Game world same size as Oblivion?

Post » Tue May 17, 2011 5:27 am

I'm hoping for at least 64 square miles. Less will be very disapointing (read: may pass on Skyrim), more than 256 would probably be too much.
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victoria gillis
 
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Post » Tue May 17, 2011 9:15 am

Daggerfal was huge, but it was randomly generated. Nobody can make a hand-detailed game that big. Thats just ridiculous to even think.

So what if Skyrim is the size of Oblivion's Cyrodiil? Cyrodiil turned out bigger than Morrowind. The problem in that game wasnt the size of the game world: it was the fact that, compared to Morrownd, it was EMPTY.

I dont care how big it is as long as it is packed with content, quests and rewards.
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Kelly Tomlinson
 
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Post » Tue May 17, 2011 1:25 am

Am I the only who feels like it's normal that Skyrim will be almost the same size as Oblivion? I mean, Skyrim is smaller than Cyrodiil.

I feel the same way.

There tends to be this general sentiment that bigger is always better and it's just not the case. Which would you rather have, a house-sized pile of steaming manure or a fist-sized diamond?

If Skyrim is the same size as OB and they make huge improvements to dungeon and city design, outside environments, and a host of other issues we saw in OB it will be fantastic.

Everyone is going to complain about every piece of info up until 11.10.11. Then this forum will be empty unitl 12.11.11 because we will all be engrossed.
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Kim Bradley
 
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Post » Tue May 17, 2011 4:22 am

I feel the same way.

There tends to be this general sentiment that bigger is always better and it's just not the case. Which would you rather have, a house-sized pile of steaming manure or a fist-sized diamond?


In reality that is what we would get but what these people are asking for is a house sized diamond.
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neil slattery
 
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Post » Tue May 17, 2011 3:30 pm

Get a life op
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Lauren Graves
 
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Post » Tue May 17, 2011 7:11 am

this sums up this argument...... http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg
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Avril Churchill
 
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Post » Tue May 17, 2011 10:10 am

this sums up this argument...... http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg


:facepalm:
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Robert Devlin
 
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Post » Tue May 17, 2011 1:31 pm

this sums up this argument...... http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg


No.

No it doesn't.

The fact of the matter is, people are judging the book by the cover. It doesn't matter how big the game world is, what matters is how big it FEELS. Oblivion is much bigger than Morrowind, but it sure doesn't feel that way. Beth knows what they are doing.

They updated the engine, improved animations, graphics, combat, UI, and countless others. And all some people can focus on is the map size.

It's only been announced for like 6 weeks people. Wait till they drop some of the bombshells. There are even more awesome features that they have not even announced as of yet.
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Maddy Paul
 
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Post » Tue May 17, 2011 2:37 pm

Am I the only who feels like it's normal that Skyrim will be almost the same size as Oblivion? I mean, Skyrim is smaller than Cyrodiil.


I hope you're not suggesting that it's sensible that Skyrim be no larger than Oblivion simply because Skyrim is smaller than Cyrodill on a lore map. It hasn't worked that way previously, and why would Bethesda want to restrict the size of future games?
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Lexy Dick
 
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Post » Tue May 17, 2011 2:31 am

this sums up this argument...... http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg


For some reason I don't think that Oblivions size was not bigger than San Andreas. It took me forever to get to the other end of the map in a vehicle, it doesn't take long at all in Oblivion on a horse no less. I may be wrong because I haven't played Oblivion in years.
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Ladymorphine
 
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Post » Tue May 17, 2011 7:59 am

Know how you feel, :sadvaultboy: , I guess there are just basic memory limitations on the consoles that define the world size. However, if they slow down the walking speed and take out fast travel and put in a Morrowind style travel network then it will feel much larger and more immersive you won't even notice... eh? What did they do? .... oh... ok, scratch that. :sadvaultboy:


What?... Memory determines how much can be processed at once. Since you won't be seeing the entire world at once at any single point, I doubt that the memory is causing the issue. Why do people feel the neef to blame EVERYTHING on consoles even when it doesn't make sense? Consoles have had FAR larger worlds before.
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Lizs
 
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Post » Tue May 17, 2011 3:23 am

I doubt that the memory is causing the issue.

And you'd be wrong.
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GabiiE Liiziiouz
 
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Post » Tue May 17, 2011 2:47 am

its still bothers me that they did not make ES 5 PC exclusive only :sadvaultboy:

anyway, hope ES 6 will b just that, and consoles will fade into oblivion when they just can't keep up with uber Dx11 super PC of doom.
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Dona BlackHeart
 
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Post » Tue May 17, 2011 11:55 am

its still bothers me that they did not make ES 5 PC exclusive only :sadvaultboy:

anyway, hope ES 6 will b just that, and consoles will fade into oblivion when they just can't keep up with uber Dx11 super PC of doom.

Umm. No that would hurt a lot of fans of the elder scrolls on the consoles. It wouldn't be fair.
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Cathrin Hummel
 
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Post » Tue May 17, 2011 11:31 am

The problem with oblivions world was that it was too boring and uninteresting, Skyrim will look awesome and if it is the same size as oblivion, it will be a beautiful gaming experience.


One man's meat is another man's poison.

I think Skyrim will concentrate on packing a wallop into every square meter and be big on fighting - I'll expect danger everywhere and will need a good sword right off the bat.

I think Oblivion's world is the most interesting gamescape I have played with to date.
To me size DOES matter. I would like a world that really took a realtime day to cross it.
Lots of small adventures in a environment that was full of wildlife right down to birds and bugs.

Keep the main quest and all the boss NPCs in the central city so players who want to whiz thru the game don't have to go anywhere to beat it and spread optional quests in a huge game world full of interesting situations such as helping the old lady get rid of spiders in her cellar and clearing out the wicked goblins from the local kwama mine.

A Christmas world to sleigh thru wrapped up in furs and listening to the ice crack as the reindeer race me across a frozen lake under crystal stars twinkling above the mountain tops with the aurora borealis flashing curtains of purplely green lights across the sky. " Onward Blitzen!".
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ShOrty
 
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Post » Tue May 17, 2011 7:19 am

its still bothers me that they did not make ES 5 PC exclusive only :sadvaultboy:

anyway, hope ES 6 will b just that, and consoles will fade into oblivion when they just can't keep up with uber Dx11 super PC of doom.


That would kill the series. PC elitists don't what to hear but the console is what made all this possible. With out the console TES would have died at Morrowind and the Fallout license would never have been acquired.

Nope, got to respect the consolers, they are our bread and butter.(you guys still can't have mods though, sorry.)
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X(S.a.R.a.H)X
 
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Post » Tue May 17, 2011 1:21 pm

For some reason I don't think that Oblivions size was not bigger than San Andreas. It took me forever to get to the other end of the map in a vehicle, it doesn't take long at all in Oblivion on a horse no less. I may be wrong because I haven't played Oblivion in years.


Mainly you think that because your right san andreas was alot bigger then ob... even bethesda devs said that...

And again skyrim THE GAME is about the size as ob THE GAME. meaning playtime not walktime.
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TWITTER.COM
 
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Post » Tue May 17, 2011 2:03 am

colonel shepard is right on everything




i wanted four times the size of cyrodil- its probably too late now but they could have easily added more wilderness . now i have to settle for tiny mountains :(


i realy hope they where lying in that magazine. i hope they give the modders some good tools to resize the world to what it should be fairly easily. or atleast add another province (i am looking at you, hammerfell)



oh well- a
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Kevan Olson
 
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Post » Tue May 17, 2011 4:07 am

That would kill the series. PC elitists don't what to hear but the console is what made all this possible. With out the console TES would have died at Morrowind and the Fallout license would never have been acquired.

Nope, got to respect the consolers, they are our bread and butter.(you guys still can't have mods though, sorry.)


Actually not really if the consoles never existed past the ps2 and xbox1, then all of those gamers would have been forced to buy a pc to continue to game. Some would stop gaming yes but many would switch to pc. On top of that Morrowind sold pretty well on teh PC as i heard.


also

the reason why it's not bigger


256mb's
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Daniel Holgate
 
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Post » Tue May 17, 2011 8:38 am

256mb's

What?
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Toby Green
 
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Post » Tue May 17, 2011 12:59 pm

yes but there will still be expansions and i read over 160 caves that alone is a larger world just exterior is the same i think
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LuBiE LoU
 
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Post » Tue May 17, 2011 6:15 am

256 - huh what?

I don't think that memory is such a big issue (maybe 5 years ago it was). With these games (oblivion - Fallouts) the only thing loaded is the immediate surrounding cells - that is all that is active in memory and as you cross the maps new cells are loaded and old cells are flushed (so to speak). It would not matter if you had 100 cells yet to load or 10,000 - all that will be loaded is what immediately surrounding you.

What the limitations on that are depends on how efficient the game engine is. Oblivion's wasn't and if you overload each cell (speaking of mods here) then you will get memory leaks and you will get crashes. Fallout3's was much better and able to handle more and more effeciently.

So with mods that don't add to much content (like FCOM) it is possible to extend the map of Tamriel in Oblivion to the ENTIRE province and Summerset Isles. This has already been done and I've loaded the whole thing several times: http://www.tesnexus.com/downloads/file.php?id=27235 .. look under the images for the whole map which is now in the modded game world.

I would wish for a bigger map too, but mostly so modding more in could not feel so crowded as it does in Oblivion.

I think the main motivation they find for size has nothing to do with memory and more to do with content. They only are going to have so much to add and since they are thinking of bringing the project to a close they don't want things too spread out and they don't want things too close - so we get what they give us.

My hope as has been echoed many times is that they offer more room to add provinces and then we can see Cyrodiil and the Imperial City redone.
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RObert loVes MOmmy
 
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Post » Tue May 17, 2011 2:27 am

It's going to be prettier this time around with new locations so I'm fine with that.
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A Lo RIkIton'ton
 
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Post » Tue May 17, 2011 7:22 am

A game world the size of Oblivion is disappointing? Alright then.

Bethesda, I demand you make the world the size of a Black Ops multiplayer map.
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^~LIL B0NE5~^
 
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Post » Tue May 17, 2011 1:41 am

There was a lot of dead space in Oblivion where you could walk for a few minutes and not notice a difference in scenery or see anything unique/ exceptional. Hopefully Skyrim will be different.


I hope not. I really liked that.

I hated how close every point of interest was in Vvardenfell.

Anyway. There is really nothing wrong with the size of Oblivion. The problem was that it was supposed to be the capital of an empire. 16 square miles is simply not enough to make it feels like that and i fear the same will be true with Skyrim.
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joeK
 
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