and again. Basically the more secondary objectives (for different classes) the better. Really looking forward to the DLC, and really enjoying playing competitively when I can get a decent ping game. If not I just play Co-Op. :) Hopefully the devs will see the popular maps and know why and give us some top notch post-launch content.
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Grace Francis
 
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Post » Wed Aug 26, 2009 12:19 pm

How the hell have you maxed out all 10 characters?? I have two accounts, across those I have; two lvl 20's, one lvl 16, a couple lvl 10-15, about five characters lvl 5-10 and seven characters who are lvl 1-4...

Anyway, as said before, the game's replay value comes from playing the same maps over and over. I know I for one am nowhere near sick of defending or attacking Reactor yet, I still love it every time I play it.
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Nancy RIP
 
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Post » Wed Aug 26, 2009 10:25 am

No one ever complains about playing the same Call of Duty map over and over again, or the same Counter Strike map again and again.

Why does this have to be a problem with BRINK?
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Mashystar
 
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Post » Tue Aug 25, 2009 11:21 pm

Whats so funny is behind these OPs is that; no matter how many times SD stated in BRINK that the war is far from over, people jump on and piss and moan about length. I dont know about you all, but I laugh so hard at these people B)
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Rachel Briere
 
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Post » Wed Aug 26, 2009 7:48 am

No one ever complains about playing the same Call of Duty map over and over again, or the same Counter Strike map again and again.

Why does this have to be a problem with BRINK?

:clap:

True true. I know I rarely saw more than the same 6 maps OVER & OVER in CoD4... and unlike Brink, all there was to it was kill, kill, die. No objectives, no side-objectives, little-to-no interaction between players at all...
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Bambi
 
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Post » Wed Aug 26, 2009 6:04 am

IDK what you're whining about...

I play Co-Op Campaign with strangers almost everytime I play Brink until the Lag's fixed. I enjoy it ALOT. Have you ever done the Security Tower mission as Resistance with 21 mins still left? Doubt it.

Playing co-op campaign has also introduced me to some of my NOW good friends I play Brink with. And I learn off of other peoples tactics/decisions while playing with them. Whether it be turret placements/mine placements, weapon choices, quickest routes to the Objective. Whatever.

If you say you're bored of the small story, then you're bored of Freeplay Multiplayer? Cause they're the SAME thing.

Might as well go sell your copy now bro, if this is how you truly feel about the game only being out for 2 weeks...
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D IV
 
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Post » Wed Aug 26, 2009 6:06 am

I'd vote "DLC is nice, but no rush" if it was an option.
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Jessica Phoenix
 
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Post » Wed Aug 26, 2009 11:35 am

I'd vote "DLC is nice, but no rush" if it was an option.

+1
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[ becca ]
 
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Post » Wed Aug 26, 2009 1:09 am

I'd vote "DLC is nice, but no rush" if it was an option.

Thumbs up.
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Danger Mouse
 
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Post » Wed Aug 26, 2009 11:47 am

No one ever complains about playing the same Call of Duty map over and over again, or the same Counter Strike map again and again.

Why does this have to be a problem with BRINK?

Totally Agreed it seems nowadays people bash anything that's not call of duty the only gold mine that call of duty ever hit in my book is the gun customization which brink wins hand down with smart and the no bling [censored] for Ur guns which is brilliant i want a silencer and a red dot for my gun and extended mags here you go have a nice day sir now that's service. xD
Edit: And i frogot about the weight system slightly unbalanced but still a WONDERFUL IDEA <3
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Nadia Nad
 
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Post » Wed Aug 26, 2009 5:27 am

You can't "beat" a multiplayer game, and the game is fun AFTER you max out your level. You're not playing Fallout 3, you're playing competitive multiplayer that removes the stupid leveling BS early with a low max level. You need to gain an appreciation for fun. Go play garry's mod or smash bros. with the most random settings possible.
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GEo LIme
 
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Post » Wed Aug 26, 2009 2:28 am

No one ever complains about playing the same Call of Duty map over and over again, or the same Counter Strike map again and again.

Why does this have to be a problem with BRINK?


True but on the otherhand the Call of Duty titles typically coms with with more maps which were compatible with more gamemodes and a longer lasting ranking system. I think Brink made a small mistake of giving too much for each level,. Giving full outfits instead of parts for example. The jump between each level up weren't that big either. The point of level systems in all games is to leave something to look forward to. It's not the type of progression that can be made short and still be sweet. The parkour is nice but it's not enough to keep the game on it's feet and hopefully nobody from the inside thought it would be enough to make every match feel different.
Counter-Strike on the other hand is an example you'd regret using. It has tons of maps because they carried the 90's multiplayer standards that were around when the game (technically mod) first surfaced all the way up to Source. Not only that, but Counter-strike practically lives and breathes off it's gigantic modding community.

I like Brink. I may even be biased to support it against people who may bash it, but I can't deny that it's already getting stale on me. I can only hope that content and more than a map or two is on the way soon. And that the consolised DLC prices don't cause a drawback for PC players. Microsoft rarely ever let free map DLC through since the first Xbox. Exceptions have only happened when companies have sponsored to get it out instead.
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Spaceman
 
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Post » Tue Aug 25, 2009 10:09 pm

Im very bored. I start up my 360 look for a match (if it works) finish the match then get bored and do something else. I don't think they should rush it, because they did that with the game and look how it turned out. I expect big things from this DLC. Im giving the game a second chance through the DLC and i hope it doesn't fail more.
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Cheville Thompson
 
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Post » Tue Aug 25, 2009 8:09 pm

Look. I've beat the game 7 times, I've maxed out all 10 of my characters... and I want more to do, I've already gone back to Bad Company. :cryvaultboy: Maybe SD and Bethesda should put out some more DLC so I can get back to playing the game and being challenged, rather than playing the game and getting bored in ten minutes b/c it's too repetative... Any input? Is this game getting boring already? Or am i just whistling dixie out of my ass? :brokencomputer:



wow...get a life.
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Rachel Hall
 
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Post » Wed Aug 26, 2009 8:26 am

Or am i just whistling dixie out of my ass?

Sorry, but yes.
http://en.wikipedia.org/wiki/Dixie is being whistled out of your http://en.wikipedia.org/wiki/Asinus. Congratulations. You totally missed the point of the game, and all its variety.

if you really want a new challenge you won't have tried...

Pick a weapon you like as a Light, then work out the best setup for it to suit your playstyle. Find a weapon with the closest you can get to the exact OPPOSITE stats, and use as lose as possible to the SAME attachments. Now select a Heavy body type, and that second weapon you customised, and play as your least-favourite class, with the upgrades you have least experience with for that class, and focus on using SMART as much as possible. While playing as a Heavy.

I'm sure this will give you a new experience, and a new challenge.
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Imy Davies
 
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Post » Wed Aug 26, 2009 5:19 am

Well I'm not a COD gamer, the only other fps I play is Battlefield, there's just so much you can do in that game besides run your man around shooting the enemy. I was really banking on this game to push the envelope...maybe they will...

Right now the game is still a little fresh due to its recent release but the content is definitely lacking. Once you completed ranking up your character there isn’t much incentive to make others (imo), especially if you’re satisfied with your first creation. 2 of my gaming friends already traded in their copies. This svcks because I really like the game but redundancy without reward will get you little praise. I’m trying my best to hold out for DLC but mid June seems like a long ways off. Hopefully the DLC is strong and it isn’t already on the disk.

Some companies are now known for extending their games life by unlocking the extra content on the disk and trick the consumers by having them think they are actually getting something new. If this is the case, the content should be made available…since we paid for the disk and its content. I guess we’ll see thou, right?

In another thread some people stated unlocking additional weapons/abilities (UAV, napalm, etc) but they were not available. If they are part of the June DLC it would confirm some of my suspicions and that developers are now selling half games with the potential of selling you the other half later. This blows imo, what if you’re a gamer without online capabilities? You might just lose out on the full version of these games. This is a bad practice to say the least. However, this game has great potential, hopefully it will be met and soon because the community is already starting to die out. My hypocrisy can only go but so far…
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Milagros Osorio
 
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Post » Tue Aug 25, 2009 10:48 pm


Right now the game is still a little fresh due to its recent release but the content is definitely lacking. Once you completed ranking up your character there isn’t much incentive to make others (imo), especially if you’re satisfied with your first creation. 2 of my gaming friends already traded in their copies. This svcks because I really like the game but redundancy without reward will get you little praise. I’m trying my best to hold out for DLC but mid June seems like a long ways off. Hopefully the DLC is strong and it isn’t already on the disk.




Huh? I find such statements mystifying. No incentive to make other characters?? I have one maxed, four others at levels 9-12, and 3 others planned. First I am building a "pure" version of each of the four classes, and then I am going to build "blends". There is tons to do and learn, because playing different classes provides very different experiences. My only struggle is that my favorite and most natural class is Medic, and I have a lot to learn to play the other classes.
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Michelle Serenity Boss
 
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Post » Wed Aug 26, 2009 9:10 am

Huh? I find such statements mystifying. No incentive to make other characters?? I have one maxed, four others at levels 9-12, and 3 others planned. First I am building a "pure" version of each of the four classes, and then I am going to build "blends". There is tons to do and learn, because playing different classes provides very different experiences. My only struggle is that my favorite and most natural class is Medic, and I have a lot to learn to play the other classes.


If you can dominate with one character why make more? Besides, I've created one that can use all classes affectively. For me to make another character would be more of a waste of time then experimentation. To each its own, is what I'm guessing...
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Rob Smith
 
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Post » Tue Aug 25, 2009 10:24 pm

If you can dominate with one character why make more? Besides, I've created one that can use all classes affectively. For me to make another character would be more of a waste of time then experimentation. To each its own, is what I'm guessing...

Bet that build can't get the full potential out of ANY class, let alone EVERY class.

Unless you're playing a hacked level 50 character? (No? Didn't think so)
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Lance Vannortwick
 
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Post » Wed Aug 26, 2009 3:30 am

If you can dominate with one character why make more? Besides, I've created one that can use all classes affectively. For me to make another character would be more of a waste of time then experimentation. To each its own, is what I'm guessing...



So what is the build of this "dominating" character of yours? The can use all classes effectively?
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dean Cutler
 
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Post » Wed Aug 26, 2009 3:05 am

Bet that build can't get the full potential out of ANY class, let alone EVERY class.

Unless you're playing a hacked level 50 character? (No? Didn't think so)



The full potential is in my style of play. It's not what you have it's what you can do with what you have. :thumbsup:
I have absolutely no need to create more characters, I do pretty well with the one I have now. This game is easy when it's played tactically... not so much on how you are equipped in battle. Like I said, my dude is primed and ready for battle no matter what class I use. I don't need every ability to get the job done. Maybe some of you do, but not me.
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Reanan-Marie Olsen
 
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Post » Wed Aug 26, 2009 12:49 am

Some companies are now known for extending their games life by unlocking the extra content on the disk and trick the consumers by having them think they are actually getting something new. If this is the case, the content should be made available…since we paid for the disk and its content. I guess we’ll see thou, right?


I've never heard of anything like that, what company does that?
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Matt Terry
 
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