Game world same size as Oblivion?

Post » Tue May 17, 2011 1:12 am

Well the author who wrote it was guessing from the demo version about how big it is, and reached the conclusion that it's about the same size as Oblivion.
He could however have been wrong. Especially because Skyrim has a totally different shape than Cyrodiil.
Even if he was right, there is a slim chance they will make Skyrim bigger before release.
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Tue May 17, 2011 8:50 am

Well the author who wrote it was guessing from the demo version about how big it is, and reached the conclusion that it's about the same size as Oblivion.
He could however have been wrong. Especially because Skyrim has a totally different shape than Cyrodiil.
Even if he was right, there is a slim chance they will make Skyrim bigger before release.


Im sorry what what is IT? I cant find what everyone in this thread is talking about. Is it something official???
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Tue May 17, 2011 4:19 pm

Im sorry what what is IT? I cant find what everyone in this thread is talking about. Is it something official???


"It" Was refering to where we got this "Game world same size as Oblivion?" From.
The Dutch magazine, Power Unlimited.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Tue May 17, 2011 12:41 pm

stupid consoles, limiting the game so much.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Tue May 17, 2011 12:02 pm

Let's not turn this into a platform bashing festivity. :celebrate:
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue May 17, 2011 3:23 am

"It" Was refering to where we got this "Game world same size as Oblivion?" From.
The Dutch magazine, Power Unlimited.


Thank you now I understand. So this is based on a demo? As in the full game CAN be bigger than Oblivions Cyrodiil?
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Tue May 17, 2011 12:51 am

Thank you now I understand. So this is based on a demo? As in the full game CAN be bigger than Oblivions Cyrodiil?


From what I read it seemed likely they played a demo(They even mentioned it a few times)
So it is possible the world will get bigger. Or, at least I hope. :tongue:
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Tue May 17, 2011 10:07 am

Thank you now I understand. So this is based on a demo? As in the full game CAN be bigger than Oblivions Cyrodiil?


If they make new heightmaps near the borders, changes the scale a bit, add new landscape there, add a few dungeons there too... I guess?

Doubt that it would happen though just because we want it. Skyrim's size would most likely stay the way it is, whatever that way is now.
@I want to be as hopeful as Lady of the Sky, but I doubt. I hope and want, but I kind of doubt too. :confused:
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Tue May 17, 2011 11:55 am

For the last time, people, this is an unconfirmed estimate based on a brief preview of the game. And the comment was that 'Skyrim is approximately the same size as Oblivion', not 'Skyrim is approximately the same size as Cyrodiil'; based on previous articles from the same magazine, this most likely refers to the scope of the game, not the size of the gameworld.

We do not know how large the gameworld will be, and neither does the previewer.

How much simpler am I going to have to put it before people actually bother to read this?
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue May 17, 2011 12:01 pm

Didn't the article say "Skyrim is approximately as big as Oblivion."

And not "Skyrim is approximately as big as Cyrodiil."

To me it would seem it's more like they are reffering to that the game Skyrym is approximatly as big as the game Oblivion was. Or if they do indeeed reffer to size that would be Huge as there's several planes of Oblivion some as big as Nirn itself and some even infinite in size. Now I haven't read the article, nor would i understand it if I did as I don't speak Dutch. So I can't exactly tell if the text is infact speaking of map size or game content.

To be honest I don't mind if it's the same size as Cyrodil was in Oblivion. I just want Skyrym to have a more varried terrain and not miles of forests that looks practicly the same. I get what some are saying that oblivion had a ruin and dungeon every 10 meter as it pretty much did. Altho think a major part of it was the annoying marker that showed up on the compass, atleast it was to me. And that most dungeons wasn't really that intresting. I would personally love fewer and more grand dungeons. Things like huge mines under the mountains with workers and maybe even quests about it, or the mine could been overrun in either parts or entirely by something. But for the main part want huge rooms and not just small passages. Don't say all should be like this, saying maybe 1 or 2 could be and wouldnt have to be filled with undead or goblins. An ancient city built inside a mountain built by the falmer centuaries ago could also be something I would appriciate. Quest line for that would be great as then it could actually have some kind of story and some high leveled reward in the end.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Tue May 17, 2011 7:46 am

For the last time, people, this is an unconfirmed estimate based on a brief preview of the game. And the comment was that 'Skyrim is approximately the same size as Oblivion', not 'Skyrim is approximately the same size as Cyrodiil'; based on previous articles from the same magazine, this most likely refers to the scope of the game, not the size of the gameworld.

We do not know how large the gameworld will be, and neither does the previewer.

How much simpler am I going to have to put it before people actually bother to read this?


As far as I understand it. It's as simple as:
The magazine said "It's approximately/about the same size of Oblivion".

Oblivion was 41 square kilometers. Skyrim will be somewhat close to that number.

And finally, Skyrim being somewhat close to the size of Oblivion would make me sad and kinda disappointed, as I was hoping, wanting and expecting more :(
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Tue May 17, 2011 4:56 am

Well they said it was roughly the same size, not the exact same size. If they added 7 or 8 square kilometers I'd be happy I'll be happy with it regardless, but it would be nice to have a bigger world. I can do without though. But it'd be nice.......really, really nice.......d'oh well :sadvaultboy:
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Tue May 17, 2011 12:53 am

For the last time, people, this is an unconfirmed estimate based on a brief preview of the game. And the comment was that 'Skyrim is approximately the same size as Oblivion', not 'Skyrim is approximately the same size as Cyrodiil'; based on previous articles from the same magazine, this most likely refers to the scope of the game, not the size of the gameworld.

We do not know how large the gameworld will be, and neither does the previewer.

How much simpler am I going to have to put it before people actually bother to read this?


I guess we have to wait for the demo before we can conclude anything :) I see your point, and I agree, but we'll have to wait a bit yet.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Tue May 17, 2011 1:21 am

I have the magazine right next to me, it says: "Skyrim is about the same size as Cyrodiil, the province we explored in Oblivion."
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Tue May 17, 2011 3:45 am

For the last time, people, this is an unconfirmed estimate based on a brief preview of the game. And the comment was that 'Skyrim is approximately the same size as Oblivion', not 'Skyrim is approximately the same size as Cyrodiil', and based on previous articles from the same magazine, this most likely refers to the scope of the game, not the size of the gameworld.

We do not know how large the gameworld will be, and neither does the previewer.

How much simpler am I going to have to put it before people actually bother to read this?

It's true we don't really know how big Skyrim will be (we have to use past experiences with TES to even gain any sort of perspective). However, we also know Bethesda likes to perfect aspects already in the game, and that usually means downsizing in some aspect. Whether it's skills, dungeons, even perhaps the size of the world, the point is to get rid of generic, unnecessary, repetitive content and implement more unique, and quality content. While Skyrim could be perfectly bigger than Oblivion, it will not be twice the size as some people hope. One thing many need to understand is how difficult it is to truly create a huge open world. This isn't a linear FPS like Halo or Crysis. Creating a believable world takes time, and then filling the world with content is just as difficult. Which is why it wouldn't be too shocking if the game were smaller than Oblivion (especially if there are only over 130 different dungeons). Smaller doesn't necessarily mean the game will be any lesser however. While we definitely don't want a world that's too small, we also don't want one that's too big. Personally, I thought Oblivion in some regards was a little too big (led to repetitive environments and cookie cutter dungeons). Morrowind's size was much smaller and easier to work with (also a lot more diverse and unique). Regardless if the demo was the entire province of Skyrim or not, we want QUALITY, not QUANTITY.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Tue May 17, 2011 1:48 pm

I have the magazine right next to me, it says: "Skyrim is about the same size as Cyrodiil, the province we explored in Oblivion."


Right, well, if that is the case, then might I add that I was basing this on the translation posted in the original thread. Clearly my latent psychic powers have not yet evolved to the point where I can read things that are several hundred miles away. In another language.

I am still under the impression that this is a guess by the writer: we haven't heard a peep from Bethesda on the matter.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue May 17, 2011 12:14 pm

No offense but... huh?



I'll shorten it up for you. In Oblivion (people say it was small, I had no problem with it), they fit a bigger area into a "small" game world. Now, with Skyrim, they're fitting a smaller area into that same size (presumably) game world.

Complaint about Oblivion's size: It was cramped.
With Skyrim, it won't be cramped and will feel bigger BECAUSE of that. Not only are they putting a smaller area into that same sized game world, but they have decreased the number of caves/ruins/etc, which all made Oblivion feel more cramped.

Smaller area + Less caves/ruins/etc +Same size game world = a much less cramped, much more proportionately sized, and therefore much bigger feeling game world.

Think of it this way. If you have a jar filled to it's entirety with jelly beans, it would obviously seem very cramped, and the jar would seem small. Now, you have that same jar, and only put in half as many jelly beans. All of a sudden, that jar seems large. Understand?
I'm just curious of people think it would be smaller.
Why do you think/thought it would be smaller?

Seeing with all games series out there, the world size is practically always increasing by every new game.

Again, they thought it would be smaller because Skyrim is smaller than Cyrodill. If the devs would have kept the same proportions that they had for Oblivion, the game world would have been smaller for Skyrim.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue May 17, 2011 4:46 am

Right, well, if that is the case, then might I add that I was basing this on the translation posted in the original thread. Clearly my latent psychic powers have not yet evolved to the point where I can read things that are several hundred miles away. In another language.

I am still under the impression that this is a guess by the writer: we haven't heard a peep from Bethesda on the matter.


Yeah, the writer did guess.
We'll have to wait for an official statement on the size of the game world. :)
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Tue May 17, 2011 5:28 am

well i guess well have to wait 10 years to see some revolution in huge game worlds...

for now lets play a game same world size as oblivion and with a dungeon every 10 meters...

the thing people dont understand here is.... when we go to a safari we dont need to pass by every rock we find... the thing with huge enviroments is that sometimes it doesnt matter if there is 10x 10 kilometers of jungle with nothing special.... think about just cause 2, we dont have to walk everywhere... but its amazing looking at the places from some place very high... it would be great to look at a huge forest,.... and some traveler tells you a legend about one cave in that forest... that cave would be special... and it would be part of some big sidequest..

but now what we have in oblivion is dozens of caves and nothing special about them... and if we stand in some place very high in oblivion we are able to see the entire game world...

english is not my native language so bla bla bla
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Tue May 17, 2011 3:25 am

Actually, having a fair amount of dull, fairly bland landscape would be very useful. It gives modders room to place their creations.

Another point: mountains may create more surface area in a game, but unless there's rock climbing as a feature then most of it's unavailable to the player. Who will be restricted to just a few paths carved into those precipitous slopes and cliffs. I'm still hoping that Skyrim will be considerably bigger than Oblivion in area.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Tue May 17, 2011 12:39 pm

well i guess well have to wait 10 years to see some revolution in huge game worlds...

for now lets play a game same world size as oblivion and with a dungeon every 10 meters...

the thing people dont understand here is.... when we go to a safari we dont need to pass by every rock we find... the thing with huge enviroments is that sometimes it doesnt matter if there is 10x 10 kilometers of jungle with nothing special.... think about just cause 2, we dont have to walk everywhere... but its amazing looking at the places from some place very high... it would be great to look at a huge forest,.... and some traveler tells you a legend about one cave in that forest... that cave would be special... and it would be part of some big sidequest..

but now what we have in oblivion is dozens of caves and nothing special about them... and if we stand in some place very high in oblivion we are able to see the entire game world...

english is not my native language so bla bla bla

Read my previous post. Skyrim is smaller than Cyrodil, so having both be set in the same sized game world would mean Cyrodil = cramped, Skyrim = spread out. Not only that, but Skyrim will have about HALF as many dungeons as Cyrodil, so not only will it be more spread out, but the dungeons will be considerably more spread out.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue May 17, 2011 5:34 am

Actually, having a fair amount of dull, fairly bland landscape would be very useful. It gives modders room to place their creations.

Another point: mountains may create more surface area in a game, but unless there's rock climbing as a feature then most of it's unavailable to the player. Who will be restricted to just a few paths carved into those precipitous slopes and cliffs. I'm still hoping that Skyrim will be considerably bigger than Oblivion in area.

Agree - and as I posted earlier they could make the game world much much bigger they just oped not to. Consoles aren't the limiting factor on this one - just think about how cells load - they could have many more yet to load or what they are going to give us.

Having huge inclines could mean actually less game worlds to actually use as well as more. I'm betting less.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Tue May 17, 2011 12:55 pm

Has anybody already counted the game cells that are visible on the map which was shown in the videos?

If so, how does it compare to oblivion?

And after all, does it actually make sense to compare cyrodil and skyrim by the number of cells?
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue May 17, 2011 7:05 am

Look its rather simple.. the day todd or pete say a game is a certain map size before the game has been out a good while is the same day todd rollerskates down wallstreet nvde in hello kitty roller skates.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Tue May 17, 2011 2:07 am

. Besides what makes PCs more important than consoles?


Well like i said before if gaming was a PC only market then tech would be pushed far faster than it is now. We would have games that fully utilize ultrahigh end PC's, games that total scale would out do anything currently out. Would be epic stuff. Instead were stuck with 6 year old technology thats completely stagnated were the only way to move forward is to optimized or to cut features/portions.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

PreviousNext

Return to V - Skyrim