Game world same size as Oblivion?

Post » Tue May 17, 2011 12:49 am

If you think of the game world as a house, beth basically added a second story and a basemant to the game world we had in oblivion instead of building an xtra wing on both sides of it. No problem with that in my book.
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Liii BLATES
 
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Post » Tue May 17, 2011 3:27 pm

http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png

Enough said!
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teeny
 
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Post » Tue May 17, 2011 12:15 am

http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png

Enough said!

Wow that is a very simple and effective way of showing how much bigger Skyrim could be while having the same square miles as Cyrodil. Your sir are awesome!
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Craig Martin
 
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Post » Tue May 17, 2011 2:35 am

http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png

Enough said!


Well done sir!

I was thinking how to say the same thing, but that little pic is fantastically simple and to the point.
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benjamin corsini
 
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Post » Tue May 17, 2011 11:31 am

1) In short, it felt cramped up because of http://s2.n4g.com/media/11/newssi/15000/18861_0_org.jpg.
Almost everywhere was a dungeon or ruin.


Yeah, but I took one look at that map and realized just how much map-space is blocked off by invisible barriers. If they spread all the dungeons across the whole map-square, it'd be less cramped: Fallout 3 was somewhat smaller, yet I never noticed it because it had about twice as much space you could actually explore.
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Dona BlackHeart
 
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Post » Tue May 17, 2011 7:48 am

Yeah, but I took one look at that map and realized just how much map-space is blocked off by invisible barriers. If they spread all the dungeons across the whole map-square, it'd be less cramped: Fallout 3 was somewhat smaller, yet I never noticed it because it had about twice as much space you could actually explore.

No it didn't. 41 sq k is the playable area calculated from the number of playable cells. That is the area inside those invisible borders.
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Harry Leon
 
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Post » Tue May 17, 2011 1:49 pm

I dont mind the size as long as theres more attention to detail than there was in oblivion. Also the abililty to mod with always allow us to make the game world larger.
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Abi Emily
 
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Post » Tue May 17, 2011 10:17 am

Yeah, but I took one look at that map and realized just how much map-space is blocked off by invisible barriers. If they spread all the dungeons across the whole map-square, it'd be less cramped: Fallout 3 was somewhat smaller, yet I never noticed it because it had about twice as much space you could actually explore.

Look at all the wasted map space!
http://img684.imageshack.us/img684/8366/40135698.jpg
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Jennifer Munroe
 
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Post » Tue May 17, 2011 2:57 am

Look at all the wasted map space!
http://img684.imageshack.us/img684/8366/40135698.jpg

That is the LOD composite image, that is not the actual tamriel world space that was in oblivion.

This is.
http://www.tesnexus.com/downloads/images/23939-1-1240453369.jpg
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Donald Richards
 
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Post » Tue May 17, 2011 5:52 am

Look at all the wasted map space!
http://img684.imageshack.us/img684/8366/40135698.jpg


Lol, no, that's not what was in Oblivion. That's a picture of Cyrodiil and it's bordering provinces. Beyond the invisible barrier is just enough land with no detail to make it seem like the world goes on more but there really isn't that much more land. If you don't believe me, load the Oblivion modules and go exploring, you'll see where the world drops off.
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Breautiful
 
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Post » Tue May 17, 2011 8:06 am

As long as there is empty land outside Skyrim so modders can make other provinces...that is all I care about when it comes to size.
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Andy durkan
 
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Post » Tue May 17, 2011 7:03 am

This is seriously going to be Oblivion 2.5 -- pretty much the same graphics (VERY slightly updated) and the same size game world, and it's on the same consoles as OB.


Well, what other consoles do you propose BGS take Skyrim to?

Atari? SNES? DS? "Use the stylus to slash your sword! Yell the right words into the microphone to use the Dragon Shouts!"


...Yah...
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Camden Unglesbee
 
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Post » Tue May 17, 2011 8:27 am

Remember that they are limited to the size of one DVD disk... They already stated that they have no interest in multiple disks. So until the next gen systems come out with Blu-ray support or something better, I think they are rather limited on the size of their games.

dont mean to crash the party.but ps3 has blu-ray bro :P
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lucy chadwick
 
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Post » Tue May 17, 2011 9:40 am

Is this entire conversation based on the comment "Skyrim is approximately as big as Oblivion." found in this other discussion?

http://www.gamesas.com/index.php?/topic/1161723-dutch-cover-story-interesting-info/

Wasn't this translated from Dutch to English? Can anybody actually confirm whether it's referring specifically to map size?

If it is referring to map size, I'm not really disappointed at all. But part of me did expect and hope that Skyrim would be somewhat larger than Cyrodiil. Regardless, I expect it to be much better than Oblivion for 100 other reasons. :)
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Lewis Morel
 
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Post » Tue May 17, 2011 4:28 pm

What they need to do is take landmarks off of the compass in the HUD (If there even is a HUD). This way you won't feel like everything is so cramped, and you'll actually have to explore to find things.

Oh, and take landmarks other than cities off of the map too, so you have to physically go to every place before you can be told where it is.
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A Dardzz
 
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Post » Tue May 17, 2011 9:33 am

As far as I go, Oblivion impressed me greatly. I loved that there were dungeons and caves and ruins everywhere, and I loved how large the world was. Being able to see far didn't make it seem small to me. Instead, I thought "wow this looks amazing, I can really see that far?"

With Skyrim I was hoping there would be a lot of huge white snowy planes with basically nothing on them, just snow as far as the eye can stretch and the occasional tree or boulder, and mountains so high that they dwarf the Oblivion "mountains", but we can′t all have what we want, Bethesda needs to make sells and to do that they need to target a more mainstream audience, not easy to offer quality to the fan-base when there is a credit crunch and the fan-base is smaller than the mainstream audience, hard enough on the company as it is.


Okay first you make an assumption (that Skyrim would have any reason to be a lot of huge white snowy planes despite the fact there is an entire continent further to the North), then you try to label this the opinion of the "fan-base" and try to say that they won't do this due to the "main stream."

Half the reason Skyrim is colder in many/most places is due to the mountains. Why would there be tons of barren snowy plains? I've noticed this. Most of the time people try to play the "fans want this" or "oh no the casuals/mainstream ruin everything" card it amounts to "I want this so I'm going to make up stuff to make Bethesda seem bad for not doing what I want." It's one thing to have an opinion or things you look forward to in the game. It's another to try and demand the world's design fit your preconceived notions and insult Bethesda and players both if things don't go the way you personally want them to.
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Liii BLATES
 
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Post » Tue May 17, 2011 11:20 am

I would prefer a far larger map, wandering in a cold, harsh climate, hunting and camping without seeing a soul for a few days. However, it's not reasonable to pretend that Skyrim will feel no larger than Oblivion. The terrain is far rougher, meaning a far larger surface area, and also less direct routes of travel. Fewer dungeons is a step forward providing that they're larger and significantly more engaging (i.e.each is time-consuming and feels like a proper adventure). We shouldn't be drawing conclusions at this point. A bit of patience would do some people here a lot of good.

Seven Dragons, I'll be looking forward to your large map conversion!
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Damned_Queen
 
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Post » Tue May 17, 2011 2:32 am

Well that's very disappointing. You'd think after 5 years and a new engine we would have a bigger game world!

Whatever, I'll still buy it. But this definitely makes my heart sink a little bit, I was really hoping the world would be substantially bigger than Oblivion.


256mb's of ram.
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Tom Flanagan
 
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Post » Tue May 17, 2011 5:33 am

Look at all the wasted map space!
http://img684.imageshack.us/img684/8366/40135698.jpg


Wait a min, how on earth did those ships get to the Imperial City? Now that I look at the map I realize there is no other navigable way except Leyawiin and I don't remember Leyawiin having enough water for a ship to pass by.
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LijLuva
 
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Post » Tue May 17, 2011 1:07 am

the ting that worried me is that all 7 region will look cramped and look artificial like Disney World parks in the current size.
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Lady Shocka
 
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Post » Tue May 17, 2011 11:37 am

Oh, so its only the same size as Oblivion?
ONLY over 100 hours of gameplay?

Damnit, and you only got me ONE solid gold Lambourghini?
And theres only FOUR naked super models in my hot tub?
I ONLY won ONE 32 million dollar lottery?

Oh damn. I r angry.
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Sophie Morrell
 
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Post » Tue May 17, 2011 1:08 am

Wait a min, how on earth did those ships get to the Imperial City? Now that I look at the map I realize there is no other navigable way except Leyawiin and I don't remember Leyawiin having enough water for a ship to pass by.

The artists drew them there. They didn't actually have to navigate the water to get there bro. They are just pixels after all...
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Samantha Wood
 
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Post » Tue May 17, 2011 8:42 am

Why can't they make it like we all want: Daggerfall with Crysis graphics and physics :D


Amen to that.
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Jessica Thomson
 
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Post » Tue May 17, 2011 3:04 pm

Am I the only who feels like it's normal that Skyrim will be almost the same size as Oblivion? I mean, Skyrim is smaller than Cyrodiil.
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Joey Avelar
 
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Post » Tue May 17, 2011 9:18 am

Well that's very disappointing. You'd think after 5 years and a new engine we would have a bigger game world!

Whatever, I'll still buy it. But this definitely makes my heart sink a little bit, I was really hoping the world would be substantially bigger than Oblivion.

Where is this info or are you just BSing the forum?! :swear:
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Stryke Force
 
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