Skyrim scales amazingly well across the board, show me evidence its not just a small minority with issues.
[censored]. Skyrim only uses two of the four cores on my i5 2500k, it does some of the graphics work (some shadows work, etc.) on the CPU because Bethesda couldn't be bothered with optimisation so this is a bottleneck. Despite having a GTX 580 my frame-rate is dipping in to the 40s and 30s from time to time, I can't even turn off vsync because this [censored] game ties vertical mouse movement to frame-rate and too high a frame-rate results in a bug in which time goes out of sync with the in-game calendar.
So, please, don't give me this rot about it "scaling amazingly well". It looks nice enough but it's a DirectX 9 game running on a crap engine, and it runs like one.
Bug ridden, please do tell all the game breaking bugs you have found. (ive been playing for 76 hrs and have not found a single game breaking bug)
See above, RE: Time going out of sync. Game-breaking enough for me to wipe my saves and start over with v-sync enabled, which means I'm capped at 60fps now despite having a 120Hz monitor. Thanks.
Console port, what do you expect? Consoles sales beat PC sales so of course they will optimize for that first, this is a company trying to make money, not some poetic artistic organization out to gift the world with amazing experiences.
The NPD consistently estimates that digital sales make up 45-55% of PC game sales, if you take this in to account the PC version of Skyrim sold just as many (if not more) than the PS3 version. But your argument is invalid anyway, companies like DiCE and Bioware develop multi-platform games with the PC as the lead platform and still make lots of dosh, you might be happy to settle for scraps and make excuses for Beth but some of us find it less than ideal.