Was it like: "Oh, a cave...but I don't feel like I've been running far enough since I saw the last one. I would have liked to run a little further without seeing anything." Something like that? How far between caves is acceptable? 1 minute of running? 2 minutes of running?
When I left one cave and ran for a while without seeing anything, and I then found another one, I was like "SWEET, another cave!" I wasn't really concerned with the amount of time that had elapsed transporting myself between those two caves.
1) In short, it felt cramped up because of http://s2.n4g.com/media/11/newssi/15000/18861_0_org.jpg.
Almost everywhere was a dungeon or ruin.
This is not fun to me because of:
A) It's unrealistic. There shouldn't be big underground caverns every 100 feet. Even though this is a fantasy (even low-fantasy) based game, there should be some logic.
B] I think it spoils the "fun" of finding a dungeon. I'm not saying they should be rare. Just more spread out. And for 130 dungeons to be spread out, there really should be more than about 41 square kilometers of space.
C) I really hate the feeling of a world being cramped up. I hate when it feels as if the developers have tried to fit as much as possible in a small area as possible.
This is just me though. Some may like the feeling of it being cramped up and say "Wow! I just saw 4 dungeons in one minute! COOL!". I don't like it, for above reasons. In addition, a world being cramped up in size hurts (and makes it even impossible) the experience of great, massive landscapes as I wrote in my post in page 3. You'll never able to have great, majestic mountains or valleys.