Game world same size as Oblivion?

Post » Tue May 17, 2011 7:50 am

That would kill the series. PC elitists don't what to hear but the console is what made all this possible. With out the console TES would have died at Morrowind and the Fallout license would never have been acquired.

Nope, got to respect the consolers, they are our bread and butter.(you guys still can't have mods though, sorry.)


I don't mind the game being PORTED to the consoles, but don't dumb the game down just so they can release it at the same time as the PC version. I say make a PC version for PCs, and a console version for consoles a few months or so later. Change the interface and menu screens, resolutions, etc. I own both the PC versions of Morrowind and the Xbox version and it worked out perfectly fine for both. The PC version did not feel like a cheap port by using new menus and interfaces, as well as improved graphical options and performance, while allowing Xbox users to play the same game with slightly inferior graphics and a interface designed for them.


As for the size of the world, Oblivion was good for it's day, but it's been 5 years since then and the quality and quantity of the game should reflect that. Making Skyrim the same size as Oblivion would only make Skyrim size "meh" instead of the "awesome" reaction i had with Oblivion.
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Juan Suarez
 
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Post » Tue May 17, 2011 6:31 am

Actually not really if the consoles never existed past the ps2 and xbox1, then all of those gamers would have been forced to buy a pc to continue to game. Some would stop gaming yes but many would switch to pc. On top of that Morrowind sold pretty well on teh PC as i heard.


also

the reason why it's not bigger


256mb's


Don't be an ass, not everybody can afford a decent PC, allthough I think a lot more than people think, but still not all. Thanks to the consoles the gaming market has grown a lot more than if it only had been PCs. Besides what makes PCs more important than consoles? Don't get me wrong I'm an exclusive PC gamer and I wish more games were made with PC in mind instead of the terrible ports we tend to get these days, but you are going too far man, just because you prefer PC doesn't mean the console people shouldn't be able to enjoy TES aswell.

What SHOULD happen though, is for the market is wake up to the fact that PC gaming is not at all dead. I get sad everytime I hear a developer only talk about the console and always say controller instead of mouse and keyboard, and then sometimes seem to remember to mention PC at the end.
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Jani Eayon
 
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Post » Tue May 17, 2011 3:29 am

the only thing that disappoint me that it will have 130 dungeon that is less than Morrowind and Oblivion and i loved to dungeon crawl in Oblivion.

hopefully they at least respawn again.
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Elisabete Gaspar
 
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Post » Tue May 17, 2011 12:47 pm

For me, I still say that:

greater verticality (which in simple terms, basically means this: http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png)
+ roughly 90 fewer dungeons than Oblivion
+ the mountain divides, rivers, and variable terrain indicated here: http://www.thedragonborn.com/wp-content/uploads/2011/01/poss_loc.jpg
_____________________________________________

= sufficient spread of content and variety for my tastes.

Of course I won't know that for certain until I see the first gameplay footage (after which I am going dark and won't want to know anything else about the game before release lol.)
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Sophie Miller
 
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Post » Tue May 17, 2011 6:49 am

Did any see that fellows link the show how much more space Skyrim could have and have the same square miles, read some of the other post people, any way http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png
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lucile davignon
 
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Post » Tue May 17, 2011 4:18 pm

Did any see that fellows link the show how much more space Skyrim could have and have the same square miles, read some of the other post people, any way http://i30.photobucket.com/albums/c307/ColtoColto/Oblivion_vs_skyrim.png


Yes, thanks for reposting it though. I added it to my post above as a basic illustration of verticality.
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Erich Lendermon
 
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Post » Tue May 17, 2011 1:40 pm

Even if Skyrim has the same amount of virtual miles, it'll feel larger since it's pretty much a square. I'd be happy if it's about 125% (+25%) the size of Oblivion, but Oblivion's fine I guess, BUT YOU BETTER MAKE SOME AWESOME AND HUGE SHIVERING-ISH EXPANSIONS! And slow down the walking speed.
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Donatus Uwasomba
 
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Post » Tue May 17, 2011 12:56 pm

How many times does it need to be said that this is the unsubstantiated guess of one reviewer who had a limited preview of the game, backed up by a hard core of pessimists who, on no factual basis have assumed that on a totally different engine, the cell size and guesswork 'cell count' (we don't know if the game uses cells, let alone whether the lines on the map even represented them) would be totally equivalent to those of Oblivion. Based on the glimpses of LOD we've seen, all/most being of the smallest area on the map (Pine forest), I would say it is a gross underestimate. It is also worth noting that the translation was 'Skyrim is approximately as big as Oblivion' not 'Skyrim is approximately as big as Cyrodiil', and purportedly, when making this claim about other titles, the magazine was referring to the scope of the game, not the size of the gameworld/ map. I wish we could get some clarification from Bethesda on this, but as it stands, we have no real idea of how big the gameworld will be, bar for the (bewilderingly inappropriate) estimate of a man who works for a magazine called, of all the terrible titles for a professional publication in the world, 'Power Unlimited'.

We don't know.
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Franko AlVarado
 
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Post » Tue May 17, 2011 3:11 am

colonel shepard is right on everything




i wanted four times the size of cyrodil- its probably too late now but they could have easily added more wilderness . now i have to settle for tiny mountains :(


i realy hope they where lying in that magazine. i hope they give the modders some good tools to resize the world to what it should be fairly easily. or atleast add another province (i am looking at you, hammerfell)



oh well- a


Why do you guys all complain that the mountains will be tiny and that the game world is small? If I remember correctly, isn't Cyrodil about twice the size of Skyrim? Meaning, this game should feel much larger seeing as proportionately, the game is twice the size of Oblivion.

People seem to not think about that...
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Hannah Whitlock
 
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Post » Tue May 17, 2011 3:10 pm

I am disappointed aswell. I wanted a HUGE world. Although they have to keep it in proportion on the map.
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Roy Harris
 
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Post » Tue May 17, 2011 4:34 am

Well that's very disappointing. You'd think after 5 years and a new engine we would have a bigger game world!

Whatever, I'll still buy it. But this definitely makes my heart sink a little bit, I was really hoping the world would be substantially bigger than Oblivion.


I'm just happy that it's not smaller. Oblivion's game world was plenty big for me so I'm happy with this news.
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Sophh
 
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Post » Tue May 17, 2011 2:09 am

Why do you guys all complain that the mountains will be tiny and that the game world is small? If I remember correctly, isn't Cyrodil about twice the size of Skyrim? Meaning, this game should feel much larger seeing as proportionately, the game is twice the size of Oblivion.

People seem to not think about that...


No offense but... huh?

If the world size is about the same as Oblivion (around 41 square kilometers), then it will feel like about the same size of Oblivion.
How big Skyrim looks on the map will have zero effect. You don't play the game in a map. You play the game in the world. Proportionally, this will just mean that the most likely randomly generated landscape outside Skyrim's borders will be bigger. Cyrodiil in Skyrim will be bigger than Cyrodiil in Oblivion. But that's really useless... for obvious reasons :P

Anyway about the mountains. With the same size of Oblivion, it will be impossible to have great, majestic mountains and valleys.
Really impressive landscapes like in these images will be impossible:
http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg
http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg

And that's kinda sad I think :(
Because that was one of the things I hoped for most in Skyrim's landscapes. I had this vision of loooong view distance with many mountains and valleys. And it actually wouldn't take 15 minutes to walk from one end to another like in Oblivion. Now... the first image I posted here, would practically take the whole map-range to cover.
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Beat freak
 
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Post » Tue May 17, 2011 1:38 pm

Alot of people here must have hated Morrowind and Fallout3, cause Oblivion is bigger than each....



This is almost as bad as when people don't realize Oblivion had perks.
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Tracy Byworth
 
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Post » Tue May 17, 2011 3:05 am

Remember that they are limited to the size of one DVD disk... They already stated that they have no interest in multiple disks. So until the next gen systems come out with Blu-ray support or something better, I think they are rather limited on the size of their games.

That is a [censored] shame. They are really limiting themselves doing this. But maybe that dynamic random quest generator will compensate for it.
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Lil Miss
 
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Post » Tue May 17, 2011 9:33 am

Alot of people here must have hated Morrowind and Fallout3, cause Oblivion is bigger than each....



This is almost as bad as when people don't realize Oblivion had perks.

Morrowind was a great size for its time. Oblivion was decently sized, though probably could have done with being a bit bigger. You expect the trend of increasing game-world sizes to continue, especially when there are other modern open-world games like Just Cause 2 which completely dwarf Oblivion into obscurity. So if it's true that the game-world is the same size as Oblivion, then that's very depressing.

Two things make me think this isn't true though:

1) Todd's comments on having amazing draw distances hints at a huge world.
2) The 7'000 steps leading to High Hrothgar. That's a lot of steps, so it must be a huge mountain. Unless the mountain takes up like 20% of the entire game-world then it must be bigger than Oblivion was.
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DAVId MArtInez
 
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Post » Tue May 17, 2011 1:46 pm

No offense but... huh?

If the world size is about the same as Oblivion (around 41 square kilometers), then it will feel like about the same size of Oblivion.
How big Skyrim looks on the map will have zero effect. You don't play the game in a map. You play the game in the world. Proportionally, this will just mean that the most likely randomly generated landscape outside Skyrim's borders will be bigger. Cyrodiil in Skyrim will be bigger than Cyrodiil in Oblivion. But that's really useless... for obvious reasons :P

Anyway about the mountains. With the same size of Oblivion, it will be impossible to have great, majestic mountains and valleys.
Really impressive landscapes like in these images will be impossible:
http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg
http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg

And that's kinda sad I think :(
Because that was one of the things I hoped for most in Skyrim's landscapes. I had this vision of loooong view distance with many mountains and valleys. And it actually wouldn't take 15 minutes to walk from one end to another like in Oblivion. Now... the first image I posted here, would practically take the whole map-range to cover.


Why? Even if Skyrim is the same size as Oblivion (which I'm almost certain it will be bigger) It would have plenty of room to make valleys like those in the pictures. As for the randomly generated lands past the edges of Skyrim, it won't generate all of Cyrodiil. It only generates a small amount of land just enough so that it looks like the world still exists in the distance when you get to the edge of the map, it doesn't literally generate entire provinces.
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Kortknee Bell
 
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Post » Tue May 17, 2011 4:48 am

1) Todd's comments on having amazing draw distances hints at a huge world.
2) The 7'000 steps leading to High Hrothgar. That's a lot of steps, so it must be a huge mountain. Unless the mountain takes up like 20% of the entire game-world then it must be bigger than Oblivion was.


Yeah I was thinking about that amazing draw distance thing too. If draw distances are really far, then the game will feel even smaller; because you would be able to see the entire world area from a single spot... and that would be it.

About Throat of the World. It's really vertical steps in circles. 7000 steps doesn't necessarily mean that it's a huge mountain ^^
But then again, it is a huge mountain. So yeah it will take some space.
But what worries me the most is that they would never be able to add lots of huge mountains. And definitely not huge valleys.



Why? Even if Skyrim is the same size as Oblivion (which I'm almost certain it will be bigger) It would have plenty of room to make valleys like those in the pictures.


The landscape in this http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg
It would practically take up the whole map.
Well, the COULD add landscapes like "this"; but the scale would never be anything near huge or realistic. You would be able to walk through a few valleys and mountains in a matter of minutes like you did in Oblivion.
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Ash
 
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Post » Tue May 17, 2011 1:23 pm

Morrowind was a great size for its time. Oblivion was decently sized, though probably could have done with being a bit bigger. You expect the trend of increasing game-world sizes to continue, especially when there are other modern open-world games like Just Cause 2 which completely dwarf Oblivion into obscurity. So if it's true that the game-world is the same size as Oblivion, then that's very depressing.



I think they want to avoid endless filler space, and continue having roughly the same amount of interesting space::location ratio as Morrowind, Oblivion, and FO3. I'm surprised it's not smaller than FO3, very pleased infact. There is such thing as too big and boring, and meeting a release date.

And you can't really compare JCII to BSG games.
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megan gleeson
 
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Post » Tue May 17, 2011 11:55 am

I thought it would be smaller.I think the size is great!
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Killer McCracken
 
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Post » Tue May 17, 2011 2:26 pm

I'm just curious of people think it would be smaller.
Why do you think/thought it would be smaller?

Seeing with all games series out there, the world size is practically always increasing by every new game.
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gemma
 
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Post » Tue May 17, 2011 10:02 am

I'm just curious of people think it would be smaller.
Why do you think/thought it would be smaller?

Seeing with all games series out there, the world size is practically always increasing by every new game.

Your problem is you only think about what is in your hands and not how it got there.
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Sammygirl500
 
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Post » Tue May 17, 2011 12:46 pm

i think it will be more 'focused' than oblivions rolling hills, that said however, i was really looking forward to traversing massive ice wastes where i was completely lost :/
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Sanctum
 
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Post » Tue May 17, 2011 11:41 am

I forgot where it said that but I think it said on http://www.gameinformer.com/p/esv.aspx. And on http://images.uesp.net//c/c3/TamrielMap.jpg Skyrim is alot smaller than Cyrodil, so I'm fine with it.


Don't you people understand what SCALING is...
In TES lore Tamriel is massive. A continent like at least Europe size in full scale(probably bigger).
The game just scale the world down to a manageable size. That is how I see.
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Kate Murrell
 
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Post » Tue May 17, 2011 4:11 am

.
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evelina c
 
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Post » Tue May 17, 2011 12:40 pm

Your problem is you only think about what is in your hands and not how it got there.

So you mean I'm ignorant about how a game is created? Absolutely not, if that's what you're implying.

I know it takes time to create a game. Time and effort. But seeing the development; optimization of everything in the gaming industry... expecting a world to be bigger than before isn't really a challenge nor an unreasonable question.
Furthermore, these forums can't answer any questions to how hard or easy it has been for Bethesda to make this new world in Skyrim. It's kind of irrelevant, since it's out of hands and knowledge. And this isn't really anything I've been imposing in my previous posts either. Stating an actual argument with supporting standpoints of why there should be a bigger world is not thinking "about what's only in my hands". If anything, ideas, arguments and discussion that can actually change and make a difference in the game is what is important here.


In any case; I state the same question again that really didn't get answered:

"I'm just curious of people think it would be smaller.
Why do you think/thought it would be smaller?

Seeing with all games series out there, the world size is practically always increasing by every new game."
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Jade
 
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