E3 gameplay reveal observations

Post » Fri Nov 27, 2015 5:12 am

Auto-generated lip sync files are back

Unknown body & extra menus (maybe body sculpting)

Partner will comment on you

Mr. Handy box means Codsworth has been recently bought

New non-standard Nuka Cola bottle

Exterior visible through window, can it mean seamless world?

Character will remark on things that you look at (I dont like this)

With Mass Effect style dialogue raises question.. are there sub menus?

Animated vault boy

Compass markers are have distance (meters?) now

Dead bodies outside teaser trailer gate (they weren't let in) and another skeleton inside

Physical based rendering essentially means light is reflective

With the introduction of dynamic dialogue you can talk to multiple people at once, theoretically

Game notifications appear in top left and are fixed length

Hole created in ground when mole rats burst through

Some areas seem to be highly radiated (green tint places still exist)

Places include: Destroyed plane, highly guarded quarry, bandit camp, server room, etc.

The super mutants look smaller but also scarier. They are well animated, in my opinion

Your settlement's stats are PEOPLE, FOOD, WATER, POWER, SAFETY, BEDS and HAPPY

You won't see every type of object you can build, instead it only shows you the stuff you have the materials for

There's different sitting animations for different chairs

People can be hired to tend to your crops

Stupid AI walks into fire after his friend is burnt to a crisp

Ragdolls look improved from previous games, but they arent great either

Some sort of antenna dish to the left, it could be a radiation weapon

You can RENAME guns

There appears to be a crafting rank system and certain attachements require high ranks

How your character crafts looks like Skyrim (I wish it was first person)

We see Weight while customizing power armor, it will presumably affect movement speed as it's not equippable

Gunplay has been streamlined with hitmarkers and crosshairs and realistic physics

Grenade indicators

You can Hold Breath while aiming down sniper

Ragdoll of falling body looks very nice

It's possible to blow off pieces of armor from your enemy

Destructible environment, at least in this scripted event

The same lying on floor animation from previous games (come on Bethesda)

Special death animations like falling forward

Jetpack! If you can jetpack around, it means there's no buildings that are broken from behind

Did you find anything else? Tell me about it.
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ILy- Forver
 
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Post » Fri Nov 27, 2015 4:50 am

It seems that the jetpack works on AP

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Kristina Campbell
 
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Post » Thu Nov 26, 2015 11:10 pm

Good catch :)
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Lew.p
 
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Post » Thu Nov 26, 2015 11:01 pm

Hype train is real!

Cannot wait till November!
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neil slattery
 
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Post » Fri Nov 27, 2015 10:55 am

oh yeah and you can wear womens clothes :)

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Veronica Martinez
 
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Post » Fri Nov 27, 2015 12:38 am

Update:just found out that the moment when you pull out your sniper rifle and hold your breath that your AP goes down

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Sophie Payne
 
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Post » Fri Nov 27, 2015 4:53 am

Gradually or in one burst?

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Jeff Turner
 
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Post » Fri Nov 27, 2015 9:55 am

Slowly just slow down the video on that moment and you can see it clearly.

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amhain
 
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