Gameplay questions

Post » Mon Feb 28, 2011 12:23 am

Seemed like maybe the last question from the OP wasn't answered, so here it is:

Primary objectives, once completed can't be undone. Comparing it to Railgun, once the ammo is loaded on the second train at the depot it won't be unloaded if the Allies manage to gett he tain back there again. So, they aren't like the bridge on Fueldump which once built can then be blown up (but the bridge wasn't a primary objective either).
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Blaine
 
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Post » Sun Feb 27, 2011 3:27 pm

herp derp didn't look @ the engineer/turret threads before i asked that question :P

Cheers Cank, still remember the old days as a cv running through to the fuel dump with an engineer in tow and winning within 10mins :P
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Erich Lendermon
 
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Post » Sun Feb 27, 2011 10:09 pm

EMPs will disable turrets for a short period of time and slow down explosive timers. Not sure about landmines, but it would make sense to have EMPs either delay the response of a landmine or entirely disable the mine temporarily.

it would only work if the mine had electronic components - which it definitely doesn't have to have to be effective.
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kevin ball
 
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Post » Sun Feb 27, 2011 6:53 pm

in vid i saw several "X shove" at long range and short what does this mean exactly can you run up and shove them down and shoot them or is it like clubbing them with gun in L4D and just makes a lil space for you?
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Paul Rice
 
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Post » Sun Feb 27, 2011 9:53 pm

my bad sorry for double post
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Rhi Edwards
 
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Post » Sun Feb 27, 2011 10:13 pm

in vid i saw several "X shove" at long range and short what does this mean exactly can you run up and shove them down and shoot them or is it like clubbing them with gun in L4D and just makes a lil space for you?

I heard that you can use SMART on other players, to push them out of the way. Maybe it's just the "X" button (although, that footage is old)
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sam smith
 
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Post » Sun Feb 27, 2011 7:26 pm

I heard that you can use SMART on other players, to push them out of the way. Maybe it's just the "X" button (although, that footage is old)


From what i've read you can shove people to knock them off you just like l4d and you can also slide into peoples legs to bowl them over, i'm thinking doing that to a heavy body type won't work so well.
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Carlos Rojas
 
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Post » Sun Feb 27, 2011 9:17 pm

they might make it to where if a light slide tackles a heavy they just stunble backwards instead of falling
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Jon O
 
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Post » Sun Feb 27, 2011 10:37 am

From what i've read you can shove people to knock them off you just like l4d and you can also slide into peoples legs to bowl them over, i'm thinking doing that to a heavy body type work work so well.

I heard that shoving and slide tackling works equally for all - whether it's a Heavy vs a Light or a Light vs a Heavy, I heard it's all the same.
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Samantha Jane Adams
 
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Post » Sun Feb 27, 2011 11:55 am

I heard that shoving and slide tackling works equally for all - whether it's a Heavy vs a Light or a Light vs a Heavy, I heard it's all the same.


With all the differences between the light/medium/heavy they'll have to make some variation in it, we already know that range of slides depends on body type so surely the after effect of doing it to a different body type would have different effects like a heavy to light would be a knock over where a light to a heavy would just be a short stun or something like that.
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Jesus Sanchez
 
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Post » Mon Feb 28, 2011 12:40 am

With all the differences between the light/medium/heavy they'll have to make some variation in it, we already know that range of slides depends on body type so surely the after effect of doing it to a different body type would have different effects like a heavy to light would be a knock over where a light to a heavy would just be a short stun or something like that.

Yeah, I'm pretty sure there is a difference.
I've got a question, how game-changing do you lot think SMART will be? It has to have a very profound effect on the game for Brink to be balanced. Think about it, the body class that can take the most amount of damage can also deal the most amount of damage. If it weren't for the SMART system, that would be a recipe for extreme imbalance, so SMART has to do a LOT. How big of a difference do you think it'll make?
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MARLON JOHNSON
 
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Post » Sun Feb 27, 2011 11:20 pm

I heard that shoving and slide tackling works equally for all - whether it's a Heavy vs a Light or a Light vs a Heavy, I heard it's all the same.


Glad to know. The bigger they are the harder they fall :wink_smile:
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Siobhan Wallis-McRobert
 
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Post » Sun Feb 27, 2011 11:58 pm

Glad to know. The bigger they are the harder they fall :wink_smile:

Slide tackle a fatty off a rooftop? Challenge accepted!!!!
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Georgia Fullalove
 
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Post » Sun Feb 27, 2011 5:49 pm

Yeah, I'm pretty sure there is a difference.
I've got a question, how game-changing do you lot think SMART will be? It has to have a very profound effect on the game for Brink to be balanced. Think about it, the body class that can take the most amount of damage can also deal the most amount of damage. If it weren't for the SMART system, that would be a recipe for extreme imbalance, so SMART has to do a LOT. How big of a difference do you think it'll make?


I think the addition of SMART will balance out the differences between damage and hp because whilst they may be able to hit you hard they aren't going to be able to catch you if you're running or jump over stuff - it'll create more strategy and with there being no explosive terrain or bullet penetration it should be very interesting.
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Lady Shocka
 
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Post » Sun Feb 27, 2011 8:59 pm

After doing a bit more reading i saw one of the "perks" that alerts you if someone has you in their sights and you cant see them, going back to one of my original questions (now that this info has been found) why get rid of snipers if you're going to have things like this that alert you to possible kill shots, sure SD want an intimate experience but whats more intimate than shooting someone with bullets :P
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carla
 
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Post » Mon Feb 28, 2011 12:41 am

After doing a bit more reading i saw one of the "perks" that alerts you if someone has you in their sights and you cant see them, going back to one of my original questions (now that this info has been found) why get rid of snipers if you're going to have things like this that alert you to possible kill shots, sure SD want an intimate experience but whats more intimate than shooting someone with bullets :P

I think that the current rifles + scopes will be enough. The W:ET sniper was also a support weapon and was rarely used to go in close combat.
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Dragonz Dancer
 
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Post » Sun Feb 27, 2011 11:39 am


It doesn't have bullet penetration or destructable terrain of any kind.




http://www.youtube.com/watch?v=GO6luK_F77Y&feature=related go to the 32 second mark when the door explodes it seems like he takes damage from it.
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Kelly John
 
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Post » Sun Feb 27, 2011 11:05 pm

http://www.youtube.com/watch?v=GO6luK_F77Y&feature=related go to the 32 second mark when the door explodes it seems like he takes damage from it.

I don't see what that has to do with bullet penetration and destructible terrain. The door indeed explodes, but that's part of the mission, it's an objective. So I'd hardly call it destructible terrain, at least not in the sense it is in games like BFBC2.

Although it's debatable whether that damage was done by the door or an enemy behind him (he was in the enemy territory, enemies could be seen around him), that is nothing new for an SD game. In ET and ETQW if you were close to such an explosive objective there was a chance you would get hurt. If that's what you meant then I understand, but as I said it's not really destructible terrain when it's a pre-animated objective. Although, I am not 100% sure they are pre-animated, but the chances are very high that they are.
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James Rhead
 
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Post » Mon Feb 28, 2011 1:05 am

I think that the current rifles + scopes will be enough. The W:ET sniper was also a support weapon and was rarely used to go in close combat.

The fg42 could be used as one but i still used the proper sniper rifle in cqc range, was better then the pistol till you got twin pistols, i suppose that if you go a light bodytype you have the option of full auto pistols or burst fire ones which would be more effective anyway :D

http://www.youtube.com/watch?v=GO6luK_F77Y&feature=related go to the 32 second mark when the door explodes it seems like he takes damage from it.


Sarcasm much? and incase it wasnt you really should know what i mean by destructable terrain which has been used in games like red faction and bf:bc2...
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Hannah Barnard
 
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Post » Mon Feb 28, 2011 1:30 am

http://www.youtube.com/watch?v=GO6luK_F77Y&feature=related go to the 32 second mark when the door explodes it seems like he takes damage from it.

That's damage from the explosive planted by a soldier to blow up that door.
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Cheryl Rice
 
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Post » Sun Feb 27, 2011 11:46 pm

I think the addition of SMART will balance out the differences between damage and hp because whilst they may be able to hit you hard they aren't going to be able to catch you if you're running or jump over stuff - it'll create more strategy and with there being no explosive terrain or bullet penetration it should be very interesting.

I think there may be sniper rifles in the game because they recorded a sniper rifle for use in this game as a gun sound and I've also seen guns that look like sniper rifles.
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Christine
 
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Post » Sun Feb 27, 2011 11:06 am

I think there may be sniper rifles in the game because they recorded a sniper rifle for use in this game as a gun sound and I've also seen guns that look like sniper rifles.

There are sniper like rifles in the game, I think they were referred to as short rifles.
They are in the same category as smg so the light body type can use them.
But these sniper rifles do not do nearly as much damage as sniper rifles traditionally do in other games. One hit kills are very unlikely to happen.
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Maddy Paul
 
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Post » Sun Feb 27, 2011 8:14 pm

I think there may be sniper rifles in the game because they recorded a sniper rifle for use in this game as a gun sound and I've also seen guns that look like sniper rifles.

They did also record Lion-sounds without having lions in the game. ;)
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Hannah Barnard
 
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Post » Mon Feb 28, 2011 1:42 am

They did also record Lion-sounds without having lions in the game. ;)

Indeed, to make certain sounds more powerfull.
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Ana Torrecilla Cabeza
 
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Post » Mon Feb 28, 2011 2:58 am

They did also record Lion-sounds without having lions in the game. ;)


Probably more to do with cool taunt sounds (if there are taunts in the game) :P
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mishionary
 
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