Game world same size as Oblivion?

Post » Tue May 17, 2011 3:34 am

you really can tell that red dead redemption feel less "alive" than oblivion/morrowind ? I can't. I don't care about the technology behind each of the games, I SEE that Rockstar made a huge believable game, and I expect at least the same size from Beth concerning a late 2011 game.

Ok, lets remove all hand placed creatures and NPC′s. And eliminate every dungeon and fill cities with random peds with no names nor dialogue and all with the same behavior. Let′s also remove quests and let′s have "mission givers" who are not to be found on the gameworld and wich you can′t interact to. Lets remove all wilderness encounters, we can replace them with a few types of randomly generated quests. BUT, at the expense of all that we can have a big map, a boring, lifeless big map.

BTW, i don′t want you to think that i don′t like RDR or JC2, its just that they are sandbox action games...not RPG′s. They don′t require the same kind of depth that an RPG does.
And its not just that, its also the amount of work that each company has to put to fill the gameworld. With the way Bethesda makes games, they just can′t create a huge map.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Tue May 17, 2011 7:05 am

game are evolving. open world games get bigger and bigger. sorry to be disappointed by learning that skyrim will be the same size as its predecessor. the problem is that beth has no competition on consoles, on the RPG side. sorry but after playing Just cause 2 or read dead redemption, I will have great trouble getting into this whole "epicness" that skyrim will try to get the player into, knowing the midgetness of the gameworld. gaming world is evolving. and yes, TES games have more "quests" than other free-roam non-RPG game world, but that's not the point.


The size of maps does not determine a games quality single-handedly.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Tue May 17, 2011 2:36 am

There are two problems I have with the new information:

1) Same size as Oblivion:

A) Oblivion felt really cramped up. Dungeons everywhere, and you could run through the entire map within 10-15 minutes.
B] You could also almost see the whole map from a single spot. With Skyrim having even bigger draw distance, you'd most likely see everywhere from a single spot.
C) Furthermore, there could be no real, massive landscape. No huge mountains would fit within that area of about 41 square kilometers. "Thanks" to this, we won't be able to experience landscapes like http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg or http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg :(

2) 130 dungeons in the game:

A) Oblivion felt really cramped up. Dungeons everywhere. You would stumble upon a dungeon almost every 30 seconds (or even less) if you ran. This made the game feel unrealistic.
B] Combined with the same size of Oblivion, though with about 70 less dungeons (Oblivion had about 200), the rarity of finding dungeons will almost be gone. Some people think having lots of dungeons is good; and so do I, but not so it feels cramped up and like a chore that you face every 30 second.".
C) That being said; I want dungeons to be more spread out, and with 130 dungeons within about 41 square kilometers, I don't see that happening. And that makes me sad.

To avoid confusion:

Oblivion felt REALLY cramped up due to its size of 41 square kilometers and it having about 200 dungeons.
I think Skyrim will also feel cramped up due to its size of about 41 square kilometers (like Oblivion), and have about 130 dungeons. It will just feel LESS cramped up, but STILL categorized as cramped up - in my opinion.
And that's what I don't like, plus with not being able to see great, huge landscapes like I linked to. And I also believe that Oblivion's feeling of dungeons becoming a chore might risk happening in Skyrim as well.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue May 17, 2011 4:13 am

I see. So as long as the game world is enormous but not particularly detailed (Just Cause 2), that's ok. Absurd. I'll take a more detailed, focused gameworld over a large chunk of land just so Bethesda can say "Hey, look guys...Skyrim is actually as large as Greenland (but you'll have to walk for hours to see anything interesting)" anyday.



you are just trolling, as I didn't say anything about the details in the game. I'm more into realistic world where there aren't a dungeon each 10 meters, thanks.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Tue May 17, 2011 12:59 am

2) 130 dungeons in the game:

A) Oblivion felt really cramped up. Dungeons everywhere. You would stumble upon a dungeon almost every 30 seconds if you ran. This made the game feel unrealistic.
B] Combined with the same size of Oblivion, though with about 70 less dungeons (Oblivion had about 200), the rarity of finding dungeons will almost be gone. Some people think having lots of dungeons is good; and so do I, but not so it feels cramped up and like a chore that you face every 30 second.".
C) That being said; I want dungeons to be more spread out, and with 130 dungeons within about 41 square kilometers, I don't see that happening. And that makes me sad.


Wait, you're complaining about a claustrophobic environment, when the game world is as large as OB, AND it has 40% less dungeons...

I'm confused.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Tue May 17, 2011 6:58 am

The size of maps does not determine a games quality single-handedly.


Where did I say such a thing ? but, FOR ME, large realistic gameworld greatly enhances immersion.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue May 17, 2011 11:13 am

Oblivion has more square miles than Morrowind and Fallout3....how can your "heart sink" after hearing this news?...its great news.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue May 17, 2011 11:09 am

If Skyrim = Oblivion then you could look at Skyrim as being Cyrodill's map with the Niben sliced off and tacked on top of Colovia to make a rectangle shaped landmass. I'm hoping for something a bit bigger and if Skyrim North-to-South could equal Cyrodilll East-to-West, then I think that would be perfect.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Tue May 17, 2011 12:28 pm

you are just trolling, as I didn't say anything about the details in the game. I'm more into realistic world where there aren't a dungeon each 10 meters, thanks.


I'm absolutely not trolling. I was just commenting on the very heavy implication in your previous post that a large gameplay world is the defining characteristic of a game such as Skyrim, and at the same time, you batted away the issue that an ES game has far more detailed characters, quests, locations, and lore, just to mention a few topics.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Tue May 17, 2011 12:36 pm

There are a few points people who are okay with Skyrim's size are not thinking about.

-Can you put >130 dungeons in a world that size without it feeling cramped? Will the dungeons feel too close together?

-Will each different terrain feel small, reducing perceived size of the entire game world?

-How can you make mountains that feel epic with a world the size of Cyrodiil, without making lower lying areas seem small (And it looks Skyrim has A LOT of mountains)?

It may be too soon to tell, but I think it might be a mistake to judge Skyrim's size due to the judgement of one author (I have heard that Game Informer has made mistakes before). To me, it just doesn't seem logical. To me, realistically, you would need a game world 50% bigger than Cyrodiil to account for all of the different terrain (mountains, canyon, forest, ice/snow, etc.)

I will wait until we have word from more journalists before I make a judgement on Skyrim's size.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Tue May 17, 2011 12:34 am

Wait, you're complaining about a claustrophobic environment, when the game world is as large as OB, AND it has 40% less dungeons...

I'm confused.


Not a claustrophobic environment... that's exaggerating.
Just cramped up. LESS cramped up than the REALLY cramped up Oblivion. But, nonetheless, still cramped up.

I edited my post to avoid confusion.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 17, 2011 7:08 am

heard of red dead redemption or just cause 2 ? they are on 360, too. and much much bigger game worlds than oblivion. if skyrim is confirmed to be as big as oblivion, it's a real shame and very disrespectull to bethesda customers.

And these two games don't even have a quarter of what Oblivion or skyrim will offer in term of interaction with npc.
You just roam around and shoot everything in these two games. Quests are given by like 5 npc, the rest are just here to make the world pretty. Stop screwing around, the map may be huge but it's as alive as [censored].
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Tue May 17, 2011 4:41 am

SKyrim's world being the same size as Oblivion (if it is), is not a problem for me. I thought the world size in Oblivion was fine. I do not want to spend a lot of time walking around not seeing anything. Empty space just for the sake of empty space is not appealing to me. I prefer to spend my time in games enjoying content.

Don't get me wrong, I'd enjoy a larger setting, if it was filled with good content. But I am not disappointed and do not feel like Bethesda is "selling out" just because the map size is the same. As others have said, the issue with Oblivion was not the size of the world, it was the blandness of it. It didn't really have the character that Morrowind did. Just looking at the screenshots, seeing the more naturalistic color pallet, the character models, I think Skyrim is going to have more character, at least from a visual stand point. The music, with the chorus, definitely has a strong perspective. So I am optimistic, as far as the character and the style of the game are concerned. Those were my biggest complaints about Oblivion (which I did truly enjoy).
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Tue May 17, 2011 7:17 am

Where did I say such a thing ? but, FOR ME, large realistic gameworld greatly enhances immersion.


You did actually, read your own posts.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Tue May 17, 2011 3:59 am

And these two games don't even have a quarter of what Oblivion or skyrim will offer in term of interaction with npc.
You just roam around and shoot everything in these two games. Quests are given by like 5 npc, the rest are just here to make the world pretty. Stop screwing around, the map may be huge but it's as alive as [censored].


Red Dead Redemption (RDR) is almost as big as Oblivion when it comes to being an RPG-alike game. Lots of quests. Lots of places. Lots and lots of stuff to do. Awesome graphics and a huge world. Almost 2x the size of Oblivion.
RDR is fully comparable with TES in this situation.

Just Cause 2 can't be fully compared. It doesn't really have any RPG features.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Tue May 17, 2011 8:51 am

There are a few points people who are okay with Skyrim's size are not thinking about.

-Can you put >130 dungeons in a world that size without it feeling cramped? Will the dungeons feel too close together?

-Will each different terrain feel small, reducing perceived size of the entire game world?

-How can you make mountains that feel epic with a world the size of Cyrodiil, without making lower lying areas seem small (And it looks Skyrim has A LOT of mountains)?

It may be too soon to tell, but I think it might be a mistake to judge Skyrim's size due to the judgement of one author (I have heard that Game Informer has made mistakes before). To me, it just doesn't seem logical. To me, realistically, you would need a game world 50% bigger than Cyrodiil to account for all of the different terrain (mountains, canyon, forest, ice/snow, etc.)

I will wait until we have word from more journalists before I make a judgement on Skyrim's size.


What this guy says.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Tue May 17, 2011 10:58 am

The problem with oblivions world was that it was too boring and uninteresting, Skyrim will look awesome and if it is the same size as oblivion, it will be a beautiful gaming experience.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Tue May 17, 2011 7:42 am

TES cannot be compared to Just Cause 2. I have played both series avidly and like them both however they are two different games. It is like saying that Just Cause 2's combat isn't as immersive as a dedicated shooter like call of duty.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Tue May 17, 2011 4:47 am

RDR is 28 square miles compared to Oblivion which is 16 square miles. But RDR is all desert, not much detail to have to work on so they could make a large world without cutting that much into development time not to mention the lack of unique NPCs and what not. It's really not fair to try to compare them. However, it has not been said that Oblivion and Skyrim are the same size, it was said in a Dutch magazine that it looks like they are about the same size, which could mean that Skyrim is still bigger. The only way to really tell is if someone tweets a dev or Pete Hines and asks what the game world size is.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Tue May 17, 2011 4:18 pm

I really don't understand why y'all feel like Oblivion was cramped up?

Was it like: "Oh, a cave...but I don't feel like I've been running far enough since I saw the last one. I would have liked to run a little further without seeing anything." Something like that? How far between caves is acceptable? 1 minute of running? 2 minutes of running?

When I left one cave and ran for a while without seeing anything, and I then found another one, I was like "SWEET, another cave!" I wasn't really concerned with the amount of time that had elapsed transporting myself between those two caves.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Tue May 17, 2011 2:38 pm

There are more than two dimensions. Skyrim is much more vertical than Cyrodiil was. There's plenty of room for content to me "multiplexed" in nooks and crannies all over the place. Plus, there are fewer dungeons in Skyrim (roughly 130 to Oblivion's 223, not counting Oblivion gates.) So things will be at least slightly more spread out. Lastly, "about the same size as Oblivion" could mean slightly larger for all we know. I'm not worried about this, personally. (YET. I need to see some gameplay.)
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Tue May 17, 2011 1:50 pm

I really don't understand why y'all feel like Oblivion was cramped up?

Was it like: "Oh, a cave...but I don't feel like I've been running far enough since I saw the last one. I would have liked to run a little further without seeing anything." Something like that? How far between caves is acceptable? 1 minute of running? 2 minutes of running?

When I left one cave and ran for a while without seeing anything, and I then found another one, I was like "SWEET, another cave!" I wasn't really concerned with the amount of time that had elapsed transporting myself between those two caves.


This. The people that complain about Oblivion having too many dungeons are the same people that claim that Oblivion was a terrible game because it was lacking content....Please get your stories straight people.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue May 17, 2011 2:59 am

Morrowind was quite a lot smaller than Oblivion in terms of map size

Oh yes, its much bigger, with half of it blocked off by invisible borders.

I won't be surprised if they say something like "we only have about 400 npcs in Skyrim, but we made them more realistic!" (read: they get an extra dialogue slot; enjoy your Solitude; Population: 20)
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Tue May 17, 2011 12:49 pm

This. The people that complain about Oblivion having too many dungeons are the same people that claim that Oblivion was a terrible game because it was lacking content....Please get your stories straight people.

it lacked content because a lot the dungeons felt the same
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Tue May 17, 2011 3:42 pm

There was a mod for Oblivion that made the world twice as large, and the same author made a four times larger version which he shared with me. It really made the game feel much more realistic and actually gave Oblivion that 'Morrowind Magic' feeling. I would be interested in doing a mod like this for Skyrim right off, I may make a thread about this, but until then let me know if you are interested.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

PreviousNext

Return to V - Skyrim