Gameinformer interview: The scoop on mods, DLC, and Survival

Post » Sat Feb 27, 2016 4:45 am


I have been modding Bethesda's games on a PC since Morrowind and playing them before then and I'm still genuinely interested to see how the console mod situation works out. Still somewhat worried it will affect PC mods but it is surely exiting times for console players that have wanted mods for years.

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Dragonz Dancer
 
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Joined: Sat Jun 24, 2006 11:01 am

Post » Sat Feb 27, 2016 5:20 am


What realism, there was 0 realism in that system. You do realise that guns dont need nearly that much maintinance(just semi regular cleaning), also not maintaing them causes normaly jams(and not dmg reduction), in extreme cases of neglect or long period of contius use you might have to exchange a part or two or perhaps even suffer a catastrophic failure but any realistical sytem wud mean that in your whole playtrough you wud need to clean the weapon few times and in worst case scenario fix it once. Now to answer in advance to the obvius counter argument of yes but what you are talking about only covers weapons that start in good condition and not ones that were lying around for 200 years, any inproperly stored or maintained weapon wud degrade far beyond repair point in 200 years so any weapons you find ingame had to have been eather long term stored or maintianed and repaired along the way.




That system was just a usless choir system.

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Nicole Mark
 
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Post » Fri Feb 26, 2016 4:59 pm

I want Monster Mod, FWE/PN, new Interior mods for all Boarded up buildngs, weapons mods, armours, treasure hunt mods, EVE, New Lands mods, NV Bounties, AWOP etc type mods on PS4

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James Potter
 
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