» Sat May 28, 2011 4:26 pm
Probably even the devs will answer this poll with bigger. The problem is not in the design, it's purely a limitation of how large you can make something in a certain amount of time and with a certain budget. Making it larger will make it of lesser quality. And quality is - up to a certain level - more important than quantity. And yes, I am aware quality and quantity go hand-in-hand and are an intregal part of each other, but the argument still stands when it comes to map size.
To comment on the speed issue: Yes, Morrowind's character moved way too slow without buffing yourself. But Oblivion's character moved way too fast, even with very low speed. They should aim for something in between, but definetely a lot faster than Morrowind at low speed/athletics.