Game World Size

Post » Sat May 28, 2011 2:02 pm

I voted biger than oblivion because oblivion is small. I want them to bring back Morrowinds endurance and slow us down and lower our jumps. Doing that will make the bigger game world seem even bigger. That and horses will be less slow now. :)
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Jessica Nash
 
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Post » Sat May 28, 2011 5:31 pm

Oblivion was 41 square kilometers. I'd like something around 70-100 :)
That would be ideal to me.


Funny how the Arena box says 8 million. :P

http://img842.imageshack.us/img842/3485/10930155.jpg
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Jaki Birch
 
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Post » Sat May 28, 2011 10:09 am

Funny how the Arena box says 8 million. :P

http://img842.imageshack.us/img842/3485/10930155.jpg


Morrowind 10 mi2
Oblivion 16 mi2
Daggerfall 62,394 mi2
Arena >3,088,817 mi2
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lucile
 
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Post » Sat May 28, 2011 4:00 pm

Funny how the Arena box says 8 million. :P

http://img842.imageshack.us/img842/3485/10930155.jpg


Haha 8 million... xD
It shows us how unimportant the scale between different TES-games are :P
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Marta Wolko
 
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Post » Sat May 28, 2011 6:39 pm

That was also randomly generated terrain. They could probably make a game the size of the whole world in randomly generated terrain, but the time to walk it would be too much to handle.
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Jon O
 
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Post » Sat May 28, 2011 4:11 pm

That's right, regardless of how many dungeons, or quests, or etc. the game has. Assuming you could get any game world independent of those factors, your ideal size for Skyrim would be?

well seeing as oblivion is a never-ending see of lava, i would say smaller than oblivion. around the same size of Cyrodil would be nice though :frog:
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A Lo RIkIton'ton
 
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Post » Sat May 28, 2011 11:43 pm

I don't see why anyone wouldn't want it to be as big as possible. I certainly hope it will be slightly larger than Oblivion, and it probably will. And it'll feel larger as well because of the square shape of Skyrim instead of the narrow riverbeds in Cyrodiil, also slwoer walkspeed and a HIGHER DENSITY OF TREES would make areas feel larger.
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josh evans
 
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Post » Sat May 28, 2011 9:13 pm

Not really. They just need to spread the dungeons out further.
Agreed!
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Mélida Brunet
 
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Post » Sat May 28, 2011 7:27 pm

CYRODIL is not to scale...

from leyawiin to the mouth of the panther is a 3 hour walk according to mazoga the orc when you do her quest.
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 8:49 am

Why have several things unique when the whole world can be hand built?


why have the whole world hand built when you can give DIRECTIONS for how it should be procedurally generated?? The trees in Oblivion itself were already procedurally generated. Do you think it would matter so much if the Oblivion developers had put BY HAND each one of the trees??


if you want EVERYTHING carefully placed by hand, Bethesda might as well reduce the game world to a single room inside a house, where they will model every splinter of a wooden table, every cup will be unique, with its own imperfections, etc.


I dont want a whole world hand built, if its an UNREALISTIC, NON-IMMERSIVE world, that is 4 km wide and has cities that are smaller than my dog′s house.
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Alexxxxxx
 
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Post » Sat May 28, 2011 1:58 pm

CYRODIL is not to scale...

from leyawiin to the mouth of the panther is a 3 hour walk according to mazoga the orc when you do her quest.

Time goes faster in-game. She might be talking in facts right there.
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Javaun Thompson
 
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Post » Sat May 28, 2011 6:36 pm

Oblivion was 41 square kilometers. I'd like something around 70-100 :)
That would be ideal to me.

This - i feel that skyrim deserves to be huge since we have massive draw distances
Im just imaging trudging across a massive snowy expanse, then seeing a dragon far off in the distance and getting low and hiding till it passes.
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matt oneil
 
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Post » Sat May 28, 2011 4:58 pm

We're going to be having mountains, caverns, ravines, glaciers, lakes, trenches, and more to traverse. Unlike the occasional Cyrodiilic steep slope or river, the land is probably going to be divided up more so that it'll probably feel bigger.
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Samantha Jane Adams
 
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Post » Sat May 28, 2011 11:02 pm

I really don't think it should get any bigger than Oblivion. That game used enough random generation and probably put stress on the devs just to get regions done rather than get them done right.

I would actually prefer if it would be smaller, but I voted same as Oblivion because they're probably used to that size and if they're trying to do a whole province that's probably the smallest they should go. I would actually prefer if they just did smaller regions rather than whole provinces and make them to a larger scale than Oblivion. There was just something weird in that game having these pathetically small cities that are just a "stones throw" away from each other. They were more like glorified villages.
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Andres Lechuga
 
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Post » Sat May 28, 2011 10:33 am

I really don't think it should get any bigger than Oblivion. That game used enough random generation and probably put stress on the devs just to get regions done rather than get them done right.

I would actually prefer if it would be smaller, but I voted same as Oblivion because they're probably used to that size and if they're trying to do a whole province that's probably the smallest they should go. I would actually prefer if they just did smaller regions rather than whole provinces and make them to a larger scale than Oblivion. There was just something weird in that game having these pathetically small cities that are just a "stones throw" away from each other. They were more like glorified villages.



isnt your last sentence in contradiction to the rest of your post?
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Lizbeth Ruiz
 
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Post » Sat May 28, 2011 2:54 pm

isnt your last sentence in contradiction to the rest of your post?

I think Shadow mean something more like Fallout 1 and 2, Vampire: Bloodlines, etc. where you do not have a fully realized map but rather separate zones/regions that are fully detailed with an over-map to navigate between them. This dodges the problems that pop up when attempting to create an entire province in a single game. It allows for more time to be spent on the important parts of the world, characters, etc, and avoids the silly, amusemant park feeling you get when you try to condense a continent into a few square miles.

The problem with that is it runs afoul of the whole exploration element of The Elder Scrolls.
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Claire Mclaughlin
 
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Post » Sat May 28, 2011 8:02 pm

I really don't think it should get any bigger than Oblivion. That game used enough random generation and probably put stress on the devs just to get regions done rather than get them done right.

I would actually prefer if it would be smaller, but I voted same as Oblivion because they're probably used to that size and if they're trying to do a whole province that's probably the smallest they should go. I would actually prefer if they just did smaller regions rather than whole provinces and make them to a larger scale than Oblivion. There was just something weird in that game having these pathetically small cities that are just a "stones throw" away from each other. They were more like glorified villages.

their team has increased substancially since oblivion, they can afford to make more things.
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Tiffany Carter
 
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Post » Sat May 28, 2011 11:26 am

I'd like a game world that's about 60 square kilometers, but I wouldn't want the map to be bland and boring. As long as it's unique and atleast as big as Oblivions world, I'm good.
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Ebony Lawson
 
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Post » Sat May 28, 2011 6:10 pm

Ideally it'd be bigger of course, I don't think anyone would for any reason want a smaller game. I'll be fine with something the size of Oblivion or Morrowind though.
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Emily Rose
 
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Post » Sat May 28, 2011 8:34 am

Skyrim's map is 101x73 cells big. 7,373 cells total.
Oblivion's map is 117x94 cells big. 10,998 cells total.


Now to count the playable cells...
Skyrim: http://img715.imageshack.us/img715/2858/skyrimmap.png

Oblivion: http://www.baldurdash.org/TESOblivion/UOPCellAudit.jpg
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IM NOT EASY
 
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Post » Sat May 28, 2011 12:32 pm

If anyone still remembers how big Morrowinds world felt... They just need to do that. Just have diverse landscapes and dungeons and it should feel a lot bigger than it is. We all know Oblivions world felt small, I believe this is because all the locations pretty much looked the same, Morrowind had so much diversity it was hard to fathom, which is why it felt so large. Also if they could do something to slow down the speed of walking or spread out the cities or something, it would be great because i miss taking a 5 day trip to go across the continent (Morrowind) rather than a 5 hour walk across it.
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Danielle Brown
 
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Post » Sat May 28, 2011 6:18 pm

Skyrim's map is 101x73 cells big. 7,373 cells total.
Oblivion's map is 117x94 cells big. 10,998 cells total.


Now to count the playable cells...
Skyrim: http://img715.imageshack.us/img715/2858/skyrimmap.png

Oblivion: http://www.baldurdash.org/TESOblivion/UOPCellAudit.jpg

Neither one of those maps are the least bit accurate.
The oblivion one is the size of the in game map which doesn't show the entire worldspace.
The actual specs are:
Tamriel Worldspace Specifications:
Width...............134 Cells
Hieght..............129 cells
Total Cells.........13396
That takes into account the huge chunk missing in the lower left corner.
If you want to count Cyrodiil's usable cells use my cell grid map.
http://www.tesnexus.com/downloads/images/23939-1-1240453369.jpg

Chances are very good that the Skyrim map doesn't show the entire worldspace either. It does show the # of playable cells though. However we have no idea how many game units across those cells are so we still won't have any idea how big it actually is.
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Marine Arrègle
 
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Post » Sat May 28, 2011 4:30 pm

i think there has been a post like this, and it's been confirmed it'll be of the same size as Oblivion. Cheers anyway, chap! :foodndrink:

i would love a bigger map.and btw it hasnt been confirmed that skyrim will be as big as Cyrodiil.STOP JUMPING TO CONCLUSIONS JUST BECAUSE SOME DUTCH MAGAZINE SAID "Skyrim is aproximeltey the same size as Oblivion."it could very well be bigger
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Heather Dawson
 
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Post » Sat May 28, 2011 11:01 pm

Neither one of those maps are the least bit accurate.
The oblivion one is the size of the in game map which doesn't show the entire worldspace.
The actual specs are:
Tamriel Worldspace Specifications:
Width...............134 Cells
Hieght..............129 cells
Total Cells.........13396
That takes into account the huge chunk missing in the lower left corner.
If you want to count Cyrodiil's usable cells use my cell grid map.
http://www.tesnexus.com/downloads/images/23939-1-1240453369.jpg

Chances are very good that the Skyrim map doesn't show the entire worldspace either. It does show the # of playable cells though. However we have no idea how many game units across those cells are so we still won't have any idea how big it actually is.


Well, that particular Skyrim map is 101x73 cells big. It's impossible to tell how big the physical map is at this point.
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Stacey Mason
 
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Post » Sat May 28, 2011 7:59 pm

Oblivion - Playable cell count approx. 4600 cells


Skyrim - Playable cell count approx 4400 cells - that is only calculating 5 cells nw and 10 cells ne out into the northern sea. if you go another few cells out into the sea it would add up to a few hundred more cells.

Keep in mind though we don't know if the cells are the same size as Oblivion. If they are then the two game's main world spaces are almost identical in size.
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Sharra Llenos
 
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