Gamebryo Is Gone Good or Bad?

Post » Fri May 27, 2011 8:06 pm

I'm tending towards optimism when it comes to Skyrim, so I think the new engine will be a major factor in giving us a superior game.


CryEngine 3 looks extremely cool; if Bethesda's can do half of what is showcased there we'll have plenty to be excited about. And while I play on PC exclusively, it's nice to see that spectacular things can be run on the consoles as well (ie, they needn't be excluded due to console releases).

In particular, did you notice CryEngine 3's colour grading and blend shading? With that kind of power over the environment, the frequently hoped-for changing seasons would be a real possibility. But yeah, I'm being optimistic. Roll on January's screenshots & info.


Yeah the CryEngine 3 has some really powerful and nice features. Making great seasons would become quite easy for the developers if they had this at their disposal.
That's why I hope the engine will be really good... it gives you an endless ocean of opportunities and possibilites, and some wicked graphics as well ;)
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 9:24 am

Two ways of looking at it I guess.

1. Gamebryo is old and its a good thing its gone.

2. Gamebryo worked well for the series and will be hard to replace properly.
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zoe
 
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Post » Fri May 27, 2011 10:27 pm

Gamebyro did a good job both with morrowind and oblivion and even both fallouts the amount of mods it had to get to that stage was substantial. But for me their new in house engine to me will be big improvements because they will look the old engine and use that as its foundations of what they know and then improving it in every area even more substantially to make something quite special. There might be bugs in it to start with but what do we expect? it wont be bad lets just wait for some screenshots :D
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ezra
 
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Post » Sat May 28, 2011 12:13 am

As long as the new engine isn't a step down.


Only thing that could come of the old engine-

They would worry more about content, story, dialogue and such and have a more expansive and filled game. They wouldn't have to restart a few steps back and would be familiar with the tools and shape the game better through their experience with it.

But I think they will do nicely and have plenty to show us in Skyrim. :)
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Jah Allen
 
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Post » Sat May 28, 2011 10:02 am

Gamebryo is dated; there are far better engines out there for these kinds of vast, open-world games. Compare Oblivion's scenic detail, LOD and weather to Just Cause 2 for instance. Completely different games, but technically, Just Cause 2 handles the 'vast landscape' feel much better.
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leigh stewart
 
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Post » Fri May 27, 2011 10:12 pm

Nope I do not agree with what you said, yes they are developing a brand new in house engine from scratch this in turn could be a bad thing. But in the podcast recently and on twitter we have been told that Skyrim has been in development not long after Oblivion was and that on twitter we were told that the new engine is making this game look rather spectacular. To bolster this more in the game informer article they described to what they had seen to be very impressive in the amount of content that was shown. So do not loose faith as of yet and for my honest opinion, they are taking the right step in the right direction.

[censored]! You're making too excited! :swear:

OT: I believe Bethesda can pull it off.
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adame
 
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Post » Sat May 28, 2011 10:02 am

I don't think we have to worry about them having to spend time getting used to the tools when they designed the tools them selves :wink_smile:
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JUan Martinez
 
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Post » Fri May 27, 2011 11:10 pm

Pointless banter and speculations on info we haven't even received more then two or three sentences on and are turning into multi-paged discussions ultimately can only end up as people bashing on others views and opinions knowing the fact that every thing about gaming is opinions. We blame a thousand different things for a fault, although when it was revealed many of us felt this "fault" was a glorious crowning achievement for the game industry. The question isn't what has the change in the engine done to Skyrim, but what have the developers changed to better Skyrim. There will be numerous changes between games and we can't just attribute them to a changed engine. Enough tweaking and programming to Gamebryo could easily bring about the exact same changes. We are just putting personal opinions on technological constraints believing them to be the cause of everything that has occurred. In the first place Bethesda altered the Gamebryo engine to match their needs for each game, and what is to say their new engine will be any different? Sure they say it looks good, but I say we have to give Bethesda credit for whatever occurs (good or bad) and not the software used to make it. Try not to forget that the softwares purpose is to make the process easier for the developers and the modding community, and the new program will reflect this. If it is the same as before due to the devs wanting familiarity with the software, we can't blame them. If it is radically different with streamlined processes and better graphics rendering then that was their choice. The word choice pretty much sums everything up. It is the developers choice on what they want in the program and how well they want it to run. It is our choice on whether we like it or not. There isn't even enough info for us to really choose yet. All we can do is guess and yell at each other because we feel their baseless guess is wrong and think that your baseless guess is better because it is the one that you made. Try not to be so worried over matters of personal opinion and keep them more toward yourself. Giving ideas is great, but the only point in discussing this is to waste peoples time rediscussing a topic done 20 times over, many in the exact same way, to give the personal satisfaction of either slandering Bethesda as a company or worshiping their decisions like they are some divine force for gamers.

Sorry if it comes off as rude, trying not to be mean. Just think talking about it is pointless.
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Red Sauce
 
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Post » Sat May 28, 2011 10:56 am

Pointless banter and speculations on info we haven't even received more then two or three sentences on and are turning into multi-paged discussions ultimately can only end up as people bashing on others views and opinions knowing the fact that every thing about gaming is opinions. We blame a thousand different things for a fault, although when it was revealed many of us felt this "fault" was a glorious crowning achievement for the game industry. The question isn't what has the change in the engine done to Skyrim, but what have the developers changed to better Skyrim. There will be numerous changes between games and we can't just attribute them to a changed engine. Enough tweaking and programming to Gamebryo could easily bring about the exact same changes. We are just putting personal opinions on technological constraints believing them to be the cause of everything that has occurred. In the first place Bethesda altered the Gamebryo engine to match their needs for each game, and what is to say their new engine will be any different? Sure they say it looks good, but I say we have to give Bethesda credit for whatever occurs (good or bad) and not the software used to make it. Try not to forget that the softwares purpose is to make the process easier for the developers and the modding community, and the new program will reflect this. If it is the same as before due to the devs wanting familiarity with the software, we can't blame them. If it is radically different with streamlined processes and better graphics rendering then that was their choice. The word choice pretty much sums everything up. It is the developers choice on what they want in the program and how well they want it to run. It is our choice on whether we like it or not. There isn't even enough info for us to really choose yet. All we can do is guess and yell at each other because we feel their baseless guess is wrong and think that your baseless guess is better because it is the one that you made. Try not to be so worried over matters of personal opinion and keep them more toward yourself. Giving ideas is great, but the only point in discussing this is to waste peoples time rediscussing a topic done 20 times over, many in the exact same way, to give the personal satisfaction of either slandering Bethesda as a company or worshiping their decisions like they are some divine force for gamers.

Sorry if it comes off as rude, trying not to be mean. Just think talking about it is pointless.

So you're saying we shouldn't be concerned about a company that hasn't made a gaming engine in over 10 years making one from scratch for a series that many of us hold dear?
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Sharra Llenos
 
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Post » Fri May 27, 2011 10:58 pm

[censored]! You're making too excited! :swear:

OT: I believe Bethesda can pull it off.


I don't understand? is this in a good way like im making everyone excited or its a bad thing cause im over hyping them?
Either way I just know Bethesda can pull it off, and if they can't bare with them as its a new engine, everything new isnt complete :)
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emma sweeney
 
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Post » Sat May 28, 2011 8:35 am

I know it had it's faults, but I am going to miss it. It's the first engine that I learned to manipulate. I'm a bit apprehensive about figuring out a new engine if, indeed, "new" is fact.
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Da Missz
 
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