Gamebandits.com Confirms Skyrim Romances

Post » Sun Jun 19, 2011 7:06 pm

so can we [censored] a dragon?
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Jinx Sykes
 
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Post » Mon Jun 20, 2011 2:01 am

Let's say you like Vampires what if this Feature took too much data for Vampires to be put back in or Spears Skyrim style to make it into the game. Wasted content means that we won't have data available for cooler things that people may possibly want.

Oh hell no! Now I see the problem. I would hate it if romance replaced being able to turn into a vampire.


There's one problem, this eats into content that could be used for something else. For all the people that complain that Spears aren't in the game what if this feature screws them out of them getting their weapon back or Werewolves.

I realize the problem. I am not in favor of romance if it hinders adding werewolves or vampires.

The problem is that different people consider different features as "waste". I for one think horses are superfluous. But in the end, more content is always good, so I'm not complaining.

That's Todd Howard saying. I think Dragons and Dovahkiin are superfluous. It's just not as appealing. But yes, content is always great.
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A Boy called Marilyn
 
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Post » Mon Jun 20, 2011 2:57 am

Let's say you like Vampires what if this Feature took too much data for Vampires to be put back in or Spears Skyrim style to make it into the game. Wasted content means that we won't have data available for cooler things that people may possibly want.


First I don't think fishing is going to hog that many resources. Secondly it complements the cooking craft. Crafting, as you know, is something they've been bringing up a lot recently. I think it may be one of the big selling points of this game. Lastly I could never see them including fishing if it meant axing vampires. That's just ridiculous.
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Trish
 
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Post » Mon Jun 20, 2011 9:53 am

First I don't think fishing is going to hog that many resources. Secondly it complements the cooking craft. Crafting, as you know, is something they've been bringing up a lot recently. I think it may be one of the big selling points of this game. Lastly I could never see them including fishing if it meant axing vampires. That's just ridiculous.

I agree that Fishing isn't that much data but who knows how much data Romances could put into the game. I don't want to lose a feature because we have to include the Humpy Dumpy option in place of Vampires, or Skyrim versions of Spears. Could it work maybe but this feature isn't what built TES, nor do we need it for Skyrim to succeed.
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Rachael Williams
 
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Post » Mon Jun 20, 2011 6:45 am

I agree that Fishing isn't that much data but who knows how much data Romances could put into the game. I don't want to lose a feature because we have to include the Humpy Dumpy option in place of Vampires, or Skyrim versions of Spears. Could it work maybe but this feature isn't what built TES, nor do we need it for Skyrim to succeed.


And I couldn't care less about Vampires or Spears, but think adding deeper companions and romance options would greatly enhance the feel of the world. Is having vampires and spears better than not having them, sure but we don't need them for Skyrim to succeed, that isn't what TES is built on anyway.

So which of us does Beth listen to? Personally, I'll trust Beth to know what will and will not enhance their game more.
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Lil Miss
 
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Post » Sun Jun 19, 2011 10:35 pm

And I couldn't care less about Vampires or Spears, but think adding deeper companions and romance options would greatly enhance the feel of the world. Is having vampires and spears better than not having them, sure but we don't need them for Skyrim to succeed, that isn't what TES is built on anyway.

So which of us does Beth listen to? Personally, I'll trust Beth to know what will and will not enhance their game more.

I don't mind deeper companions I don't want them going all Bioware style on enhancing them. Heck companions don't even make a TES game although the tech was never there for them to be good. I don't know if I would agree about Spears but I'll let someone else argue that point. :biggrin:
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Nuno Castro
 
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Post » Sun Jun 19, 2011 11:56 pm

And I couldn't care less about Vampires or Spears, but think adding deeper companions and romance options would greatly enhance the feel of the world. Is having vampires and spears better than not having them, sure but we don't need them for Skyrim to succeed, that isn't what TES is built on anyway.

So which of us does Beth listen to? Personally, I'll trust Beth to know what will and will not enhance their game more.

We have romance in Bioware games. Why add them in ES? We already have a living breathing world. That already enchanced the feel of the world. Vampires change gameplay abilities, which means none of us are forced to go around playing as a boring human or non pretenarual Dovahdork of a dragonborn. But that's just me. Everyone wants something different.
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Tikarma Vodicka-McPherson
 
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Post » Mon Jun 20, 2011 10:49 am

This is nice. I could have done without, but it's nice to see new things keep popping up. I thought I had this game figured before E3, and I got wowed.
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Thomas LEON
 
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Post » Mon Jun 20, 2011 4:11 am

Romance options would greatly enhance the feel of the world.

No no no in so many ways. Unless its flawlessly written maybe, but I was taken way out of the game in Mass Effect, the Romance was so dry.
Another thing, if a Character tries to make a romantic with me, again I'm thrown out of the game, because I cannot give anything back. This isn't even a real person.
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Marlo Stanfield
 
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Post » Sun Jun 19, 2011 10:35 pm

the tech was never there for them to be good


The combat AI was certainly crap. Sorry to any Beth dev reading this, but it really was. This didn't improve much in FO:3, or NV really. If they are planning on a deeper companion system this time around I hope they have made huge improvements here.

Aside form that you could make the companions very interesting. Not sure if it was this or the other thread I mentioned Cass being my favorite from NV and would have enjoyed an extended romance option with her. A number of mod companions have been done very well in both OB and FO.

With the overall improvements to conversations the potential is there to have some really fantastic companions in Skyrim from the looks of it, only question is if they will follow through on it.

And I absolutely agree, I don't want to see BW style companions, just doesn't fit the game play.
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scorpion972
 
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Post » Mon Jun 20, 2011 4:24 am

I don't mind deeper companions I don't want them going all Bioware style on enhancing them. Heck companions don't even make a TES game although the tech was never there for them to be good. I don't know if I would agree about Spears but I'll let someone else argue that point. :biggrin:


We aren't going to get anything Bioware style, the game isn't built that way. But better, more deeply developed companions or NPCs that you could have more realistic relationships with would add a great deal to the experience of being in the gameworld. Beth makes this environment that is fabulous to spend so much time in and a great, meaningful companion can add a great deal to that.

We have romance in Bioware games. Why add them in ES?


I'm not strongly advocating for romance to be in the game, but my answer to this question is I cannot stand to play Bioware games. To me it feels like I'm watching a movie and not playing a game. I don't need Beth to do this because I play on the PC and I'm a modder so I can solve these issues for myself, but I do think that one of the areas Beth can improve in is to create more deeply developed characters for the player to interact with and romance is just one way to do that.
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Susan Elizabeth
 
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Post » Mon Jun 20, 2011 4:26 am

I don't really mind about romance options for some of the NPCs, I just have trouble imagining how it would work exactly in a game like Skyrim without cut scenes.

And I really like that the Skyrim devs completely eliminated the zoom in cut scene for talking with NPCs.

The interactive movie-type games that are mostly cut scenes can be fun if they are well done, but it gets repetitive when 99% of the games on the market consist of cutscene - fight - cutscene - fight etc.
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Tanika O'Connell
 
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Post » Mon Jun 20, 2011 6:04 am

If you read it again you will realize that it says Bioware incorporate Romantic scenes. It says Bethesda have now included EMOTIONAL ELEMENTS, it doesn't say Skyrim will have romance anywhere in that piece of text. So no, they haven't confirmed romances.
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oliver klosoff
 
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Post » Sun Jun 19, 2011 11:40 pm

romance = getting it on?
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Elena Alina
 
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Post » Mon Jun 20, 2011 12:05 am

If you read it again you will realize that it says Bioware incorporate Romantic scenes. It says Bethesda have now included EMOTIONAL ELEMENTS, it doesn't say Skyrim will have romance anywhere in that piece of text. So no, they haven't confirmed romances.


I think the part of the article people are talking about is

Bethesda’s The Elder Scrolls 5 – Skyrim is going to incorporate player-NPC romantic and evolving friendship angles in its storylines.

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Isabel Ruiz
 
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Post » Mon Jun 20, 2011 5:00 am

Oh hell no! Now I see the problem. I would hate it if romance replaced being able to turn into a vampire.


First I don't think fishing is going to hog that many resources. Secondly it complements the cooking craft. Crafting, as you know, is something they've been bringing up a lot recently. I think it may be one of the big selling points of this game. Lastly I could never see them including fishing if it meant axing vampires. That's just ridiculous.


I agree that Fishing isn't that much data but who knows how much data Romances could put into the game. I don't want to lose a feature because we have to include the Humpy Dumpy option in place of Vampires, or Skyrim versions of Spears. Could it work maybe but this feature isn't what built TES, nor do we need it for Skyrim to succeed.

Oh no! They put in crafting! That's why there won't be spears!

Damn, Bethesda have shoved in dual-wielding, what if that stopped them having fishing?!

Arrgghhh!!! Horses! Horses are useless, all that data, they should have done crossbows instead!

Ok, seriously, in a game like Skyrim absolutely everything they include means something else was left out. Every animation means less space for textures, or dialogue. Every model means less space for code. And it's not just space on the disc, it's money in the budget. For every animator they hire, that's another texture artist who didn't get on the team. Every voice actor used is a few hours, days or weeks off the development time.

Yes, we've all got our favourite features, and any feature we don't personally like means less attention was spent on something we do. Personally, I couldn't give a toss about crafting, the idea of fishing in a heroic fantasy just bewilders me, and I'm indifferent to horse riding. The idea of bloody decapitations and dismemberment actually repels me.

Would it be childish for me to rant on about how dialogue, storytelling and, yes, romance, were being sacrificed for the sake of gore and shiny irrelevancies? Yes, yes I do believe it would :).

If Bethesda put romance in, then something else will either be cut or skimped on. Since romance is mostly dialogue, then the most likely victim would be other dialogue. Even if other elements were impacted, who knows, maybe they'd be elements that almost no-one wants, like that exceedingly clever and amusing haddock-juggling minigame that they were thinking of putting in [yes, that was a sardonic joke].

I suspect that when Bethsda include or plan anything for a game, the first victims are the features they weren't keen on in the first place, or that they reckoned not enough of their customers are interested in. We might not always have the same taste as Bethesda, but no-one gets to successfully conclude a series of multi-million dollar projects by being a complete idiot. I think that this panic about this-or-that feature being the work of the devil because it sacrifices some favourite pipe-dream is just a little ridiculous.
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Roberto Gaeta
 
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Post » Mon Jun 20, 2011 8:07 am

I think the part of the article people are talking about is


Sorry, I stand corrected.
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Sheeva
 
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Post » Mon Jun 20, 2011 10:03 am

I don't really mind about romance options for some of the NPCs, I just have trouble imagining how it would work exactly in a game like Skyrim without cut scenes.


Why do you need cut scenes? You have dialogue. The player talks to the NPC and they have conversations. Those conversations move the romance forward. It seems straightforward enough to me. I guess it might be easier for me to imagine because I've modded it in NV for my companion, but that was only one companion romancing the player (or the other way around I guess), I suppose it would be a lot more complex for the entire game and a lot of NPC's but still doable.
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LijLuva
 
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Post » Sun Jun 19, 2011 6:58 pm

Why do you need cut scenes? You have dialogue. The player talks to the NPC and they have conversations. Those conversations move the romance forward. It seems straightforward enough to me. I guess it might be easier for me to imagine because I've modded it in NV for my companion, but that was only one companion romancing the player (or the other way around I guess), I suppose it would be a lot more complex for the entire game and a lot of NPC's but still doable.


Yes I suppose it would simply be like New Vegas and FO3 companions, but with flirty dialogue options.

(And the ability to walk away from them while they are talking to you LOL)
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Mike Plumley
 
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Post » Sun Jun 19, 2011 8:24 pm

How about a poll to see what people think about it?
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Becky Cox
 
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Post » Mon Jun 20, 2011 7:20 am

I'd love it if we can take our lover to the top of the mountain for a romantic meal and push her off.

Or paralyze her at the top of some steep steps. Either would bring me satisfaction.
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Meghan Terry
 
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Post » Mon Jun 20, 2011 4:14 am

How about a poll to see what people think about it?

Try a forum search for 'romance' - you'll find quite a few polls :).

Average seems to be that between 20% and 40% of active forum members who vote in these polls are in favour of some form of romance in Skyrim. So I guess that means that between 60% and 80% are either against it or are indifferent. What proportion of people who are likely to buy the game would like some romance in it is anyone's guess.

[edit]
http://www.gamesas.com/index.php?/topic/1199993-debate-romance-skyrim/page__st__80__p__17873449__hl__romance__fromsearch__1#entry17873449, rather more in favour than most.
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Michael Korkia
 
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Post » Mon Jun 20, 2011 12:11 am

I'd love it if we can take our lover to the top of the mountain for a romantic meal and push her off.



could she be one of Adoring Fan's bosmer descendants who immigrated to Skyrim?
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James Potter
 
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Post » Sun Jun 19, 2011 9:10 pm

I'm against romance. If there is romance, there has to be equality for players with different sixual orientations. I'd rather not know if "Gergolf the Wizard" is bisixual. :confused:
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helen buchan
 
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Post » Mon Jun 20, 2011 2:19 am

This would explain the children ;) ;)
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butterfly
 
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