Gameplay on Hard!

Post » Wed Aug 18, 2010 1:59 pm

Way to wait till the last second to complete the objective.... a real nail biter.
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Enny Labinjo
 
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Post » Wed Aug 18, 2010 9:08 pm

It seems like there isn't much difference between the sounds of each faction's weapons. Was hoping for more of a difference. I'd be cool for someone to do a side-by-side comparison.

EDIT: No console aim assist = awesome. SMG's are also preferable to have when not ADS'ing and shooting more than twice.
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Nymph
 
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Post » Wed Aug 18, 2010 1:55 pm

It seems like there isn't much difference between the sounds of each faction's weapons. Was hoping for more of a difference. I'd be cool for someone to do a side-by-side comparison.

EDIT: No console aim assist = awesome


only difference between weaons is skin, they are all the same weapons.

Just curious, I searched google and couldn't find anything but what is a "mantle"?


mantling is climbing something head hieght, just like vaulting is climbing/jumping something waist height, and light's climbing is climbing anything they can reach.
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JUan Martinez
 
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Post » Wed Aug 18, 2010 9:00 pm

only difference between weaons is skin, they are all the same weapons.



No, I remember the Dev's saying that each weapon will sound slightly different for the faction, as well as the sound being different when ADS'ing and not ADS'ing. May be just less prominent on the Xbox.
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kirsty joanne hines
 
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Post » Wed Aug 18, 2010 12:40 pm

Does anyone know what's up with the ten second wave respawn timer? Custom game, or what?
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Bryanna Vacchiano
 
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Post » Wed Aug 18, 2010 5:36 pm

Best gameplay yet, love it thanks for posting!
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Ross Thomas
 
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Post » Wed Aug 18, 2010 10:46 pm

Does anyone know what's up with the ten second wave respawn timer? Custom game, or what?


I think that may be just how it is.
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BEl J
 
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Post » Wed Aug 18, 2010 11:28 pm

[snip]
theres part two if you are interested.
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kevin ball
 
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Post » Wed Aug 18, 2010 11:21 pm

Gosh, this player is so bad. Nice to see a bit more AI, though.
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Dean Ashcroft
 
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Post » Wed Aug 18, 2010 5:44 pm

[snip]
theres part two if you are interested.


Thanks, I'll put that in the OP so everyone sees it.
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Steve Smith
 
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Post » Thu Aug 19, 2010 2:55 am

Double post, sorry. My internet was wonky there for a bit.
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Mrs shelly Sugarplum
 
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Post » Wed Aug 18, 2010 12:54 pm

As for the question on the timer, I think it's a flat 20 seconds (base) but varies depending on objectives activated, or something.

I've noticed it vary between 10, 20 -- and someone even swears they saw 30, during the live streams last night.

My conclusion? It changes based off objectives. Other options? Custom game, or dynamic timer in the campaign. Who knows!
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Mason Nevitt
 
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Post » Wed Aug 18, 2010 12:39 pm

Scavenger perk :D
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Sammygirl500
 
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Post » Wed Aug 18, 2010 9:30 pm

Thanks, I'll put that in the OP so everyone sees it.


WOOH I'm not useless :celebrate:
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Tanya Parra
 
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Post » Thu Aug 19, 2010 2:23 am

he figured out what he was good at: tanking. he did a good job securing and defending the safe while Sun hacked it.
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Emily Rose
 
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Post » Wed Aug 18, 2010 10:40 pm

he figured out what he was good at: tanking. he did a good job securing and defending the safe while Sun hacked it.

I really think its cool theres a role for everbodies play-style. Its great that you wont have to adapt to any one or two play-styles like in many FPS gamea today.
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lisa nuttall
 
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Post » Wed Aug 18, 2010 1:57 pm

Please do not link to leaked footage
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Symone Velez
 
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